How to use the manager of the mining team
Publish: 2021-04-24 03:53:45
1. QQ program small game mining team can not enter, can be invited by the team leader to send links directly into.
2. It's like digging a small pile of gold coins doesn't mean letters. Because there's no such letter on the gold coin.
3. Tactical board: every LZ setting here has been debugged through trial and error, and the effect of manager mode has been observed repeatedly. The final conclusion, though not absolute authority, is also my most satisfactory result at present. There are good adjustments, I hope you can give me feedback
1. How slow is it? How slow is it? Barca started with more than 30, which is not enough. It's too conservative. In order to achieve Barca's slow rhythm in reality, you have to adjust to more than 10, otherwise the effect is really not obvious. Why is it slow down here? 1 is to save physical strength. 70% of the physical strength of Tiki Kata players in Barcelona is used for defense, and 30% is used for attack. You need to penetrate the attack slowly. When you lose the right to the ball, you need to press for the card at a high position, which requires a lot of physical strength. 2. It's so slow that it's good to keep the position and hold the ball. Only in this way can Tiki Kata control the ball, and the others are the second place. We all know this. But I've tried to move up and then attack conservatively, which is said to be good for running. But after my repeated experiments, this is the most suitable
3. Position tactics. Why not acquiesce in Barcelona's freedom? Because the tactical mode of on-the-spot counter seizing is more organized and more disciplined, there will be no case of losing the ball right and doing things in a mess, and when attacking, it is rare for players to rush in too rashly and lose the ball.
4. Why is it so high? Because if you keep the default, it will appear in the opponent's goal 30 meters out of a few foolishly do not go in and out of the situation. In reality, Barcelona does not control the ball like this. Instead, Barcelona's attack penetration in front of the restricted area is very fast and powerful. After my repeated tests, the offensive pass must be a little higher, about 67 is more appropriate, neither in the rash counterattack to speed up the pace, nor hesitant in front of the door. In the case of 67, Barcelona's cooperation before 30 meters is absolutely flowing. It's very similar to the way Barcelona play in reality. This is one of the essences of Barcelona,
5.. Why is the transfer team so high that it's not what the ball passes? Because the low level ball is rubbish, I don't believe we have a try, Barcelona also don't play like this. The forward's enthusiasm is relatively high, and it is not enough to make the backcourt pass frequently. In Barca's tactical board, passing is more about transferring the ball to the middle, and also making the forward jump forward
6. This is common sense. However, it's important to emphasize that shooting down is not to stop shooting, but to let the players go deeper into the penalty area
7. Attacking position. The tactical mode is more concive to maintaining the integrity. In fact, Barcelona's default free effect is rubbish. Let's go ahead and pass the ball in a high pitch, so free mode will do no good.
8. Otherwise, you will often see Neymar with a strong forward with the ball and then be caught by the defender. Blind loss of rights
9. Don't oppress too much. If you want to be as high as Barcelona, you will see a situation in which the midfield all run to the front court to press, resulting in the midfield being blocked. In reality, Barcelona are more likely to intercept in the midfield than blindly grab
10. Enthusiasm. Why is the enthusiasm not very high? Because it's positive for the whole team. If you want to set the 6 second counter snatch, you have to set it separately, and the enthusiasm of the whole team has been increased, which has your egg pain
11. Defensive interval. The effect is better when the measured value is lowered
12. You have to press on the whole line, or you can't control the ball at all. When you press on the whole line, it's better to fight back, control the ball more and attack more frequently. It's very cool, but the defense is still no problem
1. How slow is it? How slow is it? Barca started with more than 30, which is not enough. It's too conservative. In order to achieve Barca's slow rhythm in reality, you have to adjust to more than 10, otherwise the effect is really not obvious. Why is it slow down here? 1 is to save physical strength. 70% of the physical strength of Tiki Kata players in Barcelona is used for defense, and 30% is used for attack. You need to penetrate the attack slowly. When you lose the right to the ball, you need to press for the card at a high position, which requires a lot of physical strength. 2. It's so slow that it's good to keep the position and hold the ball. Only in this way can Tiki Kata control the ball, and the others are the second place. We all know this. But I've tried to move up and then attack conservatively, which is said to be good for running. But after my repeated experiments, this is the most suitable
3. Position tactics. Why not acquiesce in Barcelona's freedom? Because the tactical mode of on-the-spot counter seizing is more organized and more disciplined, there will be no case of losing the ball right and doing things in a mess, and when attacking, it is rare for players to rush in too rashly and lose the ball.
4. Why is it so high? Because if you keep the default, it will appear in the opponent's goal 30 meters out of a few foolishly do not go in and out of the situation. In reality, Barcelona does not control the ball like this. Instead, Barcelona's attack penetration in front of the restricted area is very fast and powerful. After my repeated tests, the offensive pass must be a little higher, about 67 is more appropriate, neither in the rash counterattack to speed up the pace, nor hesitant in front of the door. In the case of 67, Barcelona's cooperation before 30 meters is absolutely flowing. It's very similar to the way Barcelona play in reality. This is one of the essences of Barcelona,
5.. Why is the transfer team so high that it's not what the ball passes? Because the low level ball is rubbish, I don't believe we have a try, Barcelona also don't play like this. The forward's enthusiasm is relatively high, and it is not enough to make the backcourt pass frequently. In Barca's tactical board, passing is more about transferring the ball to the middle, and also making the forward jump forward
6. This is common sense. However, it's important to emphasize that shooting down is not to stop shooting, but to let the players go deeper into the penalty area
7. Attacking position. The tactical mode is more concive to maintaining the integrity. In fact, Barcelona's default free effect is rubbish. Let's go ahead and pass the ball in a high pitch, so free mode will do no good.
8. Otherwise, you will often see Neymar with a strong forward with the ball and then be caught by the defender. Blind loss of rights
9. Don't oppress too much. If you want to be as high as Barcelona, you will see a situation in which the midfield all run to the front court to press, resulting in the midfield being blocked. In reality, Barcelona are more likely to intercept in the midfield than blindly grab
10. Enthusiasm. Why is the enthusiasm not very high? Because it's positive for the whole team. If you want to set the 6 second counter snatch, you have to set it separately, and the enthusiasm of the whole team has been increased, which has your egg pain
11. Defensive interval. The effect is better when the measured value is lowered
12. You have to press on the whole line, or you can't control the ball at all. When you press on the whole line, it's better to fight back, control the ball more and attack more frequently. It's very cool, but the defense is still no problem
4. Completely look at personal hobbies 2k16 manager mode, every game will get a certain skill point, to see their hobbies and operation. Other points, easy to get high praise, attack fast. Acceleration is concive to fast defense. In the future, there will be some badges to further improve the ability, which can temporarily increase the ability by 5-15 points. There is an upper limit for training items on rest days. The good operation does not need to add the defensive shot first
5. 1-0 means that the machine does not need a manager, but you give it to a manager
2-3 means that the machine needs three workers, and you only have two
managers, which are necessary "workers" for manufacturing machines. So, all machines need at least one manager except retail machines and mining machines, However, large machines (such as automobile manufacturing machines) need two managers.
in fact, managers are not good. To put it bluntly, they are skilled workers.
the heroes in front said that they need 0.7 managers. I strongly disagree with them.
managers should not be too many. As long as the factory needs as many managers, they should be given as many as possible.
there is no need for managers in places where minerals are useless, You only need three (you have three manufacturing machines)
workers to do more, after all, they have to be used for unloading.
the more workers there are, the faster the unloading will be, and the faster the loading will be.
a car stop sign can only be equipped with four workers.
for a large combined factory,
about one sign is equipped with three workers, Two combined factories need four marks
one factory has about two marks
one manager for ordinary machines (non mining machines) and two workers
two managers for large machines (covering an area of about two ordinary machines)
two workers for mining machines and three workers, no manager required
the cost of the manager is about the same as that of 1.6 workers.
net cost salary...
satisfied, don't forget to adopt o (∩)_ O ha!
2-3 means that the machine needs three workers, and you only have two
managers, which are necessary "workers" for manufacturing machines. So, all machines need at least one manager except retail machines and mining machines, However, large machines (such as automobile manufacturing machines) need two managers.
in fact, managers are not good. To put it bluntly, they are skilled workers.
the heroes in front said that they need 0.7 managers. I strongly disagree with them.
managers should not be too many. As long as the factory needs as many managers, they should be given as many as possible.
there is no need for managers in places where minerals are useless, You only need three (you have three manufacturing machines)
workers to do more, after all, they have to be used for unloading.
the more workers there are, the faster the unloading will be, and the faster the loading will be.
a car stop sign can only be equipped with four workers.
for a large combined factory,
about one sign is equipped with three workers, Two combined factories need four marks
one factory has about two marks
one manager for ordinary machines (non mining machines) and two workers
two managers for large machines (covering an area of about two ordinary machines)
two workers for mining machines and three workers, no manager required
the cost of the manager is about the same as that of 1.6 workers.
net cost salary...
satisfied, don't forget to adopt o (∩)_ O ha!
6. I don't know~~
7. Because the second manager has achievements to do
the second manager's achievements are relatively easy to do, which are exchange, reinforcement and transaction
the achievement of a player is the one that gives the most money. It's also easier to make achievements. All of these achievements make about 600 watts of income. Of course, if all the achievements are the fourth star, there will be about two million income. In fact, when the second manager is used to make money, he seldom makes achievements in strengthening, and he often makes achievements in trading and exchange. When you feel that you can't go on with these achievements, delete the second manager, and then re-establish the second manager. Then brush these achievements over and over again.
the second manager's achievements are relatively easy to do, which are exchange, reinforcement and transaction
the achievement of a player is the one that gives the most money. It's also easier to make achievements. All of these achievements make about 600 watts of income. Of course, if all the achievements are the fourth star, there will be about two million income. In fact, when the second manager is used to make money, he seldom makes achievements in strengthening, and he often makes achievements in trading and exchange. When you feel that you can't go on with these achievements, delete the second manager, and then re-establish the second manager. Then brush these achievements over and over again.
8. In NBA dream team play, manager talent includes crazy attack, strong defense and combination of attack and defense< Exterior projection: desire to win + 3, shooting training + 2, dry jump shot + 1, shooting storm + 5, exterior projection + 2, hot hand + 3, Miller moment + 1, stable ball control + 2, front guard swing + 2
2. Interior attack: interior rule + 5, air dodge + 3, rebounding hegemony + 2
3. Team skill configuration: PG Miller moment, SG dry pull jump shot, SF firepower full open, PF reasonable collision, C time static
recommended players: Nash, curry, melon, Kobe, harden, pickled pepper, Carter, Paul and Stockton.
2. Interior attack: interior rule + 5, air dodge + 3, rebounding hegemony + 2
3. Team skill configuration: PG Miller moment, SG dry pull jump shot, SF firepower full open, PF reasonable collision, C time static
recommended players: Nash, curry, melon, Kobe, harden, pickled pepper, Carter, Paul and Stockton.
9. What does your manager mainly do? Is to do writing, look at your information? Or what
what is your manager? Generally speaking, you don't need to use your hands. It's enough to configure a 2000 or so one.
there may be something you need for your office in toolmall···
what is your manager? Generally speaking, you don't need to use your hands. It's enough to configure a 2000 or so one.
there may be something you need for your office in toolmall···
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