A novel about mining after the fall of an alien spaceship
a high-tech armed mining ship, from the world after a thousand years, through time and space to the 21st century, smashed in front of Di Xiaohu
Di Xiaohu is lucky. He not only has hardworking sailors to help him make money from mining, but also has countless metal resources to squander.
crazy base
"crazy base" is an urban network novel serialized on the Chinese network of starting point, in which the author is Xu canglan. The novel tells the story of a series of changes after the protagonist is hit by a mysterious high-tech base proct in the future<
Xu Linyuan was lucky to be hit by a mysterious future high-tech base proct that jumped out of the stone crack, and his tough life began. All kinds of biological resources and mineral resources are just like air. There are also a group of artificial intelligence biological people as assistants. Since then, Intel has been killed, Exxon has been merged, and GE has been killed. It's no crazier than that. It's no mistake to make money and pick up girls
{rrrrrrr}
extended data:
all the personnel on the warship died in the meteorite black hole e to radiation, so our captain (Master) set this program for me before he died, looking for human beings with similar genes to our holy dragon empire. Later, we found the earth, so we landed on the earth, Because the energy problem has not been solved
it was not until 200 years ago that we sent intelligent robots to your human society. In your human society, we found four spokesmen, implanted our genes and taught them some technology. After 200 years of efforts, they have become four famous families on earth
Author: night encounter
the origin of life lies in plain, money, beauty, high-tech, the protagonist has everything that other people can't imagine in the world, when the protagonist is really eager for an ordinary life, facing the country and himself, the protagonist chooses...
...
Hello, I'm Qinglong, an intelligent computer, This is not the place you describe in human mythology novels. We are now in the ark fortress on the bottom of the Pacific Ocean. Our patrol ship has saved you in the waters of China. You are the first human to enter the fortress in 600 years. " The person who called himself Qinglong said,
...
"wait, what did you just call me“ Master, "I heard you right“ Wu Kai asked
"yes, master, since you entered the fortress, we have tested your DNA and found that it is very similar to our galaxy, so my central program will automatically recognize you as the master according to the program set by our old master when he was alive." The person who called himself Qinglong said,
"what fortress? What DNA? What program? What's going on? " Wu Kai asked,
"master, we are from the holy dragon galaxy. We have been here for 800 years, because our warships ran into the meteorite black hole when they were on patrol, and the warships lost control and entered the solar system. When they came out of the meteorite black hole, the warships were short of energy, and the personnel on the warships died in the meteorite black hole because of radiation, So our captain (Master) set this program for me before he died, looking for human beings with similar genes to our holy dragon empire. Later, we found the earth, so we landed on the earth. Because the problem of energy and energy was not solved, we did not send intelligent robots to your human society until 200 years ago, We found four spokesmen and implanted our genes, taught them some technology. After 200 years of efforts, they became four famous families on the earth, namely, "the royal family of England, the Mafia of Italy, the Morgan family of America, and the Rockefeller family." The person who called himself Qinglong said,
post an introction:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. However, unlike the popularity of the hero invincible Series in China, the treatment of God of war can only be described as indifference (a treatment more terrible than criticism, because no one cares). Why the attitude of domestic players towards the two is so different, Xiaoxi can not give an answer. However, Xiaoxi thinks that it may be because of the high judgment and predictive ability of domestic players, because SSG, the proction company of "God of war", is not interested in making turn based strategy "God of war 4" (obviously, they also realize that the original setting of the game will no longer be attractive to players), and they begin to switch to real-time strategy game! Although it's a real-time strategy game, SSG still can't bear to give up its precious experience, market and wealth in the past, so based on the series of Ares, SSG has proced the fourth generation of Ares game warlords: battle cry, although it is already a real-time strategy game. Out of the memory of the "God of war" series and SSG's self-confident "sublation", Xiao Xi decided to study the game carefully
the story of Wuthering warlord takes place in the once prosperous and peaceful mainland of Guardia. The invasion of a group of evil monsters broke the peaceful life here. King Minos and general paridian decided to find out who caused the disaster. As a loyal knight of the king, the player's task is to assist the king and the general to achieve their wish - to command the army to drive the enemy out of their homes, so that the people can live a peaceful and quiet life again. But as the game progressed, general paridian began to believe that only iron rule could save the mainland and kill the players' friends. This is whether the players will go their separate ways or accept their crazy ideas and fall into the dark faction together...
since it is a real-time strategy game, we can't help mentioning the race setting in the game There are nine different races to choose from in Wuthering God of War: Terran, barbarian, Minotaur, dark elf, dwarf and zombie. Each race has different arms and unique special abilities. Due to the great differences among different races (it can be said that it is beyond the differences among the three races in Star Wars), if players want to achieve good results in the game, the latter will have to have a detailed understanding of each race, so as to "know one's friends, know the other, and win a hundred battles". Some people may think that I exaggerate the racial differences in the game and think that the racial differences in Wuthering warlord are simply the same - please don't forget that SSG used to be a turn based strategy game For a simple example, there are four kinds of materials in the game: money, metal ore, stone and crystal. Each race needs different kinds of resources. Dwarves prefer metal ore and stone, and wood elves prefer gold and crystal, The reason for this is that different ethnic groups need different resources to build buildings and proce troops, and the resulting buildings, arms and tactics will also change greatly. Although the "occupation" function of the turn strategy game is still retained in the game, many buildings can not be used even if they are obtained (such as the buildings procing arms). This is because they belong to different factions...
the biggest difference between Wuthering warlord and ordinary real-time strategy games is that the game introces the role-playing component. The player mentioned above plays the bodyguard of King Minos, so he appears as a special character hero in the game. By fighting and completing a task, the hero will gain experience points. When he reaches a certain value, the hero will upgrade, and then increase different ability points according to his class. The hero's role is very similar to that in warlord 3 Series: explore the treasure chest, accept the temple mission, in order to obtain additional abilities or items to enhance the hero's ability (in the clearance mode, almost every level has a Mission Temple and a treasure chest, which is best for the hero to find in the shortest time); When leading the troops (that is, the subordinates are in the hero control area), the combat ability of the troops can be increased and the health value of the subordinates can be restored; Learn and release super magic...
whether it's a single player or a fight, players must create a hero before they can fight. At the beginning, players can only choose the hero's race (in single player mode, they can only choose the Terran), Facebook, and set their names and passwords (to prevent others from using them); When the hero is promoted to the second level, players will have to choose the hero's career. There are four classes in the game: Warrior, ronin, priest and wizard. Different classes will determine the skills the hero will master in the future. In the clearance mission, if the hero is killed in battle, the battle will be declared a failure; In skirmish mode, the dead hero will not disappear. After the war, the hero will come back to life and can fight the next battle. In these two modes, the hero's experience points are accumulated (failure records are also accumulated, which is the reason for setting a password), which means that players don't have to re cultivate the hero every time they fight as before
as a real-time strategy game, Wuthering warlord has high requirements for players in terms of development plans of various races in different periods and the cooperation and use of arms in combat (players should have a rational and intelligent brain, otherwise they can't resist computer attacks), and the requirements for players in terms of tactics are even more extraordinary. As I said just now, the game introces the concept of hero. How to give full play to the hero's ability in combat will become a problem that players must carefully consider. In addition, each combat unit in the game has five combat attitudes, from "hiding at the sight of people" to "killing the enemy at the sacrifice of one's life". In addition, there are formation settings in the game, so the arrangement of different arms will be very important in different situations. So, when players play games, will they be busy with micro operation? The answer is No. The reason is that SSG used to play turn based strategy games. In the single player mode of Wuthering warlord, players can press F12 to pause the game, and then when pausing again, they can calmly dispatch troops, perform magic, build and proce commands; When the player presses F12 again to make the game time flow again, all the player's commands will be executed (much like "win gate"). In this way, players can naturally avoid panic
by the way, many real-time strategy game players are very interested in summoning other people's buildings, And in "Wuthering warlord", I believe players will have many opportunities to experience this kind of fun (pain). In the game, the hero has the ability to transform other people's buildings as soon as he comes out, and the main fort built by each race also has a unique characteristic that it can exclude the resources and buildings within the scope of influence. The whole conversion process is relatively slow, and the main castle (hero) can't do anything else in the process of conversion, but the whole game can evolve a lot of new tactics! As for how to be able to be the most beautiful, it's up to the players to figure it out
there are many other "lovely" settings and contents in Wuthering God of war, such as adding miners to the mine to achieve higher efficiency; The wounded soldiers in the game can hide in the turret and other buildings (especially when your hero is dying), which can not only improve the attack power of the turret, but also avoid death; The magic of heroes is cool and powerful; Combat units always like to play two moves when they have nothing to do...
in a word, SSG's real-time strategy version of the fourth generation of ares is quite successful this time. It not only perfectly integrates its original best things (race setting and balance, tactical arrangement, etc.) in the round strategy game into the real-time strategy game, In addition, it also introces the role-playing component into the real-time strategy game, which increases the fun and playability of the game. I wonder if this will become a development direction of the real-time strategy game in the future<
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