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Adventure and mining cards

Publish: 2021-04-25 22:17:03
1. This is a big problem. Since you don't have such a casual attitude as offering a reward, I can only give you a casual answer<

the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill

there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
2.

Adventure and mining best line-up recommend the most practical line-up, in adventure and mining hand tour, the best line-up should be how to match, Xiaobian with you to understand the most practical line-up how to match, I hope to help you{ RRRRR}

< lineup match

It's very interesting that the lineup of this game is very interesting. The hero skills are divided into passive and permanent bonus

Passive skills are triggered with a probability when attacking, and permanent bonus refers to improving four dimensions

The four dimensions are:

0 Attack first, the party with high attack value will attack first This attribute generally plays an advantage when the combat effectiveness is almost the same, and mostly plays a greater role in the arena. There are ten or twenty points, enough for the novice, the God, please don't make complaints about it)

Defense. The higher the defense, the less damage you get This attribute is quite awesome, pure power type. The landlord has only 43 defenses now.)

Agility. The higher the agility, the higher the probability of Miss losing the opponent This belongs to the character attribute, generally kept at 30 & mdash& mdash; It's about 40. Basically, a battle can miss one time)

0 King, the higher the king, the higher the final damage. You understand it as attack power or defense breaking. This novice is rarely used, the landlord will not talk about

Skills:

1 Critical hit

class A certain probability causes 150% of the attack power & mdash& mdash; 400% of the damage Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)

Percentage

class It has a certain probability to damage the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)

1 Recovery

class It has a certain probability to recover the combat power of your damage percentage or the combat power of the enemy Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)

Four dimensional

class Increase your four dimensions, attack, defense, dodge and king Generally, heroes with this skill should be transferred to the end of the team as far as possible)

1 < hero collocation

Balanced strike flow Introction:

This genre is suitable for replica, arena and boss. The main spelling is RP

In addition to the protagonist, a total of 19 heroes can play Map exploration will increase the number of heroes, the maximum limit is 20)

1 The first thing to consider is to increase the hero of four dimensions, because the hero who awesome skills must pick it up. As for the four dimensional heroes, they are good or bad. However, blue and green are generally preferred, and the purple plus four-dimensional hero belt is a bit extravagant in the team) but it should not exceed ten at most, otherwise it is very limited to win a battle only by general attack

PS: as an aside, JJC mainly looks at the four dimensions, especially the attack value and defense value. If agility is high, it's a bit of a hang. Generally speaking, skills with defense value are preferred, followed by agility value. The first attack value is 10 & mdash& mdash; 20 is enough. As for combat effectiveness, it is totally unnecessary to consider it

Secondly, consider those critical skills with high trigger probability, 12% and above are the best, and 150% is the best

In this team, it's OK to bring a hero with recovery skills, and the hero with a percentage damage skill will be put in the first place

< small strong current Introction:

The school does not rely on RP at all, and upanism is a & lt; Consumption & quot; Word, if you want to see your opponent slowly grind blood and death by you, choose this genre. The genre is suitable for JJC, , boss. Disadvantages: it's too hard to find so many heroes with armor. It's a bit slow to fight. Suggest a skip combat system

Four dimensional only consider armor, dodge arbitrary consideration, attack completely ignored, directly wait for the enemy to start

Have at least 8 heroes with armor, and the armor value should be at least 60

Damage skill priority with recovery, the recovery value completely ignores the opponent's armor, so you know. There are at least 5 heroes with recovery

A hero with a percentage of fighting blood skill is the first to fight RP. You can also choose to skip this item and select the skill with how much damage you will do when your health value is lower than the percentage in the three-dimensional trigger rate. Because the small strong current is very thick, the recovery ability is strong, so we mainly consider the low blood outbreak. Similar to the crazy warrior in online games, the lower the health value, the higher the burst

At present, there seem to be only two good collocations. As for how to match the gods, please add. This genre is only suitable for novices

3.

Which line-up is suitable for the later development of adventure and mining? Which line-up is suitable for the later development of adventure and mining tour? Let's understand the line-up suitable for the later development{ RRRRR}

< lineup recommendation 1: Cavaliers' lineup

1 The first choice is this. There should be no objection, because the attribute growth is very high, the skill launch probability is high (10%), plus 5 kings, and the treasure plus defense and kings

In the later stage, play for four or five months, at least (if it's an Arab chief or a European, let's say another thing, the blood drill will come soon), and put about five in the team

< lineup recommendation 2: Gaoshan lineup

2 This proct's pure attack skill launch probability is as high as my king's! Advantages, cheap! It's the same about five ~

as well But I think in the later stage, we should still be able to take out enough soul to buy my king

< lineup recommendation 3: Dechuan, Heiyan, Shucong The skill launch rate of these skills is a little low, and the main reason is that the treasure is not suitable for stacking multiple skills The screenshot is too much trouble= These are not the pictures above)

Finally, I put forward some personal ideas on how to pile up the king level in the later stage One is the combination of Taoyuan: Liu Bei, Guan Yu, Zhang Fei, and Baoju. They are 37 kings! In addition, the knight king, a king with 5 points plus 2 points of treasure, five with 35 points, and others with a little. It should be no problem to get to 120. Defense depends on Arthur. Then the other pile of four-dimensional, graation lineup came out

4. Pure flow. Pure flow is very weak in the early stage, because many opponents in the early stage have low defense if they burst the flow first. In this way, your pure skill damage is not as high as critical strike. Therefore, in the case of more pre explosion, it is difficult to form, and it is easy to be hanged in the early stage. But one of the branches called Fangwang is more mainstream and also more restrained. His advantage is that his defense is high. Arthur is not half as expensive as the artillery sister of the critical strike team. And the core saber 7 King 6 defense attribute is particularly amazing, and saber is easy to obtain. There are almost all Knights King rewards, whether they are joint war rewards or PVP exchange rewards. If the configuration is recommended. Liu Guan, Zhang San Ji you, two Arthur, one Xiuji, the devil king and the devil girl, and one gun elder sister are used to fight the same genre of players. They can fight first and have explosive ability. Zixia zunbao makes up for the lower damage and adds a little attack. The remaining skills with 100% probability are mainly king and defense. My 6m combat power, defending the king, attacking 45 first, defending 137, dodging 73, the king's 127pvp is OK. And I'm zero Dan. you'll see
5. The main line-up, many can be replaced, but not for the time being, the contract level is not high, but this line-up is not difficult to group, there are a lot of activities to send, only part of the bottom out. For example, people and horses, Xiaobei, Huoquan, straw hat and xiaodouding can be obtained through activities. Sheji, Xiaohei, bingnu and some Xiaobei are drawn with secret skills. The three basic friends of the Three Kingdoms and the knight king all have a pile in their hands in the later stage. Santa Claus, Xiuji, Putin and many other knight kings are the first choice to be replaced in the next stage
breakthrough attribute Man Wang & gt; Full defense & gt; Man first & gt; Full flash & gt; Four prevention & gt; Other
of course, two kings are the best, one king is better than four defenses, and then give priority to defense. When the defense reaches 240 or more, we should attack first & gt; For defense, it's better to keep 60 + Dodge, and 50 is the lowest, because too low dodge means that Hezhan has to buy more
there are several points to explain. Xiaobei was eliminated from the local tyrant team after the new krypton gold was released. However, e to the many activities, I believe many people have gathered up four Xiaobei. It is hard to guarantee that there will be no similar activities in the future. Moreover, there is still a chance to draw the secret skill of pirates, so the eight Xiaobei is not so far away, And eight small North always have a breakthrough is not bad
sixiaobei is still the most stable four-dimensional upgrade except krypton gold generals, which can be used by both the main team and the mining team. The cost performance is not low. According to the urine quality of Muqiqi, it is very possible to enter the cooperative battle and the temple in the next stage, so sixiaobei can start with comprehensive consideration
in addition to the four little norths, there are three basic friends of the Three Kingdoms, dota three basic friends and straw hat fire boxing, which provide a large number of kings and excellent defense and initiative
Knight king is the most basic probability filling card, and it is not recommended to replace it with more than two fire fists. The main reason is that the cost is too high, and it can not be replaced in the end. For example, the next replacement order of the landlord's lineup will be Santa Claus, Xiuji, Putin and knight king
I believe that there will still be cards like xiaodouding in the future, and at this stage, the biochemical demon is a good choice. The activity will last until October, even if it doesn't intentionally gather together, it should be close to half. It's not impossible to work hard for Erqi.
6.

When you select a map, you can gain experience and gold coins per second (experience is divided equally by all the players in the combat team, and the number of experience and gold coins per second increases with the map upgrade). Access to the new map is limited by combat effectiveness and number of people If the combat power is lower than the minimum combat power requirement, there will be no gain (experience and gold coins)
satiety will also limit the gain, and when satiety is zero, the gain will stop. When satiety is zero, there is no gain from exploring maps. Battle also consumes satiety. Arena battles don't consume satiety
click the eat button to display the food you have in the pop-up dialog box. It can be divided into staple food and snack food
staple food: satiety & lt; 18000 is edible
snacks: you can eat as you like, not limited by satiety. Mining times: recover a little every two minutes. Every time you dig a grid, you will spend a mining time
reset the mining area back to the original state: the manual refresh device of the mining area is updated every two days
it only takes a few seconds to dig the soil, and it takes a little time to dig. It takes a lot of time, ranging from 20 minutes to 2 hours, to dig all kinds of gems, diamonds and Titans. The detonator can clear the time immediately, but the bigger the detonator is, you can get 5-6 pieces of different kinds of ores for each broken purple gold rock
hoe level: will be improved with the map opening event
ore type: ordinary ore (copper, tin, iron, silver, gold), various gems, diamonds, troll statues, and various soul crystals
ore usage: it can be used to forge equipment and open backpacks
detonator: clear the mining time immediately It's mainly used to dig zijinyan. There's no way to dig zijinyan. It can only be blasted with detonators.) Heroes can be divided into ordinary (white heroes), elite (green heroes), hero (blue heroes), legendary (purple heroes) and leader (Golden heroes)
sword of Destiny: protagonist's weapons, a total of 11 kinds. They are: long sword of fatalism light, giant blade of fatalism soul eating, string of fatalism Luna, scepter of fatalism king, reverse blade of fatalism angel, hammer of fatalism mountain collapsing (Level 3 of mining power), hammer of fatalism iron forging (Level 3 of weapon upgrade forging), fatalism champion Jufu (level 3 of arena champion), sword of fatalism courage (Level 3 of arena courage) Hand of destiny fetter (friends give gifts to each other, get three levels of fetter), gun of victory contract (get the top ten weapons, and get 10 points of destiny points after completing ten times of destiny forging)
destiny forging: you can make one destiny forging for each kind of destiny weapon. Each time you forge your destiny, you get 1 destiny point. After 10 destiny points, you can get the gun of victory contract. Enhance combat effectiveness. The highest level is 10. Consumption of precious stones for mining
awakening: can be used when the hero reaches level 30. Greatly enhance the combat effectiveness. Consume gold coins and Troll statues. The number of awakenings varies from three to five, depending on the hero's character
weapon upgrade: weapon enhancement. Enhance combat effectiveness. Consumption of ore from mining. The highest level is 30
boundary breaking: some heroes can use it when they wake up and reach the full level. Increase combat power by 35%. Consume Troll statues and honor Shards
Dismissal: you can get honor fragments by dismissing a hero. The number of fragments varies depending on the hero's quality. If the hero is above level 30, you will get the biography of the hero after dismissal, and the biography will retain 70% of the experience of the dismissed hero
go to war: heroes can gain experience points by joining the team
rest: heroes can't gain experience points when they quit the team
position: the higher the hero's position, the higher the chance of skill being released. When allocating experience, the more heroes in the front position allocate more experience
hero recruitment: recruit mercenaries. Consume gold coin, emblem and blood diamond. The summoning price of other doors will increase with the times of summoning. The first attack level determines the damage of the first attack party and critical damage skill This attribute generally plays an advantage when the combat effectiveness is almost the same, and most of them play a greater role in the arena.)
the higher the defense level, the less damage you will take. Dodge level, which determines the chance to dodge the enemy's skill (invalid for the inevitable skill that cannot be dodged) and the effect of healing skill. The level of the king determines the damage of the pure damage skill. Critical hit
has a certain probability to cause damage equivalent to 150% - 400% of the attack power Some skills can't be dodged. Some skills trigger only when the enemy's combat power or own combat power is lower than what percentage. Some skills can't be launched until a certain round.)
the percentage class has a certain probability of causing damage to the enemy's current combat power percentage Heroes with this skill are best placed in the front row. The earlier you trigger, the better. Armor can resist the damage of this skill)
the recovery class has a certain probability to recover the combat effectiveness of your damage percentage or the enemy's combat effectiveness percentage Hit damage will be resisted by armor, but recovered combat power will not count as armor. That is to say, you will ignore the enemy's armor when you recover your combat power.)
the passive class increases your four dimensions, initiative, defense, dodge and king Generally, heroes with this skill are transferred to the end of the team as far as possible.)

7. Unknown_Error
8.

Adventure and mining green card should be kept or broken down, in the adventure and mining hand tour, what is the use of green card, green card should be kept or broken down, Xiaobian here are a few suggestions for you, I hope to help you{ RRRRR}

< What about green card First of all, I want to say a word.. All of you will be rubbish.. All white will be able to decompose. It is suggested that if the general's lattice is enough, it is suggested to awaken once and then decompose it to facilitate the next XX awakenings. I'll give you a blood diamond and a gold bag

Green will also be all rubbish... There is no doubt about it.. Except for a new one.. His combination of all things house of soul works wonders for some cards. It's recommended to stay. In addition, I recommend leaving cute chicks.. As for why.. Because he's cute

9. Unknown_Error
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