How to mine the legendary box of aiwanbao automatically
Publish: 2021-04-25 17:45:34
1. GDC
as an abbreviation, GDC has many meanings, including global development center, game developers conference, game data center, logistics instry, etc<
Chinese name
GDC
foreign name
GDC
full name
Game Developers Conference
Chinese name
Game Developers Conference
contents
1 conference
&; Brief introction
&; In China,
&; The conference was held in Beijing; Each award
2 other meanings
&; Logistics instry; Global center; Game center
1 conference editor
Introction
GDC is the abbreviation of game developers conference, and its Chinese name is game developers conference
GDC is the biggest gathering of game developers every year, with tens of thousands of game developers attending the conference every year. The awards include game of the year, original music of the year, character design of the year, game design of the year, game design of the year, game design of the year, script creation of the year, etc< In China, GDC China has been introced into China since 2009 and is the only branch of GDC in Asia. GDC China is hosted by UBM techweb game network. The feature of the conference is that all the contents are planned and formulated by an expert advisory group composed of Chinese local developers. They are committed to promoting and supporting China's growing game instry, and improving the status quo of China's digital entertainment instry by introcing GDC's high-quality speech content and global community influence
GDC China generally has venues for game design, game proction, program development, business & marketing, as well as two major summits, tutorials and comprehensive sub venues for Smartphone & tablet games and independent games. The specific venue will be slightly changed and updated according to the situation of that year. Before each year, GDC China will collect annual topics through the official website, Finally, the panel of experts and consultants plans to select and draw up meaningful topics for discussion at the conference[ 1]
the members of the expert advisory group are all experienced instry experts. They volunteer their time to build the conference speech of "Game Developers Conference · China", so as to provide the participants with high-quality, relevant and timely speech content. Their contribution is crucial to the success of the conference<
2012gdc China expert advisory group:
Cao Jianwei, managing director, Ubisoft Cheng
Cao Jianwei works in Ubisoft Cheng company in Sichuan Province of China and serves as the managing director. Ubisoft Cheng company, founded in September 2007 as a studio in Western China, has 180 employees and is committed to developing online games for Asian and Western China markets. The most successful games released by Ubisoft Cheng studio so far include the Smurfs & Co., which is released on social network Facebook and mixi platform, and Scott Pilgrim vs. the world, which is a downloadable game suitable for Xbox 360 and PS3 platform
Cao Jianwei's experience in the field of game development began with his work in Microsoft, initially assisting in the development of games such as ngeon siege and mech warrior 4. He then worked at Crytek, where he was responsible for the release of far cry and the pre development of Crysis. Next, he joined Ubisoft Shanghai studio and was responsible for the development of related games, including Tom Clancy's ghost readvanced warfighter 2 for Playstation 3 computer entertainment system. Before entering the field of video games, Cao Jianwei, as a technical project manager and a programmer facing various client and server software projects, including the deployment of the first online billing system for MSN, has accumulated nearly ten years of rich development experience<
CHEN Feng, chief technology officer of Shanda games Co., Ltd.
CHEN Feng has been the chief technology officer of Shanda games Co., Ltd. since September 2011. Chen Feng joined Shanda game in December 2010 as vice president of Shanda game proct development. Prior to that, Chen Feng served as technical director of many international leading game companies, such as electronic arts, Disney interactive and Activision Blizzard, and led the development of call of Duty 3, Final Fantasy VII and Star Wars prequel III: Revenge of the Sith. Chen Feng graated from California State University with a bachelor's degree in computer science< Mr. Ding Yingfeng is deputy director of Netease's online game business department and proct director of dream studio.
Mr. Ding Yingfeng is deputy director of Netease's online game business department and proct director of dream studio. He joined Netease in 2002 to participate in the planning of the numerical system of "Dahua journey to the West online II", and formally led the design and development of "dream journey to the west" in 2003 Dream journey to the West was officially launched on January 16, 2004. So far, the number of online users has exceeded 2.32 million, and the number of registered users has exceeded 220 million. It is the most popular online game in China. Mr. Ding Yingfeng entered the Chinese game instry in 1998, and has been engaged in game development and design. Before that, he worked as the chief strategist in jinta company and completed his work "biography of the heroes of the dragon"< Mr. Wang Haining is the chief executive officer of happy elements Game Technology Co., Ltd.
Mr. Wang Haining is the chief executive officer of happy elements Game Technology Co., Ltd. Le element game is the leading developer of social games in Asia. Before Leyuan, Mr. Wang Haining was a senior director of Renren company (NYSE: Renn), responsible for Renren's open platform, value-added services, web game operation and social game development. From 2001 to 2007, Mr. Wang Haining was responsible for marketing, sales and consulting in IBM, Oracle and SAP. In early 2000, Mr. Wang Haining joined the marketing department of China Ren, China Ren and Sohu as an early employee< Zhang Mingguang, chief technology officer and co-founder of Lesheng Technology Co., Ltd.
Zhang Mingguang, graated from the Institute of electrical engineering, Tsinghua University, Taiwan in 1990, is now the chief technology officer of XPEC, responsible for the planning and development of the group's core technology R & D direction. In 1993, he began to enter the game instry in Taiwan. Up to now, he has more than 18 years of experience in the game instry. He has successively held the posts of chief programmer, head of program department, technical director, procer, proction director and general manager of business department. He has many years of international cooperation and development experience with well-known game manufacturers such as Activision in North America, NBGI and SCE Asia in Japan. He has participated in the proction or guidance of more than 15 kinds of game procts on various platforms, and his experience spans different generations of game platforms (PC, Saturn, Dreamcast, Xbox, Xbox 360, PS2, PSP, PS3, GBA, GameCube, NDS and Wii, etc.). He is one of the founders of Lesheng technology. During his tenure, he led the team to complete core technologies such as multi platform 3D drawing and online engine, and also participated in the completion of game procts released worldwide, including "bounty bounds", "Kung Fu Panda" and "Oriental sparrow"< Mr. Xu Qingqi has been engaged in game consulting and investment for many years, assisting domestic and foreign investors and game companies in instrial analysis, investment evaluation and studio upgrading projects. Customers include Tencent, spice horse, John Galt games, Sequoia Capital, guidepoint global, etc. Before the establishment of bighorn deer in 2007, he worked for Electronic Arts (EA) in the United States, founded EA China online game studio in Shanghai, and the Sims game console group in the United States. Led the development of global best-selling games, such as "simulation city 4", "Sims", "pogo China" and so on. In addition to cross platform, stand-alone and online leisure game proction, with large-scale project management, and development technology sharing experience. Before joining EA, he worked in the United States. Mr. Xu is often invited to give speeches at siggraph and other game related international conferences< Mr. Zeng Yu, general manager of Tencent game interactive entertainment R & D center, is now the general manager of interactive entertainment R & D center, with more than 8 years of rich experience in backstage system design and development. He graated from information engineering of Central South University of technology in 1998 and joined Hunan Post and Telecommunications Research Institute after graation. In 2000, he joined Huawei in Shenzhen and was responsible for the development and maintenance of the background server of the cable intelligent network project. Here, he accepted and accumulated the design concept and experience of Telecom grade service equipment. In August 2002, he joined Tencent as an architect to design the distributed service architecture of qqgame, the largest leisure game platform in China, which realizes dynamic expansion, seamless upgrade, high error tolerance and other important features[ 2]
participants
2012 GDC China participants mainly include game development professionals from China, Singapore (accounting for 24% of foreign participants), the United States (accounting for 20% of foreign participants), South Korea, Canada, South Korea, Germany and other Asian countries, CEOs of many well-known game development companies at home and abroad (16%), designers (8%), business decision makers (16%) And the media. 26% of the participants came from well-known enterprises in the instry with more than 500 employees< The organizers of the 2010 Game Developers Conference (GDC) announced that the number of participants in the conference had set a new record, reaching 18250, surpassing the 17000 participants in the last session. In 2010, GDC brought together many experienced game developers, publishers, dealers and young people who are interested in this instry. More than 400 media reporters participated in the coverage[ 3]
the conference held a series of speeches, training, group discussions, summit meetings and round table forums in five days. It also held the corresponding game Expo, the 12th Annual independent game Festival, and praised various awards of the 10th annual game developer outstanding award. GDC organizers announced that the next GDC conference will open on March 4, 2011, at Mosconi Convention Center in San Francisco
the most important speech of the conference is a speech entitled "psychology of game design" made by Sid Meyer, the godfather of computer games and the designer of civilization series. Using his own career as an example, he tells developers how to link player psychology and expectations to the motivation of game design, and explains how to balance the pleasure and difficulty of the game. In the awards, "mysterious sea area 2: crisscross the world" won five awards including the best game of the year, becoming the biggest winner in the 2010 game developer selection award
various awards
special awards
John & Chen 8231; Carmichael
the 2010 Game Developers Conference (gdc2010) held the 10th game developers' preferred award in San Francisco on March 11, 2010. Mysterious sea area 2: crisscross the world won five awards including the best game of the year, becoming the biggest winner of the game developers' preferred award
the lifetime achievement award of the special award department is co-founder and technical director of id software, the first person shooting (FPS) game type; John Carmack won the award for his significant contribution to modern 3D games and open source game engines. The Pioneer Award was co founded by the creation of the "shudder time" series and the establishment of the online download platform steam's valve software
as an abbreviation, GDC has many meanings, including global development center, game developers conference, game data center, logistics instry, etc<
Chinese name
GDC
foreign name
GDC
full name
Game Developers Conference
Chinese name
Game Developers Conference
contents
1 conference
&; Brief introction
&; In China,
&; The conference was held in Beijing; Each award
2 other meanings
&; Logistics instry; Global center; Game center
1 conference editor
Introction
GDC is the abbreviation of game developers conference, and its Chinese name is game developers conference
GDC is the biggest gathering of game developers every year, with tens of thousands of game developers attending the conference every year. The awards include game of the year, original music of the year, character design of the year, game design of the year, game design of the year, game design of the year, script creation of the year, etc< In China, GDC China has been introced into China since 2009 and is the only branch of GDC in Asia. GDC China is hosted by UBM techweb game network. The feature of the conference is that all the contents are planned and formulated by an expert advisory group composed of Chinese local developers. They are committed to promoting and supporting China's growing game instry, and improving the status quo of China's digital entertainment instry by introcing GDC's high-quality speech content and global community influence
GDC China generally has venues for game design, game proction, program development, business & marketing, as well as two major summits, tutorials and comprehensive sub venues for Smartphone & tablet games and independent games. The specific venue will be slightly changed and updated according to the situation of that year. Before each year, GDC China will collect annual topics through the official website, Finally, the panel of experts and consultants plans to select and draw up meaningful topics for discussion at the conference[ 1]
the members of the expert advisory group are all experienced instry experts. They volunteer their time to build the conference speech of "Game Developers Conference · China", so as to provide the participants with high-quality, relevant and timely speech content. Their contribution is crucial to the success of the conference<
2012gdc China expert advisory group:
Cao Jianwei, managing director, Ubisoft Cheng
Cao Jianwei works in Ubisoft Cheng company in Sichuan Province of China and serves as the managing director. Ubisoft Cheng company, founded in September 2007 as a studio in Western China, has 180 employees and is committed to developing online games for Asian and Western China markets. The most successful games released by Ubisoft Cheng studio so far include the Smurfs & Co., which is released on social network Facebook and mixi platform, and Scott Pilgrim vs. the world, which is a downloadable game suitable for Xbox 360 and PS3 platform
Cao Jianwei's experience in the field of game development began with his work in Microsoft, initially assisting in the development of games such as ngeon siege and mech warrior 4. He then worked at Crytek, where he was responsible for the release of far cry and the pre development of Crysis. Next, he joined Ubisoft Shanghai studio and was responsible for the development of related games, including Tom Clancy's ghost readvanced warfighter 2 for Playstation 3 computer entertainment system. Before entering the field of video games, Cao Jianwei, as a technical project manager and a programmer facing various client and server software projects, including the deployment of the first online billing system for MSN, has accumulated nearly ten years of rich development experience<
CHEN Feng, chief technology officer of Shanda games Co., Ltd.
CHEN Feng has been the chief technology officer of Shanda games Co., Ltd. since September 2011. Chen Feng joined Shanda game in December 2010 as vice president of Shanda game proct development. Prior to that, Chen Feng served as technical director of many international leading game companies, such as electronic arts, Disney interactive and Activision Blizzard, and led the development of call of Duty 3, Final Fantasy VII and Star Wars prequel III: Revenge of the Sith. Chen Feng graated from California State University with a bachelor's degree in computer science< Mr. Ding Yingfeng is deputy director of Netease's online game business department and proct director of dream studio.
Mr. Ding Yingfeng is deputy director of Netease's online game business department and proct director of dream studio. He joined Netease in 2002 to participate in the planning of the numerical system of "Dahua journey to the West online II", and formally led the design and development of "dream journey to the west" in 2003 Dream journey to the West was officially launched on January 16, 2004. So far, the number of online users has exceeded 2.32 million, and the number of registered users has exceeded 220 million. It is the most popular online game in China. Mr. Ding Yingfeng entered the Chinese game instry in 1998, and has been engaged in game development and design. Before that, he worked as the chief strategist in jinta company and completed his work "biography of the heroes of the dragon"< Mr. Wang Haining is the chief executive officer of happy elements Game Technology Co., Ltd.
Mr. Wang Haining is the chief executive officer of happy elements Game Technology Co., Ltd. Le element game is the leading developer of social games in Asia. Before Leyuan, Mr. Wang Haining was a senior director of Renren company (NYSE: Renn), responsible for Renren's open platform, value-added services, web game operation and social game development. From 2001 to 2007, Mr. Wang Haining was responsible for marketing, sales and consulting in IBM, Oracle and SAP. In early 2000, Mr. Wang Haining joined the marketing department of China Ren, China Ren and Sohu as an early employee< Zhang Mingguang, chief technology officer and co-founder of Lesheng Technology Co., Ltd.
Zhang Mingguang, graated from the Institute of electrical engineering, Tsinghua University, Taiwan in 1990, is now the chief technology officer of XPEC, responsible for the planning and development of the group's core technology R & D direction. In 1993, he began to enter the game instry in Taiwan. Up to now, he has more than 18 years of experience in the game instry. He has successively held the posts of chief programmer, head of program department, technical director, procer, proction director and general manager of business department. He has many years of international cooperation and development experience with well-known game manufacturers such as Activision in North America, NBGI and SCE Asia in Japan. He has participated in the proction or guidance of more than 15 kinds of game procts on various platforms, and his experience spans different generations of game platforms (PC, Saturn, Dreamcast, Xbox, Xbox 360, PS2, PSP, PS3, GBA, GameCube, NDS and Wii, etc.). He is one of the founders of Lesheng technology. During his tenure, he led the team to complete core technologies such as multi platform 3D drawing and online engine, and also participated in the completion of game procts released worldwide, including "bounty bounds", "Kung Fu Panda" and "Oriental sparrow"< Mr. Xu Qingqi has been engaged in game consulting and investment for many years, assisting domestic and foreign investors and game companies in instrial analysis, investment evaluation and studio upgrading projects. Customers include Tencent, spice horse, John Galt games, Sequoia Capital, guidepoint global, etc. Before the establishment of bighorn deer in 2007, he worked for Electronic Arts (EA) in the United States, founded EA China online game studio in Shanghai, and the Sims game console group in the United States. Led the development of global best-selling games, such as "simulation city 4", "Sims", "pogo China" and so on. In addition to cross platform, stand-alone and online leisure game proction, with large-scale project management, and development technology sharing experience. Before joining EA, he worked in the United States. Mr. Xu is often invited to give speeches at siggraph and other game related international conferences< Mr. Zeng Yu, general manager of Tencent game interactive entertainment R & D center, is now the general manager of interactive entertainment R & D center, with more than 8 years of rich experience in backstage system design and development. He graated from information engineering of Central South University of technology in 1998 and joined Hunan Post and Telecommunications Research Institute after graation. In 2000, he joined Huawei in Shenzhen and was responsible for the development and maintenance of the background server of the cable intelligent network project. Here, he accepted and accumulated the design concept and experience of Telecom grade service equipment. In August 2002, he joined Tencent as an architect to design the distributed service architecture of qqgame, the largest leisure game platform in China, which realizes dynamic expansion, seamless upgrade, high error tolerance and other important features[ 2]
participants
2012 GDC China participants mainly include game development professionals from China, Singapore (accounting for 24% of foreign participants), the United States (accounting for 20% of foreign participants), South Korea, Canada, South Korea, Germany and other Asian countries, CEOs of many well-known game development companies at home and abroad (16%), designers (8%), business decision makers (16%) And the media. 26% of the participants came from well-known enterprises in the instry with more than 500 employees< The organizers of the 2010 Game Developers Conference (GDC) announced that the number of participants in the conference had set a new record, reaching 18250, surpassing the 17000 participants in the last session. In 2010, GDC brought together many experienced game developers, publishers, dealers and young people who are interested in this instry. More than 400 media reporters participated in the coverage[ 3]
the conference held a series of speeches, training, group discussions, summit meetings and round table forums in five days. It also held the corresponding game Expo, the 12th Annual independent game Festival, and praised various awards of the 10th annual game developer outstanding award. GDC organizers announced that the next GDC conference will open on March 4, 2011, at Mosconi Convention Center in San Francisco
the most important speech of the conference is a speech entitled "psychology of game design" made by Sid Meyer, the godfather of computer games and the designer of civilization series. Using his own career as an example, he tells developers how to link player psychology and expectations to the motivation of game design, and explains how to balance the pleasure and difficulty of the game. In the awards, "mysterious sea area 2: crisscross the world" won five awards including the best game of the year, becoming the biggest winner in the 2010 game developer selection award
various awards
special awards
John & Chen 8231; Carmichael
the 2010 Game Developers Conference (gdc2010) held the 10th game developers' preferred award in San Francisco on March 11, 2010. Mysterious sea area 2: crisscross the world won five awards including the best game of the year, becoming the biggest winner of the game developers' preferred award
the lifetime achievement award of the special award department is co-founder and technical director of id software, the first person shooting (FPS) game type; John Carmack won the award for his significant contribution to modern 3D games and open source game engines. The Pioneer Award was co founded by the creation of the "shudder time" series and the establishment of the online download platform steam's valve software
2. Don't try anything other than bitcoin. Too much illegal fund-raising.
3. GDC
Graphic display controller chip< By positioning its iPad 2 Announcement on top of GDC; S big show, apple is slyly engaging in an altogether different sort of disruption.
by positioning the iPad 2 launch before the game developers conference, apple skillfully participated in different types of topic focus at the same time<
2. Crashing GDC is a bold move for apple, a company that has been eating the lunch of the establishment game instry as of late.
sweeping the game developers conference is a bold move for apple, because Apple has only recently entered the game instry< br />
3." We got away from this carrier-dominated, soviet-style model where other people decided what was a good game," He said at GDC.
"we got rid of the Soviet model of operators dominating and others deciding whether it is a good game," he said at the game developers conference< br />
4.Nintendo will launch its glasses-free 3-d game machine, nintendo 3ds, in the united states on march 27, and buzz around gdc indicates that iwata' S speech will feature some big news.
Nintendo will release a glasses free 3-D game console Nintendo 3DS in the United States on March 27, and the hot spots around the game developers conference show that Iwata's speech will herald some major news< br />
5.Gdc technology founder and chief executive man-nang chong said his company' S net achievements great around 25 per cent in the first nine months from the same period a year earlier as the company grabbed market share in places like Japan and China, His company's net profit in the first nine months of this year was up about 25% year-on-year
if you have any questions or puzzles, please ask me
if you agree with my answer, please accept it
your adoption is the driving force for me to answer questions_ Thank you
Graphic display controller chip< By positioning its iPad 2 Announcement on top of GDC; S big show, apple is slyly engaging in an altogether different sort of disruption.
by positioning the iPad 2 launch before the game developers conference, apple skillfully participated in different types of topic focus at the same time<
2. Crashing GDC is a bold move for apple, a company that has been eating the lunch of the establishment game instry as of late.
sweeping the game developers conference is a bold move for apple, because Apple has only recently entered the game instry< br />
3." We got away from this carrier-dominated, soviet-style model where other people decided what was a good game," He said at GDC.
"we got rid of the Soviet model of operators dominating and others deciding whether it is a good game," he said at the game developers conference< br />
4.Nintendo will launch its glasses-free 3-d game machine, nintendo 3ds, in the united states on march 27, and buzz around gdc indicates that iwata' S speech will feature some big news.
Nintendo will release a glasses free 3-D game console Nintendo 3DS in the United States on March 27, and the hot spots around the game developers conference show that Iwata's speech will herald some major news< br />
5.Gdc technology founder and chief executive man-nang chong said his company' S net achievements great around 25 per cent in the first nine months from the same period a year earlier as the company grabbed market share in places like Japan and China, His company's net profit in the first nine months of this year was up about 25% year-on-year
if you have any questions or puzzles, please ask me
if you agree with my answer, please accept it
your adoption is the driving force for me to answer questions_ Thank you
4. I've also encountered this kind of situation. Let's attack manually... Or go to the one above 0.8, where there seems to be no NPC pirates
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