Galaxy predator mining bonus
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In the Galactic predator game, there are many players who don't know what about battleship C? Xiaobian on this issue analysis, to bring you the new ship C analysis, interested players with Xiaobian together to see it! Hope to help you
New ship: battleship C
is updated in version 1.2.6 I used to be an enemy ship, but this time I actually came to surrender, and all aspects were very good But the style of painting is totally different Selling price 75000
At level 42, all equipment grids can be opened
0 It takes 186000
to open all the squares Its appearance laid off the old battleships Attribute differences
0 Battle C: full level health 39930; COST 10 CPU 80 The moving speed is 20; Speed 21; Electromagnetic resistance 10%
0 Old battle line: full level HP 37930; COST 11 CPU 75 The moving speed is 16; Speed 17
More than 2000 new blood, cost less than 1, CPU more than 5; The moving speed is more than 4; The speed is more than 4, and the electromagnetic resistance is more than 10%
0 More than 2000 blood is almost irrelevant
0 Cost is less than 1, and can cooperate with Titan to reach the current maximum combination of Titan 2 battle line C
2 With more than 5 CPUs, more and stronger tactical equipment can be equipped, which is not very useful
in fact Move faster than 4, as fast as a cruiser, enter the position faster, track and escape
2 The rotation speed is 4 times higher than that of the cruiser, and it can launch the counter fire quickly Multi electromagnetic resistance is 10%, but the resistance is very metaphysical and can't be detected obviously. You can regard it as useful
for example What's the reason for not choosing C? Farewell to the old battle Ship equipment grid The number of equipment grids of C warship is the same as that of the old battleship, which is 24 grids, but the arrangement of equipment grids is more inclined to 2 grids Preparation The damage of the weapon of the same name is orange 2 + Orange 2 & gt; Purple 3 + Blue 1, C ship's automatic weapon damage is expected to be higher than the old battle line
0 Firepower port Frontal 1, lateral 4
1 In front of the side is the maximum fire area, which can fire five weapons within the range at the same time Others
1 Battleship C is a long-range ship. After entering the farthest range, it will turn sideways to launch counter fire. Please pay attention to the following points when it is automatic Otherwise, only long-range missiles or ion guns will fire, and other time will be in a daze Then we'll wait for the next version. Update like this. Isn't cruiser B and aircraft carrier B coming out next time
1. Prepare 51 krypton gold, shut down the network, buy 50 krypton gold gift bag, quit the game, close the process, re-enter the game, you will find that you still have 51 krypton gold
2. You don't need to fly, just turn off the WiFi and mobile network, and don't open the network to the game in the whole process, for the sake of safety. Otherwise, if you can't brush it, you can't brush it all the time< br />
all types of damage absorption, just block that for a while
it's safe to watch the round roll, and it can last 12 seconds if it doesn't reach the maximum damage absorption limit
2. Antimatter main gun
electromagnetic damage, press and release, gather energy for 2 seconds, attack for 5 seconds, ring which the non active skills cannot be used, and the thruster is invalid
it indicates that the distance is 0-600, but actually it is 0-900, which is very far
it can't penetrate. If the target moves after the launch, the tracking is slow and may not be able to reach it
when using, it's better to lock the target, then press and hold the skill to make it automatically turn quickly, and then release the launch
when you press and hold the skill to prepare for launch, the ship will stop moving and can be used for emergency stop. After that, you can pull away and release the recovery action to launch.
battleship: price 60000 gold coins, full level 60
primary: life --- 12800, energy limit --- 3200, energy output --- 50 / s, consumption --- 11, speed --- 16, speed --- 17, no resistance
full level: life --- 37930, upper energy limit --- 4820, energy output --- 65 / s, consumption --- 11, speed --- 16, speed --- 17, no resistance
initially, the default number of cells is 14, and all cells are 24, which costs about 218000 gold coins
battleship III: price 75000, full level 60
primary: life --- 14800, upper energy limit --- 3200, energy output --- 50 / s, consumption --- 10, speed --- 20, speed --- 21, electromagnetic resistance --- 10%
full level: life --- 39930, upper energy limit --- 4820, energy output --- 65 / s, consumption --- 10, speed --- 20, speed --- 21, electromagnetic resistance --- 10%
initially, the default number of cells is 14, and all cells are 24, which costs about 186000 gold coins<
aircraft carrier: price 100000 gold coins, full level 70
primary: life --- 20000, upper energy limit --- 4100, energy output --- 65 / s, consumption --- 16, speed --- 12, speed --- 13, no resistance
full level: life --- 59390, upper energy limit --- 6170, energy output --- 85 / s, consumption --- 16, speed --- 12, speed --- 13, no resistance
initially, the default number of enabled devices is 17, and all enabled devices are 31, which costs about 472500 gold coins<
aircraft carrier III: 125000 gold coins, full level 70
primary: life --- 18000, upper energy limit --- 4100, energy output --- 65 / s, consumption --- 15, speed --- 14, speed --- 15, electromagnetic resistance --- 15%
full level: life --- 57390, upper energy limit --- 6170, energy output --- 85 / s, consumption --- 15, speed --- 14, speed --- 15, electromagnetic resistance --- 15%
the initial default number of open devices is 18, and the total number of open devices is 32, which costs about 525000 gold coins<
Titan: price 500 krypton gold, full level 80
primary: life --- 32000, upper energy limit --- 5100, energy output --- 80 / s, consumption --- 22, speed --- 8, speed --- 10, kinetic energy resistance --- 10%
full level: life --- 95152, upper energy limit --- 7470, energy output --- 100 / s, consumption --- 22, speed --- 8, speed --- 10, kinetic energy resistance --- 10%
initially, the default number of cells is 22, and all cells are 38, which costs about 1197500 gold coins<
Titan III: price 699 krypton gold, full level 80
primary: life --- 27000, upper energy limit --- 5100, energy output --- 80 / s, consumption --- 22, speed --- 12, speed --- 13, thermal resistance --- 5%, kinetic energy resistance --- 5%, electromagnetic resistance --- 20%
full level: life --- 90200, upper energy limit --- 7470, energy output --- 100 / s, consumption --- 22, speed --- 12, speed --- 13, thermal resistance --- 5%, kinetic energy resistance --- 5%, electromagnetic resistance --- 20%
initially, the default number of enabled devices is 25, and all enabled devices are 41, which costs about 2050000 gold coins.
the attributes of warships are cost, life, energy, speed, carrying capacity and CPU
the cost is related to the comprehensive strength of warships, and constitutes a limiting factor in fleet formation. Life, speed and carrying capacity are not introced much. Energy is equivalent to blue bar. CPU is related to the strength of weapons, and constitutes the limitation of weapons carried by warships
omit a large section of analysis and draw a conclusion directly:
the warships of the first echelon are Titans and battleships. Second, aircraft carriers and cruisers
the arguments include: carrying space / cost ratio, fleet formation adaptability, later stage gate adaptability and carrying space shape. More specifically, refer to the fleet formation part<
2. There are four kinds of weapons: projectiles, missiles, beams and vehicles. The second is shield and UAV. Shield saves repair time. UAV has long ration, high total damage, long range and no operation. It is recommended to be equipped for battleships and above. The cruiser's energy is not enough. You can turn on the shield and UAV at the same time. You can use them flexibly. Finally, the missile and mosquito repellent are considered for the vehicle, and the missile can be selected for explosive or intermittent output. In response to the UAV, the small quick belt mosquito repellent can be used, even without hard steel
the type of projectile gun can be divided into far and near. There are Gauss gun and armor piercing gun in the long range. It is suggested that the kinetic energy long range support ship should take a small amount of armor piercing gun and the rest Gauss gun. Short range melee ships can be fully mounted on canon, but their applicability is not as good as laser ships
the types of missile guns are far, medium and near. There is a nuclear bomb in the long range. It is not recommended to use it. It is also rendant for Turtle tank. There are two kinds of missiles and torpedoes in the medium range. It is suggested that the medium range fire support ship should be equipped with two kinds of missiles or torpedoes. There are photon torpedoes and paralyzed bombs in short range. They are equipped with hand to hand combat ships and electromagnetic hand to hand combat with a small number of photon torpedoes
the type of beam gun is far and near. There are ion gun and thermal gun in the long range. It is suggested that the electromagnetic long range support ship should be equipped with ion gun, and the medium range fire support ship should be equipped with a small amount of thermal gun. There are magnetic rail gun, light gun and cationic deceleration gun in short range. Electromagnetic hand to hand combat is fully equipped with magnetic rail or light gun, and a small amount of deceleration gun can be carried< Thirdly, what kind of weapons the warship carries is a core issue, which depends on the function of the warship
warships are classified by function: melee warship, medium range fire support warship and long range support warship
Yes, by range. Why? Because the same ship with the same range of weapons can maximize the concentration of fire, the fastest way to weaken the combat effectiveness of the other side. In addition, it can also avoid the waste of medium and short range firepower by warships in the farthest range ring automatic tracking
ships with different ranges have different functions in combat, which depends on the characteristics of weapons
melee ship is the core of the fleet, which undertakes the main output. One reason is the high DPS of short-range weapon, the other is the good continuity of firepower. Titan with magnetic rail gun, 350 range output is destroyed
which warship is suitable for hand to hand combat? From the perspective of firepower output and continuation, it's right to choose Titan with thick skin and full tonnage as a melee ship, which is suitable for most maps. However, in the picture where the task is to "destroy the transport ships", Titan can't catch up with him quickly, and it's good to change the battleship to fight hand to hand. The necessary vehicles for melee ships are thrusters and shields
the function of medium range fire support ship is to shoot tons of damage in a short time. This is also the characteristic of missile weapons
battleships and below are suitable for medium range fire support. The first reason is that medium range firepower needs a certain penetration ability to get close to the target as soon as possible. The second reason is that large missile load is easy to cause waste of missiles, especially torpedoes. The third reason is that you will not like to see Titan full of blood empty bullets lonely and cold
the role of long-range support ship is to cover the battlefield. Specifically, it is to cooperate with the fire collection and to point and kill the resial blood targets on the edge of the battlefield. From this point of view, there are some chicken ribs in tiannu scattered nuclear warheads
there is no special requirement for the selection of the long-range support ship, which depends on the situation of the fleet. The advantages of large ships are good survival, slow moving speed, no big problem for long-range support, and saving fleet position. The advantage of small and medium-sized warships is firepower economy. The combat mode of floating on the edge of the battlefield balances the defects of fragile skin and thin blood. It is recommended to select a certain proportion of remote configuration according to your fleet composition<
4. Fleet
the formation of fleet depends on what kind of ship you choose
select which picture to brush
then configure weapons, and then form a small boat with a wave of output to form a fleet
for the consideration of later painting and future version, only the painting method and fleet composition of battleships and above are introced
the most efficient painting method is to dry the transport ship. This kind of picture is not suitable for Titan and aircraft carrier, so get on the 4x battleship as soon as possible and brush up happily. Senior ship and purple orange suit are waiting for you
for Titan and aircraft carriers, considering the maintenance time, it is not appropriate to lose too much blood when brushing the class. Escort carrier recommended. Escorting tasks brush monsters in batches, transport ships share the damage, the pressure is small, suitable for continuous brush. Other charts can measure specific choices after blood loss and gains
it is suggested that the fleet should be composed of far and near. On the one hand, the battlefield level is clear and easy to operate, and on the other hand, it can effectively use all kinds of high-quality weapons dropped from the ground
it is suggested to select a brush in a period of time to save time and worry.