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Adventure and mining 281

Publish: 2021-04-23 17:15:41
1. This is a big problem. Since you don't have such a casual attitude as offering a reward, I can only give you a casual answer<

the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill

there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
2.

Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}

< lineup match

It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus

Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions

The four dimensions are:

0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)

Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)

Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)

0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about

Skills:

1 Critical hit

class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)

Percentage

class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)

1 Recovery

class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)

Four dimensional

class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)

1 < hero collocation

Balanced strike flow Introction:

This genre is suitable for replica, arena and boss. The main spelling is RP

In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)

1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack

PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it

Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best

In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place

< small strong current Introction:

The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system

Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start

Have at least 8 heroes with armor, and the armor value should be at least 60

Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery

A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst

At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices

3.

Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}

< lineup recommendation 1: Cavaliers' lineup

1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings

In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team

< lineup recommendation 2: Gaoshan lineup

2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~

as well But I think in the later stage, we should still be able to take out enough soul to buy my king

< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)

Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out

4. Pure flow. Pure flow is very weak in the early stage, because many opponents in the early stage have low defense if they burst the flow first. In this way, your pure skill damage is not as high as critical strike. Therefore, in the case of more pre explosion, it is difficult to form, and it is easy to be hanged in the early stage. But one of the branches called Fangwang is more mainstream and also more restrained. His advantage is that his defense is high. Arthur is not half as expensive as the artillery sister of the critical strike team. And the core saber 7 King 6 defense attribute is particularly amazing, and saber is easy to obtain. There are almost all Knights King rewards, whether they are joint war rewards or PVP exchange rewards. If the configuration is recommended. Liu Guan, Zhang San Ji you, two Arthur, one Xiuji, the devil king and the devil girl, and one gun elder sister are used to fight the same genre of players. They can fight first and have explosive ability. Zixia zunbao makes up for the lower damage and adds a little attack. The remaining skills with 100% probability are mainly king and defense. My 6m combat power, defending the king, attacking 45 first, defending 137, dodging 73, the king's 127pvp is OK. And I'm zero Dan. you'll see
5. The main line-up, many can be replaced, but not for the time being, the contract level is not high, but this line-up is not difficult to group, there are a lot of activities to send, only part of the bottom out. For example, people and horses, Xiaobei, Huoquan, straw hat and xiaodouding can be obtained through activities. Sheji, Xiaohei, bingnu and some Xiaobei are drawn with secret skills. The three basic friends of the Three Kingdoms and the knight king all have a pile in their hands in the later stage. Santa Claus, Xiuji, Putin and many other knight kings are the first choice to be replaced in the next stage
breakthrough attribute Man Wang & gt; Full defense & gt; Man first & gt; Full flash & gt; Four prevention & gt; Other
of course, two kings are the best, one king is better than four defenses, and then give priority to defense. When the defense reaches 240 or more, we should attack first & gt; For defense, it's better to keep 60 + Dodge, and 50 is the lowest, because too low dodge means that Hezhan has to buy more
there are several points to explain. Xiaobei was eliminated from the local tyrant team after the new krypton gold was released. However, e to the many activities, I believe many people have gathered up four Xiaobei. It is hard to guarantee that there will be no similar activities in the future. Moreover, there is still a chance to draw the secret skill of pirates, so the eight Xiaobei is not so far away, And eight small North always have a breakthrough is not bad
sixiaobei is still the most stable four-dimensional upgrade except krypton gold generals, which can be used by both the main team and the mining team. The cost performance is not low. According to the urine quality of Muqiqi, it is very possible to enter the cooperative battle and the temple in the next stage, so sixiaobei can start with comprehensive consideration
in addition to the four little norths, there are three basic friends of the Three Kingdoms, dota three basic friends and straw hat fire boxing, which provide a large number of kings and excellent defense and initiative
Knight king is the most basic probability filling card, and it is not recommended to replace it with more than two fire fists. The main reason is that the cost is too high, and it can not be replaced in the end. For example, the next replacement order of the landlord's lineup will be Santa Claus, Xiuji, Putin and knight king
I believe that there will still be cards like xiaodouding in the future, and at this stage, the biochemical demon is a good choice. The activity will last until October, even if it doesn't intentionally gather together, it should be close to half. It's not impossible to work hard for Erqi.
6. Saber: leader +
as a great Lord, Saber's ultimate combat power is as high as 489757. Among the attributes of the treasure, defense 6, dodge 1, King 2
2. Hades: leader +
Hades is a hero of the underworld profession. His combat power is 561557. He has a very adverse attribute. That is defense 20, in addition to attack 3, king 5 attributes
3. Golden Titan: leader +
the combat effectiveness of the golden Titan guarding the holy world can reach 586873, and the hero's attribute is also very abnormal. When there are 8 points in attack, defense and dodge, there are 12 points in King attribute
4. Two rituals: leader +
saber and two rituals have combined skills, and their combat power is 501011, which is more than the former
5. Shizaki · crazy three: leader +
crazy three's skills in Simeng are very good for leapfrogging. It has a 3% chance to erupt once. If you are lucky, you can dominate the boss of the mining area.
7. Adventure and mining unlimited blood drill is still good, and it's fun to play.
from 23:30 on October 14 to 06:00 on October 15, we will stop and update the game [version number upgraded to v0.64.3]. After the update, 300 blood drill will be issued to all servers.
after the update, a new round of activities will also be launched. Click me to go to
update area: apple, Android
http://www.k9966.com/down/show-1523.html This can be infinite blood and infinite diamond, I have tried, very good<
update content:
1. The number of players' self created mercenaries is increased
7 players' self created mercenaries are added, which can be viewed in the game guide
This version of mercenary created by players can only be obtained through activities
8. I don't need five. I'll have three. When the Dodge stack reaches 80 + and 30 + defense, if there are fewer dragons and horses, the Jazz Kay will have more (or other related blood flow). Just take the last one. As long as there are more dodges in the first round and more blood in the back, the Jazz Kay will pass; No picture, no truth:

the lineup is as follows. PS; You don't have to wait all the time. You can just skip the five rounds as soon as they arrive. The victory or defeat is determined as soon as the battle begins. There's no need to watch the whole battle process.
9. 1. Black iron colossus

drop: 2 colossus

his skills are the same as those of mine area soldiers after level 100, and there is no dodge. He can be killed with many high damage increasing skills, such as ShenZhang Fei. About 600000 combat power is enough to enter the arena and fight hard<

2. True ether hunting group

drop: a random Soul Crystal

this group has many skills, which are the same as the characters' skills, which is equivalent to playing a mixed arena. Most of his skills can dodge, so he can enter the arena with dodge. He has about 1 million combat power and is killed by force<

3. Red king

drop: 2-4 random soul crystals (of the same kind)

his skills are 40% critical hit, 40% damage increase and 20% general attack. Stack some defenses. 1.5-2 million combat power can be used for high damage critical hit

4. King of blue

drop: two of the four kinds of soul crystals

he has a nuclear explosion skill, which can be launched when more than 12 rounds. It is a critical hit and is not easy to defend. Before the nuclear explosion, only 50% of the combat power absorbs skills. Hit will return blood, but can dodge. Moreover, the king of Bi didn't dodge, so it was suggested that about 2 million combat power should enter the arena and be killed by force before 12 rounds by critical hit or increased damage. Another way is to use the weak team, with a lot of doomsday messengers and Xiuji, to try to force seal 1 damage in the round when it releases the nuclear explosion. This way is too face-to-face and should not be used cautiously by Europeans

5. King of light

drop: 8-10 soul crystals at random

his skills are only 6 light smashes and one Titan's recovery, and the rest are ordinary attacks. It's pure damage and ignores defense, but the launch probability is only 33%. So the strategy can be used to enter the mine team, dodge higher, or the home team hit hard. In a word, it's a good boss for strategy

6. The king of shadow

falls: there are four soul crystals in each of the four types

the king of shadow has a 20% probability to launch a critical strike skill that can't be dodged, eternal nothingness, and the other is a 50% probability to launch a sub space burst, which can prevent and dodge ordinary damage. The biggest weakness of this boss is that he has no defense at all. It's just the gospel of the critical strike flow. He can take it away with a critical strike. He can enter the soul with two shots in his face

7. Earth Angel

drop: Troll statue, random soul crystal, sand of time

starting from earth angel, including the boss behind, will drop the sand of time, which is the only way to get the sand of time in this game besides krypton gold high-grade mining bag

the great Angel looks at a bunch of skills. In fact, it's very stupid that he changes his body first and then does it for you. There are two changes later, but he has only 800000 combat power. The strategy is simple and crude, with 150 first attack and one shot to take away. Because of its 200 defense, 0 king, let's simply calculate how much combat power it needs to attack

if it is a pure stream output mode, such as Knight King's 1.02 times pure damage, it needs combat power to cause 800000 output, then 30 kings need 2.02 million combat power, 40 kings only need 1.87 million combat power, and 50 kings only need 1.75 million combat power. If it is a critical strike output, if the 50 kings hit the lightless strike, it will take 3.56 million combat power, and it will take 2.81 million combat power to hit the dawn sword. It's recommended to use pure plus a small number of kings, but 150 first attack is the hard condition, it's difficult to make more kings

8. Time messenger

drop: random soul crystal, sand of 2-10 times

it's difficult to attack from here. There are very strong requirements for hard targets to beat time messengers. If you can't meet the strategic requirements and want to continue to brush soul crystal, you'd better reset the mining area with earth angel

first look at the skill of time messenger: the first two rounds launch 100% time raid, causing 330% critical damage. Since the combat power of time messenger

is 15 million, the total damage of these two critical hits is about 30 million, which can be reced by defense. The latter skill is the percentage of the enemy's lost combat power. The strategy is to fight the two injuries hard, and then add the blood back before he hits the third shot. Therefore, choose the recovery card based on the enemy's current and total health, including:

(1) 15% category: Nightmare III, Sakamoto Longma

(2) 20% category: Yutu, fashion man
(3) 22% category: Tony


the team's hard requirements are: first attack is greater than or equal to 0, king is greater than or equal to 30. Then there is the standard of dodge, defense and combat power. This standard is related to the launching of the first two skills. Only four situations are discussed: Longma two serve combo, fashion man + Longma, Tony + Longma, Tony two serve combo

in the first case, the most common situation for us is that we can take 4-5 dragon horses. This method needs high combat power, 150 defense and 150 Dodge, and requires combat power greater than 4.12m; 170 defense, 150 Dodge, combat power needs to be greater than 3.23M; 190 defense, 150 Dodge, combat power needs to be greater than 2.47m

the second situation is that there is a fashion man who has a high probability of expecting a 20% return of blood. At this time, the combat power demand has decreased, 150 defense and 150 Dodge, only need combat power greater than 2.82M; 160 defense, 130 Dodge, requires combat power greater than 2.87M. Fashion man is a limited card of previous activities, which is not easy to obtain now

the third situation is Tony's recovery. Tony is really a card to greatly rece the difficulty of time messenger. With him, it only needs 2.84m combat power for 150 defense and 130 Dodge, and 3.62M combat power for 140 defense and 120 dodge

finally, Tony plays in succession. If you draw a lot of Tony, congratulations. More than three Tony can expect this situation. At this time, 130 defense and 130 dodge only require combat power greater than 2.15m. 120 defense and 120 dodge. The combat power required is greater than 3.07M

9. The Lord of doomsday

falls: a large number of soul crystals and sand of time

doomsday is the most difficult boss to play in the current version of adventure and mining mobile game. Up to now, I wonder if anyone has knocked him down. Fortunately, with a batch of new cards and a new system, the end of the strategy may become possible in the near future<

let's analyze the skill of doomsday

first of all, start a ruthless grip, causing 150% of the enemy's health damage. Of course, this can be dodged and reced. From the next three rounds, the doomsday has a 90% chance to kill the world and a 10% chance to attack. The blade of destruction deals 300% critical damage. It takes a lot of defense to resist this damage. With 600 defense, non pure attacks are deterred. The following two strategies are just theories, but there is no practice at present

method 1: the champion team plays hard

this method is difficult to achieve at present. It needs 10 million combat power (10m), 10 Knight kings, 136 + defense, 250 + king and 90 + first attack. At this time, the winning rate is equal to the dodge rate. If you dodge the ruthless grip of the first serve, you can win. Note: it's all hard indicators, even if it's 135 defense or 249 king, it won't work. If there are Titans in the team, the defense can be reced to a minimum of 126, but the winning rate in the 126-136 interval is only 2 / 3 of the dodge rate, and the effect is very poor when the dodge rate is less than 80. If the defense is high enough, it is not recommended to put the Titan in the front, because it was originally the limit card health. When it could hit one second, it suddenly triggered the Titan, and pushed the enemy into the blood area. As a result, a Titan came to the opposite side, and the 299 dodging Titan could not fight again

method 2: new mining team strategy method, this method needs Tony and xiaocang

strategy lineup: 5 Tony, 1 Sakamoto Longma, 1 xiaocang, 1 awakened Xun, 3 Knight king, the king is more than 50, Defense + Dodge is more than 380, the winning rate can reach 50%. There is no rigid demand for combat power. In view of such a team is difficult to achieve, (such as no xiaocang, not so many tonitoni) give the following fault tolerance analysis:

· awakened Xun can replace xiaocang, but the winning rate will be reced by 5%

· Longma can replace Tony, but each Longma needs to add an additional 20 points of defense or dodge to make the winning rate equal to Tony. For example, to achieve 50% of the winning rate: 2 Tony + 4 Longma, need anti flash and 440; 3 Tony + 3 dragon horse, need anti flash and 420; 4 Tony, 2 Longma, need flashproof and 400. If there are 6 Toni, only 370 for anti flash and anti flash. The winning rate will increase rapidly when the lightning protection and the time are greater than this index, and the winning rate can reach 72.5% when the lightning protection and the time are less than 6%

this method has high requirements for the mining team, which may require large-scale development of tools, breakthrough and mastery

in a word, the significance of challenging it is not the spoils, but the conquest of mining clearance
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