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Adventure and mining quick attack

Publish: 2021-04-26 08:48:14
1. The best team doesn't exist. As long as the four dimensions are high enough and the skills are well matched, God can kill them
I'd like to introce you to the three main trends and playing methods of adventure and mining
first strike: first strike is everything. All skills are matched with critical strike skills. Runes use first strike or defense. Can hit must medium high damage in one breath, low requirement for krypton gold. However, it is easy to GG when facing the enemy with high defense: heap Dodge, heap defense and heap king. The skill combination is mainly blood adding skill, and the rune is mainly king. The way to fight is to kill the enemy by constantly adding blood. It's a necessary lineup for fighting together and mining areas. But in the face of big boss such as the leader's trial, it seems powerless, and the krypton gold requirements are high

defend KingFlow: stack up the defense and kingcraft. The skill is mainly pure attack, and the rune is mainly kingcraft. Can hit high damage that must hit and ignores defense under the king's bonus. It's the most versatile genre, but it's also the most difficult one to play well, and it has the highest requirements for krypton.
2.

In the adventure and mining, the critical strike flow lineup is very strong after the match. So, how to match the adventure and mining critical strike lineup? Next, Xiaobian will bring you adventure and mining critical strike stream lineup matching strategy
as for the combination of this adventure and mining critical strike flow lineup, the main reason is that players have to accumulate the critical strike rate. First, they can choose from the role categories. If possible, they can choose the one with the highest critical strike rate from the flash gold to form a lineup and put it in the front row of the team, so that the critical strike rate is concentrated in the front section. But the output still depends on the role with high attack power
these characters with high attack power are concentrated in the second column of the team, so that the output of the players' team can be guaranteed. These characters with high attack power can be selected from the golden generals, but they should be well matched in attributes, and those who can be upgraded should be upgraded to the highest level as far as possible. Then select the characters with high critical hit rate from the golden generals and arrange them in the first column. In this way, the critical strike flow lineup match is complete
the above is the strategy for the combination of adventure and mining critical strike team. Please pay attention to more adventure and mining related strategies

3. This is a big problem. Since you don't have such a casual attitude as offering a reward, I can only give you a casual answer<

the three main trends of adventure and mining are as follows:
first King flow: high first attack, high king as the sign; Defense and dodge are very low, with critical hit skill as the main skill
recovery flow: high defense and high dodge are the main characteristics of this school. The first attack is generally low, with blood adding skill as the main skill
defense flow: high defense and high king, with pure attack skill as the main skill

there are some cold schools represented by weak flow, but the strength of this school is low, It's easy to be taken away by the first king stream, or killed by the backhand of the defending King stream, or dragged to death by the restoring stream, so it's rare
4. Attribute overview

attack first: attack first when the attribute is high, attack first when the attribute is the same, attack first every day, increase critical hit damage by 0.5%

defense: the higher the defense, the higher the damage received (I can't find the linear benefit mentioned in the previous post)

dodge: the higher the Dodge, the greater the chance of dodge, Each dodge point increases the therapeutic effect by 0.5%

King: each dodge point increases the final damage by 1% compared with the opponent's against the king (it should be noted that the king is poor)

classification in the early, middle and late stages

early stage: it is 1.5m or 2m before using combat power. At this stage, don't change your mind in the temple, don't randomly smoke 10 times, and don't pay attention to whether your will be all purple, Don't care whether the skill must be hit or not. Don't change the attribute generals randomly in the temple. It's the king's way to push the combat power and map. At the same time, pay attention to start stacking attributes. At the beginning, it's usually critical strike flow. First attack is the most important attribute at this stage. King and dodge are the attributes you don't need to pay attention to at this stage.

medium term: it's 2m to 5m to distinguish by combat power, At this stage, please start to pay attention to your own attributes, consciously go, reply, critical hit, and pure development, depending on what generals you have. At the same time, you should consciously decompose useless purple generals or gold medals, exchange needed gold generals from the arena or temple for training, and start to pay attention to tearing down unnecessary skills (except Dodge) to achieve 100% skill launch rate, At the same time, we can slowly awaken the generals with cultivation value, and forge the treasures. In terms of attributes, we should consciously develop to three schools, namely, first attack, Dodge, or King

later selection

after 5m, at least more than 12 treasures should be forged, and at least half of the schools should be formed (for example, the first attack is jinkela, or Diane, or rosefinch, There are some pure knights, such as Arthur, Putin, crazy three, CC lulushu, etc.

at the same time, pay attention to ensure the main attribute and improve the secondary attribute. Critical stream is the king, and pure stream is the defense. Recovery flow is the balanced development of defense and King

pure flow - skill will be

Knight King

evaluation: except Putin, the king of monomer 7 has the second highest (hateful floor sweeper) probability of 10% pure damage. The perfect combination of attribute and skill will have no shortcomings except expensive, Pure flow please have enough 10 skills (it seems that 7 skills are enough from the probability) to launch 100% skills

Toyotomi Hideki

evaluation: Toyotomi monkey is just against the sky. Let's not mention the combination effect. The skill special effects Division has a 3% chance of 115 damage (pure damage is high enough) and only causes 1 damage to the enemy next time, Tens of thousands of times better than that doomsday thing. If you have money, you can have more

Pishen

comments: 255 piphen is actually worse than FengChen and saber, saber can't, so let's compare Pishen and FengChen Xiuji. First of all, for pure flow, Xiuji has three more defenses and three less kings than Pishen, but in terms of attributes, Xiuji is a little worse than Pishen, ·In terms of skills, both of them have a 3% low chance to launch, but Toyotomi Xiuji's damage is 5% higher than Pishen's. FengChen's price is more than 3W, while Pishen's price is 255. To be honest, I really think Pishen is not worth it. Give it to me. I'd rather go to FengChen than sacrifice a few more kings.

the above three are to buy some pure generals, Let's start right away when we meet

pure flow skill will use in transition period

drogocao + danielis

evaluation: these two are written together and should be divided together. It's meaningless to leave the horse king as an attribute. This combination is abnormal because the horse king's combination skill is a BT combination machine with 10% 120 pure, damage and skill probability, It's a pity that Denise is too rubbish, but still can't cover up the strength of the two combinations. Transition is necessary, unless you have two sabers to replace them, but you can use death<

girl in black

comments: the only reason for the transition is that there are too few kings, and the skills below 6% are not too powerful. However, since the pure flow in the medium term is half first attack and half critical hit, the 7 first attack transitional medium term of Baoji is very valuable! This is what he has in his transition. The combination of doomsday emissary (+ 8-defense combination effect) is also an artifact in the medium term, but the weaker it gets, so there's no way but to give up. After all, 115% of high damage is not as good as a few more kings. Transition essential<

monkey

evaluation: monkey's treasure property is very good, anti flash king, 8% high probability skill launch, but these are not the key, the key is that his combination with the master and the third younger martial brother is too strong (later in the combination part). This depends on his treasure property, and without talking about the combination, it can also be used as a transition

comments: high probability, High damage, bring the first to attack the king's treasure, medium-term transition is necessary (as for the 4 cute combination, I'll talk about it later)

GAO shanjinzuo

comments: transition, ah, in fact, I want to be classified into the garbage category, look at his own king, there is a 10% chance. If you like it, you can use it as a transition

Tokugawa Jiakang

evaluation: in fact, Tokugawa was able to make the list because of the three basic friends of the Warring States period. However, Tokugawa's ontology is not bad, and 6% of its 105% skills are also highly praised.
5.

Adventure and mining this game, the hero's equipment has treasure type, treasure can improve the hero a lot of attributes, combat power value will naturally be greatly improved. Treasure tools can change their original properties by forging,

let's share the forging skills of adventure and mining treasure tools, and explain the properties of treasure tools in detail

many people say that treasure tools without king are slag, but they are not. No matter the gold generals or the flash gold, there are at most two kings in the treasure, and so far there are almost no three kings. Even if your 25 generals all have kings, there are still only 50 kings. And when you get to the back, there are hundreds of local tyrants, so you don't need to see anything? Moreover, in the early stage, the two kings and two kings' treasure wares didn't show any advantages at all. We common people can ignore whether there is a king in the treasure wares, so we don't need to compare with local tyrants. After all, PK players in addition to hegemony is JJC, as long as not to the two enemies will not hurt self-esteem

now they have been able to fight 60W more powerful than themselves, and 4D is also much higher than themselves. They rely on nothing else, that is, they point the king's treasure on dodge and defense. Among them, the only thing that purple general can touch is Zhen Ji. If the temple comes out, it's OK to recruit two or three. After all, a Zhen Ji is the king of two treasures. As for the king among the treasures, there is no need to pile them up. There are kings in Chu Yin's and Gao Shan's treasures, and there are kings in Arthur and Terry's defences. So don't say that a treasure will be a waste just because it doesn't have a king. The evaluation of a treasure will not only be judged from the treasure, but also from all aspects. Don't use it just because it doesn't have a king. As long as it meets its own conditions, it can still be used even if it doesn't have a king

among the treasures, the general defense is the cheapest. It's very simple to break through the boundary and send 5 defenses. Even if there is no defense at all, 25 people can break through 125 of them. The second is dodge. I've seen 9 Dodge's weapons, but I haven't seen 9 attack or 9 King's weapons. But it's good to have a 9-flash kit, which is good for recovery flow. Finally, the first attack & lt; The king. The value of a general's treasure can be evaluated as follows: defense is 0.8, Dodge is 1.1, first attack is 1.3, and king is 1.4. Then multiply and add. The higher the value, the higher the value

In fact, there is no need to say about the placement of the

lineup. But in order to take care of the veteran and the new, let's just say. High explosive will be in the front row (300 storms and more than 30% combat power recovery) & gt; Milk blood will (15% maximum combat power recovery) & gt; The main output follows (purely will) & gt; Auxiliary high explosive will (200% critical hit) & gt; Mend the sword will (150% critical will hit). Because the level of combat power will also affect the output of skills, so the higher the combat power is, the higher the damage will be. Therefore, the recovery of milk blood will definitely be greater than that of the main force

6.


strategy of matching adventure with mining team Heroes

2. There is awakening fumigation, or jazz Kay, which is the card that replies according to the current proportion

3. With pure card, it is better to ensure the pure attack rate of more than 20%

4. First attack, 100-200 should be more than 0; After 220, it is necessary to ensure more than 20. In a word, it is higher than the first attack of miscellaneous soldiers

5. This is the key point. The best evasion is more than 100, the best defense is more than 70, the best suggestion is more than 90, and the evasion effect is greater than defense. In the mining team, the more is the better. Xingmei can provide a high Dodge, and Sanye Ellen's combination is more objective

6. The combat power is about 900K. As I just hit 243, I don't know how deep the water is, so I'll talk about it later

of course, it can't be compared with the mining team of the gods. It's just a team deployed by my friends in the group according to my garbage lineup

PS: when you fight nightmare, you need to attack more than 32, and after 220, you need to attack more than 20

I hope this answer will help you

7. How to match adventure with mining<
attribute overview
attack first: attack first when the attribute is high, attack first when the attribute is the same, and attack first every day increases critical hit damage by 0.5%
defense: the higher the defense, the higher the damage received (I can't find the linear benefit mentioned in a previous post)
dodge: the higher the Dodge, the greater the chance of dodge, Each dodge point increases the therapeutic effect by 0.5%
King: each dodge point increases the final damage by 1% compared with the opponent's against the king (pay attention to the difference between the king)
classification in the early, middle and late stages
early stage: it is 1.5m or 2m before using combat power to distinguish. At this stage, don't care what you change in the temple, don't randomly smoke 10 times, and don't pay attention to whether you will be all purple, Don't care whether the skill must hit or not, and don't change the attribute generals randomly in the temple. It's the king's way to push the combat power and map. At the same time, pay attention to start stacking attributes. At the beginning, it's usually critical strike flow. First attack is the most important attribute at this stage. King and dodge are the attributes you don't need to pay attention to at this stage.
medium term: it's 2m to 5m to distinguish by combat power, At this stage, please start to pay attention to your own attributes, consciously go, reply, critical hit, and pure development, depending on what generals you have. At the same time, you should consciously decompose useless purple generals or gold medals, exchange needed gold generals from the arena or temple for training, and start to pay attention to tearing down unnecessary skills (except Dodge) to achieve 100% skill launch rate, At the same time, you can slowly awaken the generals with cultivation value, and forge treasures. In terms of attributes, please consciously develop to three schools, that is, first attack, Dodge, or King
later selection
the later period after 5m, at least more than 12 treasures can be forged, and at least half of the schools can be formed (for example, first attack has jinkela, or Diane, or rosefinch, there are some knight kings, Fake Arthur, Putin, etc., reply crazy three, CC lulushu, etc.
at the same time, pay attention to ensure the main attribute and improve the secondary attribute, critical stream is the king, pure stream is the defense. Recovery flow is the balanced development of defense and King
pure flow - skill will
Knight King
evaluation: apart from Putin, the king of monomer 7 has the second highest (hateful floor sweeper) chance of 10% pure damage. The perfect combination of attribute and skill will not only be expensive, but also have no shortage, Please use 10 pure flow skills (it seems that 7 are enough from the chance) to launch 100% skills
Toyotomi Hideki
evaluation: Toyotomi monkey is just against the sky. Let's not mention the combination effect. The skill special effects Division has a 3% chance of 115 damage (pure damage is high enough) under 75% blood. At the same time, it only causes 1 damage to the next enemy damage, which is tens of thousands of times better than the doomsday dominator. If you have money, you can have more
Pishen
comments: the Pishen of 255 strokes is actually worse than FengChen and saber. Saber can't, so let's compare Pishen and FengChen Xiuji. First of all, for pure flow, Xiuji has three more defenses and three less kings than Pishen, but in terms of attributes, Xiuji is a little worse than Pishen. In terms of skills, both of them have a 3% low chance to launch, But Toyotomi's damage is 5% higher than Pishen's. FengChen's price is about 3W, while Pishen's price is 255. To be honest, I really don't think Pishen is worth it. Give it to me. I'd rather go to FengChen than sacrifice more kings.
the above three are just a few pure generals, Let's start at once when we meet
pure flow skill will transition period use
drogocao + danielis
evaluation: these two are written together, and should be divided together. It's meaningless to leave the horse king as an attribute. This combination is abnormal because the horse king's fitness skill is a BT combination machine with 10% 120 pure, damage and skill probability, but danielis is too rubbish, But still can not cover up the strength of the two combinations. Transition is necessary, unless you have two sabers to replace them, but you can use death
girl in black
comments: the only way to make a transition is because he has too few kings, and the skills below 6% are not very powerful. However, since the pure flow in the medium term is half first attack and half critical hit, the 7 first attack transitional medium term of Baoji is very valuable! This is what he has in his transition. The combination of doomsday emissary (+ 8-defense combination effect) is also an artifact in the medium term, but the weaker it gets, so there's no way but to give up. After all, 115% of high damage is not as good as a few more kings. Transition essential<
monkey
evaluation: monkey's treasure property is very good, anti flash king, 8% high probability skill launch, but these are not the key, the key is that his combination with the master and the third younger martial brother is too strong (later in the combination part). This depends on his treasure property, without talking about the combination, it can also be used as a transition
comments: high probability, high damage, It's necessary for him to bring his own treasure to attack the king in the medium term (as for the 4 cute combination, I'll talk about it later)
GAO shanjinzuo
comments: transition, ah, actually I want to be classified into garbage. In his own king, there is a 10% chance. If you like it, you can use it as a transition
Tokugawa Jiakang
evaluation: in fact, Tokugawa was able to make the list because of the three basic friends of the Warring States period. However, Tokugawa's ontology is not bad, and 6% of its 105% skills are also highly praised.
8. How can critical strike skills in adventure and mining games deal damage? Here is a brief introction
defense damage rection percentage = defense / (Defense + 100) first of all, let's be clear. As the last boss of this version, the doomsday Lord can't be played by everyone, let alone by people who want to play at low combat power, so it's no surprise that the formation requirements are slightly higher. 1. Critical hit skill is mainly affected by the first attack and the king's bonus. The bonus rate of first attack is 1 point first attack plus 0.5% of the total damage. The bonus of less than 1% will be discarded. For example, the bonus of 91 first attack should be 45.5%, and the actual bonus will be 45%
it should be noted that the so-called critical hit skill means that it has a 3% probability to cause critical hit, and it causes 240% damage when critical hit and the opponent can't dodge. This explicitly states that critical hits must hit, and 1% probability causes 340% damage, which is not subject to the first attack bonus. In addition, critical hit must be skills ignore Dodge, but will be reced by defense
so the damage formula of critical hit must hit skill is as follows:
healing skills are also subject to two kinds of attribute bonus, namely dodge and king. The dodge bonus rate is 1 dodge bonus and 0.5% of the total healing
similarly, if there are bugs, less than 1% of the bonus will be discarded. For example, 299 dodge should be increased by 149.5%, and the actual bonus will be 149%. Here I would like to mention that I don't think it's necessary to make a clear distinction between blood sucking and blood returning. It's all about treatment
the recovery formula of healing skills is as follows:
take crazy three as an example, the amount of healing should be
the amount of healing should be = the enemy's total combat power * 0.153. Skills are the best to match with the blade of death whose blood of crazy three is more than the boss's full blood. Please match according to your future. Because the mysterious power of ancient times was too abnormal, it was difficult to support only crazy three after the boss returned to blood, and the general attack was more fashionable. If Joan of arc launched properly, it would have a wonderful effect
with this formation, even if the combat power is low, you can basically fight the Lord of doomsday within 10 times
the way to fight the Lord of doomsday by looking at his face
attack 90 + first. The attack power can kill him four times, dodge the merciless blade and make a general attack. The ancient mysterious power does not trigger
the method of hanging the Lord of doomsday
attack 90 + first, and the warlord can dodge the merciless blade and eat it once, and kill it three times
the above are the skills of adventure and mining critical hit. I hope they can help you. See seven boxes adventure and mining zone for more strategies.
9. Walk the snake for critical strike
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