Mining in Tajikistan
Hello,
please check if HDMI compatible mode is turned on in the display options. If yes, turn it off and try to see if you can get to 144
objects are divided into add, remove, list and setdisplay. Add is to add a scoring item, remove is to delete a scoring item, list is to list all scoring items, and setdisplay is to display a scoring item in a certain position
Add usage
format / scoreboard objects add & lt; The name of the scoring item & gt& lt; How to get the score & gt< br />(“<& gt;” There is only one way to get the score at the PE end, that is, mmy, which means virtual. You can only modify the score through commands or command boxes
remove usage
format / scoreboard objects remove & lt; The name of the scoring item to delete & gt
this is very simple, needless to say
list usage
format / scoreboard objects list
this is simpler. If you forget what items you have created, you can use this command to query<
setdisplay usage
this instruction is a little complicated, see the following for details:
format / scoreboard objects setdisplay & lt; Location of display & gt& lt; Sort by (belowname is not used) & gt& lt; Item name displayed & gt
there are three display positions, namely list (player list displayed in pause interface), sidebar (displayed on the right side of the screen) and belowname [displayed on the player's head (only when multiple players are online)]
the ranking method is how to rank players (just like the leaderboard). There are two options, but I forgot (it's a bit embarrassing, I'll make it up later). As far as I know, the top is from small to large, and the bottom begins with D is from large to small (default)<
players usage
:
now that you've finished watching objectives, let's take a look at players
players are divided into set, add, remove, test and list
note: players are for a single player, not for a scoring item. So don't forget the goal selector<
set usage:
set is to set the score of a scoring item of a player
format / scoreboard players set & lt; Target entity & gt& lt; The name of the scoring item to set & gt& lt; Score & gt
target entities refer to players, and can also be represented by @ A, @ P and other target selectors
score refers to the score value of a scoring item (a number)
Add usage:
add is to increase the score of a scoring item of a player
format / scoreboard players add & lt; Target entity & gt& lt; The name of the scoring item to be added & gt& lt; Increased score & gt
remove usage:
remove is to rece a player's score of a scoring item (you can delete it to a negative number!)
format: scoreboard players remove & lt; Target entity & gt& lt; The name of the scoring item to be reced & gt& lt; Reced score & gt<
test usage:
test is to detect whether the score of a scoring item of a player is within the specified range. It is generally used in scoreboard stores
format: scoreboard players test & lt; Target entity & gt& lt; The name of the scoring item to be detected & gt& lt; Range minimum & gt& lt; Range Max & gt
both the minimum and maximum values of the range are filled with numbers, but the infinitesimal value can also be expressed by * and the maximum value can be filled with 999 & # 39; 999' 999<
list usage:
list is to display the scores of all scoring items of a player
format: scoreboard players list & lt; Target entity & gt;
2. Set the initial score / scoreboard players set @ a target name score for players (or general entities). The target name is the same as the first step, the same below
3. Set the sidebar to view scores conveniently. In this step, you can ignore / scoreboard objects setdisplay location target name. You can fill in sidebar, list and belowname. For example, sidebar is displayed on the right side
4. The above is the most basic scoreboard. Generally speaking, the scoreboard will cooperate with other commands, such as testfor, because there are two more selector parameters, namely @ a [score]_ Target name = score 1, score_ Target name_ Min = score 2], the former is no more than score 1, the latter is no less than score 2, so you can choose players or general entities with special score requirements
5. Team is not involved in the above. If you have any requirements, you can ask.
According to the steps of picture command, the next two pictures are selected. The second picture shows the number of enemies killed on the right side (as shown in the right side of Figure 3). The third picture shows the number of enemies killed on the player's head (below the player's name)
demo version 1.10.2
I don't know if brothers can be used, but these are the only things brothers can do< br />
The content of structural mechanics is divided into three parts. The first part is to solve statically determinate structure; The second part is to solve the statically indeterminate structure; The third part is not involved
among them:
the first block: in "solving statically determinate structure", we need to be able to calculate the internal force, reaction force and displacement of the structure
when solving the structural displacement, we can use the analytical method to calculate the displacement of any point of the structure. In special cases (when at least one of the virtual bending moment graph and the actual bending moment graph is a straight line graph): we can use graph multiplication to carry out simple calculation
the second block: in "solving statically indeterminate structure", we have two ideas, one is force method, the other is displacement method
the so-called force method:
is to transform the rendant constraints into forces, and the whole structure is transformed into the first statically determinate structure. By using the force method equation and the knowledge of statically determinate structure at the beginning, the rendant constraint reaction can be solved, and then the internal force and displacement of statically indeterminate structure can be solved
The general steps offorce method are as follows:
(1) determine the statically indeterminate times of the original structure
(2) select the statically determined basic structure (remove the rendant constraints and replace it with the rendant unknown forces)
(3) write the typical equation of force method (4) make the internal force diagram of each unit and load of the basic structure, and calculate the coefficient and free term in the typical equation
(5) typical equations are solved to find out the rendant unknown forces
(6) draw internal force diagram by superposition
(7) check. Static balance check + displacement condition check
the so-called displacement method: the same force method has the same effect
at the beginning, it is not to remove the rendant constraints, but to constrain the rotation angle and displacement of each component. Using the displacement normal equation, the form constant and load constant table, and the knowledge of statically indeterminate structure, the internal force diagram of statically indeterminate structure can be solved, and then the displacement can be obtained
In addition, graph multiplication is still used to calculate the displacement. Therefore, graph multiplication is a simple tool for finding displacement