Planet base mining
Publish: 2021-04-26 18:06:48
1.
"Star base" windows Chinese version
choose the first download address to download without speed limit
download address: web link
2. Hello, I'm glad to answer for you. There is no automatic mining robot for planetary explorers, so they can only mine by themselves.
3. The third planet has a population of 500 without any pressure. Originally, it thought that it could continue to operate. It was only after a long time that the colonists knew the population limit
1. Features of the planet:
the first planet Mars
features: sufficient energy (strong solar energy ring the day, wind at night, and wind power at full speed in case of sandstorm) - sufficient energy means later development, and it's easy to get to the fifth floor in a fart
there are sandstorms - the damage of sandstorms to people is half blood. If you have the development of solar energy and wind power, there is actually no threat
willful meteorite King - save more. Meteorite King God will make a special smash according to your most critical position. There's no way
no solar flare
some areas are mountainous - less area can be used for construction
the second planet Uranus? Commonly known as the frozen planet
features: energy shortage (solar energy is not strong ring the day, unstable wind) - especially test the operation of the latter stage, that is, you have no brain explosion building in the later stage, it is likely that a wave of power failure will teach you to be a suck.
no st storm
there are few meteorites
there are a few solar flares: the frequency of solar flares is not high, which basically makes you feel the power of solar flares. The difference between a solar flare and a sandstorm is that after a mid solar flare, a person suffers from half blood + dot damage that lasts to death. If no treatment is given, the treatment is slow (for example, there are not enough beds, doctors and drugs), and the result is that he will die
the third planet, Titan x, the planet with rings in the background image is obviously Saturn, which should be a satellite of Saturn
features: sufficient energy, but no wind
no st storm
meteorites are numerous and willful
there are more solar flares
there is no doctor at the beginning<
summary:
the first planet - totally novice teaching, random development
the second planet - more tests of late operation, especially energy operation<
the third planet - the test of early reclamation, later operation is simpler than the second planet
2. Game stage:
the game has four stages from the space capsule to the upper population limit: reclamation, technology suppression, old city reconstruction, and later operation<
2.1 reclamation
the stage of reclamation starts from the lower space capsule, and the completion of reclamation has the following standards:
1. Food supply exceeds the needs of the base, and medical plants are planted
2. It can proce starch and ore, And can proce metal and plastic
3. There are more than two doctors
4. There are laboratories, which can continuously proce medicine, and keep more than five medicine reserves
5. There is a gear workshop (the icon is a gear), which can proce parts< 2.2 hold technology
1. Hold technology while having robot proction capacity, which includes: gear factory should have two chip workshops, one weapon workshop, robot workshop, at least one robot workshop, and be able to proce robots
2. Holding technology is actually the exchange of rendant resources for needed technology. There are eight technologies in total. The sign of the end of this stage is to gather all technologies
3. The airport only receives trade ships, not colonial ships, so there are no pirates
4. Besides science and technology, there are mining robots
5. Try to avoid using people to carry the quantity of goods sold, for example, if you have 20 carrying robots, then control the trading goods at about 20. This is especially important on the third planet with frequent solar flares
2.3 reconstruction of old city. The methods of urban reconstruction are as follows: 1; 2. Connect the resource area with the new urban area; 3. Demolish the new urban area
it's like this:
2.4 later operation
two points need to be paid attention to in later operation:
1. Pay attention to spare parts reserves
2. Pay attention to electricity consumption
there are some misunderstandings about later operation: many people think that villains have to work in the base to have a meal, This leads to resource surplus and resource inequality. This is applicable to the medieval style game of worker story, that is, there is no waste of population
but in this game, only a small number of people and a large number of robots work at the end of the game, while others are waiting for meals and thinking about life. Therefore, in fact, there are mainly four kinds of buildings to be built in the later stage: oxygen, garden, dormitory and canteen
in fact, this setting in the game is very scientific. With the improvement of science and technology and instrialization, human resources are graally replaced by machines, and the supporting capacity of agriculture should be graally improved. For example, citrus and genetically modified soybeans in California and large farms in the United States, there are not many people who are really engaged in proction in the farmland, and their spraying and harvesting are basically mechanized, All kinds of airplanes, combine harvesters and so on, at the same time, their proction is very high, a farmer can support a lot of people. In fact, the agricultural instrialization and urbanization reform proposed by our country is also towards this aspect
3. Play in the reclamation stage
the most strict requirement for reclamation is the third planet, so the reclamation distance of the third planet is used.
1. Features of the planet:
the first planet Mars
features: sufficient energy (strong solar energy ring the day, wind at night, and wind power at full speed in case of sandstorm) - sufficient energy means later development, and it's easy to get to the fifth floor in a fart
there are sandstorms - the damage of sandstorms to people is half blood. If you have the development of solar energy and wind power, there is actually no threat
willful meteorite King - save more. Meteorite King God will make a special smash according to your most critical position. There's no way
no solar flare
some areas are mountainous - less area can be used for construction
the second planet Uranus? Commonly known as the frozen planet
features: energy shortage (solar energy is not strong ring the day, unstable wind) - especially test the operation of the latter stage, that is, you have no brain explosion building in the later stage, it is likely that a wave of power failure will teach you to be a suck.
no st storm
there are few meteorites
there are a few solar flares: the frequency of solar flares is not high, which basically makes you feel the power of solar flares. The difference between a solar flare and a sandstorm is that after a mid solar flare, a person suffers from half blood + dot damage that lasts to death. If no treatment is given, the treatment is slow (for example, there are not enough beds, doctors and drugs), and the result is that he will die
the third planet, Titan x, the planet with rings in the background image is obviously Saturn, which should be a satellite of Saturn
features: sufficient energy, but no wind
no st storm
meteorites are numerous and willful
there are more solar flares
there is no doctor at the beginning<
summary:
the first planet - totally novice teaching, random development
the second planet - more tests of late operation, especially energy operation<
the third planet - the test of early reclamation, later operation is simpler than the second planet
2. Game stage:
the game has four stages from the space capsule to the upper population limit: reclamation, technology suppression, old city reconstruction, and later operation<
2.1 reclamation
the stage of reclamation starts from the lower space capsule, and the completion of reclamation has the following standards:
1. Food supply exceeds the needs of the base, and medical plants are planted
2. It can proce starch and ore, And can proce metal and plastic
3. There are more than two doctors
4. There are laboratories, which can continuously proce medicine, and keep more than five medicine reserves
5. There is a gear workshop (the icon is a gear), which can proce parts< 2.2 hold technology
1. Hold technology while having robot proction capacity, which includes: gear factory should have two chip workshops, one weapon workshop, robot workshop, at least one robot workshop, and be able to proce robots
2. Holding technology is actually the exchange of rendant resources for needed technology. There are eight technologies in total. The sign of the end of this stage is to gather all technologies
3. The airport only receives trade ships, not colonial ships, so there are no pirates
4. Besides science and technology, there are mining robots
5. Try to avoid using people to carry the quantity of goods sold, for example, if you have 20 carrying robots, then control the trading goods at about 20. This is especially important on the third planet with frequent solar flares
2.3 reconstruction of old city. The methods of urban reconstruction are as follows: 1; 2. Connect the resource area with the new urban area; 3. Demolish the new urban area
it's like this:
2.4 later operation
two points need to be paid attention to in later operation:
1. Pay attention to spare parts reserves
2. Pay attention to electricity consumption
there are some misunderstandings about later operation: many people think that villains have to work in the base to have a meal, This leads to resource surplus and resource inequality. This is applicable to the medieval style game of worker story, that is, there is no waste of population
but in this game, only a small number of people and a large number of robots work at the end of the game, while others are waiting for meals and thinking about life. Therefore, in fact, there are mainly four kinds of buildings to be built in the later stage: oxygen, garden, dormitory and canteen
in fact, this setting in the game is very scientific. With the improvement of science and technology and instrialization, human resources are graally replaced by machines, and the supporting capacity of agriculture should be graally improved. For example, citrus and genetically modified soybeans in California and large farms in the United States, there are not many people who are really engaged in proction in the farmland, and their spraying and harvesting are basically mechanized, All kinds of airplanes, combine harvesters and so on, at the same time, their proction is very high, a farmer can support a lot of people. In fact, the agricultural instrialization and urbanization reform proposed by our country is also towards this aspect
3. Play in the reclamation stage
the most strict requirement for reclamation is the third planet, so the reclamation distance of the third planet is used.
4. In terms of planet capture, you can build bases on the planet to obtain resources, look inside the planet base, and enlarge the perspective to observe other planets. In terms of planet capture, you can build bases on the planet to obtain resources, look inside the planet base, and enlarge the perspective to observe other planets
5. Mainly in the field mining, rece the number of workers
6. In the early stage, we should pay attention not to waste materials, and establish a completely self-sufficient system before the materials brought by the spaceship are used up. The earliest goal in the early stage was naturally food self-sufficiency, which depended on the establishment of plant culture room to proce vegetables and starch. In the medium term, it is necessary to set up the proction of maintenance tools as soon as possible. Many players feel that it is OK to provide enough food and electricity for themselves. In fact, all the power manufacturing equipment will wear out graally. There are only 10 maintenance tools in the initial stage, and they must have the ability of self manufacturing before they are consumed. In the later stage, we should make certain robots to prevent the population from expanding excessively, and equip all the guards with weapons to establish an effective security system. Basically play to more than 100 people, and began to have visitors, at this time the self-sufficiency base of self-sufficiency system is still no problem, you can open a sub base, you can play.
7. The planning of the base is relatively simple. It only takes a few rounds of experience to come to a universally applicable practice, because the flow of colonists is quite simple: from mine to airlock to plant, from biomass to canteen, from biomass to plant, from lab to canteen, from plant to factory, from factory to machine man; Then we eat and sleep.
8. "Planet base" this game's playing method is not complex, for the players who are used to playing strategy simulation games, there is no problem. But for those who have just come into contact with this type of game, it may be a little difficult. Here is the experience of planet base planetbase. It briefly introces the development process of next planet, which should be helpful to the players who have just started< First, the planning of the game is more important, the research room and warehouse are connected together, the restaurant is placed in the center and connected to the bedroom
Second, the siege lion can be adjusted to 10% in the early stage, which is useless in the early stage, but we have to ensure that there is no accident death; In the medium term, it is basically to make parts, and 20% is enough; If you plan to build more robots in the later stage, it can be adjusted to 30%, but you should pay attention to that there are enough workers to provide materials
Third, two doctors in the early stage are enough, and the three will be very stable, so as to prevent a doctor from accidentally dying or lying on his own bed unable to help himself; In the medium term, doctors should be transferred to more than 20% to supplement drugs
Fourth, the scientific research room can only make medicine. After all, planting plants alone is enough to eat. It should be noted that the scientific research room should only connect to one channel, otherwise it will occupy more than two tables.
fifth, the plant can start with 2 tomatoes, 2 peas and 1 Yunnan Baiyao, which is enough for two biologists to take care of Tomato: pea: Yunnan Baiyao is 1:2:1 in the middle and late stage. If you are afraid of not enough food, you can use 2:1:1
seventh, don't accept villains all the time. If you can't keep up with the resources, villains are easy to die
eighth, the oxygen concentration is very poor. You must pay attention to it. If you have a room, you have to fill in another one, because plants will consume oxygen at night. In addition, you must pay attention to the electricity, It's very easy for people to die of lack of oxygen e to power failure and plants robbing for oxygen.
ninth, there is no need to build a warehouse in the early stage, because if there is a warehouse, the villain will move things to the warehouse first and then get them to the place where they should be used, which is a bit wasteful. In the later stage, the robot will solve this problem and put the large warehouse next to the apron, Build more airtight doors to facilitate multiple robots to get in and out.
10. In the early stage of the restaurant, it's enough to build a small one, a table for four, a food maker, two drinking water machines, and a TV. There is no shortage of them in turn.
11. There is no official data on happiness at present. It should be that people don't work much when they are unhappy, In the early stage, a TV is enough, and in the later stage, there is no shortage of a sports center.
twelfth, it seems that if there is a shortage of food, water and oxygen, the villain will be happy, so when trading, you should pay attention not to place too many orders.
thirteenth, weapons don't make money, one 80, only 40 raw materials, processing from beginning to end takes a lot of time, Trade is the exchange of resources, manpower, electricity and water. Not only the price, but also the benefit is the key.
fourteenth, at present, vegetables are the most convenient, but the problem is that they are too cheap and need a lot of transportation. At present, the idea is to have more than a dozen robots and sell them every time the ship comes
fifthly, put a small airtight door next to the mine for the raw material processing in the early stage, so the villain can run a lot less.
let's talk about the development process of the planet, which is mainly aimed at the first planet, so it's a novice strategy:
1. First build the airtight door and oxygen manufacturing machine, needless to say, don't rush other indoor buildings, Otherwise, solar panels and batteries will be built late, and you will regret it when it gets dark
2. If the oxygen manufacturing machine directly hammers large size, it costs one more for each of the two resources, but you can build the second one less. The second cost is two for each of the two resources
3. Similarly, the water well is also directly large size
4. Solar panels and batteries are made directly by me according to my personal habits, Because the first time I played, I found that when I used electricity ring the day to 40, I would lose power at night. I needed a new battery, and then I got used to it< Secondly, we need to build a small restaurant and a small processing factory, which can only put four machines. However, it is enough in the early and middle stages. First, we need to put one for processing raw ore and one for processing starch, and then we need to put the remaining two positions later. Next to the processing plant, an airtight door is connected and a mine is put outside
6. At this time, it is suggested to put medium-sized plantations and small-sized intelligent plantations in four places, and add two resources to each of the two, which is three times the location. For large plantations, although it is not cost-effective to consume too much resources, there will be more connected locations when the location is large
7. In the above steps, the metal or starch resources are almost used, so you don't need to quickly recycle the landing mole, and then build a bedroom to put two or three beds
8. No meat will cause malnutrition, so you still need to make meat
9. Build a clinic first, and then wait for the resources of the apron. After the construction, close the trading ship first, and only let the boat enter the colonization ship. Depending on the personal situation, whether to process medicine or tools first, the workers and biologists should each ensure that there is no shortage of resources, The siege lions and doctors can be allocated at will, but at least two doctors should be guaranteed first. No one can save people if the doctors are sick or dead
10. Control the population and don't keep rising, otherwise the resources will certainly not keep up. During the period, pay attention to the power and food, and don't wait for the shortage of resources. It's best to keep the electricity at 20% until the next day
11. Then the transaction, robot and security all depend on the specific situation. Here is the construction sequence when the variables have little influence at the initial stage. Later, it also depends on different situations and different sequences
12. Before making plants, we must look at the storage of water. If we are not careful, we should quickly recover part of the water. Oxygen is the most important. Hit the meteorite system must be built, very players in the game are hit by meteorite dormitory tragedy.
Second, the siege lion can be adjusted to 10% in the early stage, which is useless in the early stage, but we have to ensure that there is no accident death; In the medium term, it is basically to make parts, and 20% is enough; If you plan to build more robots in the later stage, it can be adjusted to 30%, but you should pay attention to that there are enough workers to provide materials
Third, two doctors in the early stage are enough, and the three will be very stable, so as to prevent a doctor from accidentally dying or lying on his own bed unable to help himself; In the medium term, doctors should be transferred to more than 20% to supplement drugs
Fourth, the scientific research room can only make medicine. After all, planting plants alone is enough to eat. It should be noted that the scientific research room should only connect to one channel, otherwise it will occupy more than two tables.
fifth, the plant can start with 2 tomatoes, 2 peas and 1 Yunnan Baiyao, which is enough for two biologists to take care of Tomato: pea: Yunnan Baiyao is 1:2:1 in the middle and late stage. If you are afraid of not enough food, you can use 2:1:1
seventh, don't accept villains all the time. If you can't keep up with the resources, villains are easy to die
eighth, the oxygen concentration is very poor. You must pay attention to it. If you have a room, you have to fill in another one, because plants will consume oxygen at night. In addition, you must pay attention to the electricity, It's very easy for people to die of lack of oxygen e to power failure and plants robbing for oxygen.
ninth, there is no need to build a warehouse in the early stage, because if there is a warehouse, the villain will move things to the warehouse first and then get them to the place where they should be used, which is a bit wasteful. In the later stage, the robot will solve this problem and put the large warehouse next to the apron, Build more airtight doors to facilitate multiple robots to get in and out.
10. In the early stage of the restaurant, it's enough to build a small one, a table for four, a food maker, two drinking water machines, and a TV. There is no shortage of them in turn.
11. There is no official data on happiness at present. It should be that people don't work much when they are unhappy, In the early stage, a TV is enough, and in the later stage, there is no shortage of a sports center.
twelfth, it seems that if there is a shortage of food, water and oxygen, the villain will be happy, so when trading, you should pay attention not to place too many orders.
thirteenth, weapons don't make money, one 80, only 40 raw materials, processing from beginning to end takes a lot of time, Trade is the exchange of resources, manpower, electricity and water. Not only the price, but also the benefit is the key.
fourteenth, at present, vegetables are the most convenient, but the problem is that they are too cheap and need a lot of transportation. At present, the idea is to have more than a dozen robots and sell them every time the ship comes
fifthly, put a small airtight door next to the mine for the raw material processing in the early stage, so the villain can run a lot less.
let's talk about the development process of the planet, which is mainly aimed at the first planet, so it's a novice strategy:
1. First build the airtight door and oxygen manufacturing machine, needless to say, don't rush other indoor buildings, Otherwise, solar panels and batteries will be built late, and you will regret it when it gets dark
2. If the oxygen manufacturing machine directly hammers large size, it costs one more for each of the two resources, but you can build the second one less. The second cost is two for each of the two resources
3. Similarly, the water well is also directly large size
4. Solar panels and batteries are made directly by me according to my personal habits, Because the first time I played, I found that when I used electricity ring the day to 40, I would lose power at night. I needed a new battery, and then I got used to it< Secondly, we need to build a small restaurant and a small processing factory, which can only put four machines. However, it is enough in the early and middle stages. First, we need to put one for processing raw ore and one for processing starch, and then we need to put the remaining two positions later. Next to the processing plant, an airtight door is connected and a mine is put outside
6. At this time, it is suggested to put medium-sized plantations and small-sized intelligent plantations in four places, and add two resources to each of the two, which is three times the location. For large plantations, although it is not cost-effective to consume too much resources, there will be more connected locations when the location is large
7. In the above steps, the metal or starch resources are almost used, so you don't need to quickly recycle the landing mole, and then build a bedroom to put two or three beds
8. No meat will cause malnutrition, so you still need to make meat
9. Build a clinic first, and then wait for the resources of the apron. After the construction, close the trading ship first, and only let the boat enter the colonization ship. Depending on the personal situation, whether to process medicine or tools first, the workers and biologists should each ensure that there is no shortage of resources, The siege lions and doctors can be allocated at will, but at least two doctors should be guaranteed first. No one can save people if the doctors are sick or dead
10. Control the population and don't keep rising, otherwise the resources will certainly not keep up. During the period, pay attention to the power and food, and don't wait for the shortage of resources. It's best to keep the electricity at 20% until the next day
11. Then the transaction, robot and security all depend on the specific situation. Here is the construction sequence when the variables have little influence at the initial stage. Later, it also depends on different situations and different sequences
12. Before making plants, we must look at the storage of water. If we are not careful, we should quickly recover part of the water. Oxygen is the most important. Hit the meteorite system must be built, very players in the game are hit by meteorite dormitory tragedy.
9. A giant star (super giant) with 30-40 times the mass of the sun in Canis Major, its future destiny is to become a supernova explosion. Then there are heavy elements in the universe and some new galaxies, such as the solar system and life.
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