Talent of mine digger
Publish: 2021-04-26 20:24:01
1. mining can rise to 290 by smelting ore alone, and there is no need to work hard to dig out
280 + smelting without going out of the main city. Considering the RP problem
it is always right to prepare more points, and the project will consume a lot of ore
red yellow green grey
copper: [1 25 47 70]
tin: [65 70 75]
bronze: [65 90 115]
silver: [75 115 122 130]
iron: [125 130 145 160]
Gold: [155 170 177 185]
Mithril: [175 202 230]
true silver: [230 235 242 250]
black iron: [230 300 305 310]
silver: [250 270 290]
Magic iron: [300 307 315]
source ore [300 350 362 375]
refined gold: [325 332 340]
Hengjin: [350 357 365]
magic steel: [350 357 375]
copper ore group 6 is melted to grade 65
tin ore group 3 is melted to grade 70, no problem
copper ingot and tin ingot before smelting bronze, Group 3 can reach 110 or so (115 turns grey)
silver ore group 2 can reach 125 (smelting 75 can learn, considering the rare materials, it is recommended to start using silver ore around 110)
iron ore group 6-7 can reach 155 or higher (145 turns green, 160 turns grey)
gold ore group 2 can reach 175
mitag ore group 12 or more 175 can learn, yellow, 202 turns green, 230 turns grey. In the actual grading, 229 to 230 were used for two groups of ore, but they still didn't reach the point. They had to go out and dig a piece of real silver ore, which rose to 230
two groups or more, 230 can be learned, 235 turns yellow, 242 turns green, 250 turns gray, and strive to reach 250. In the actual grading process, e to the lack of materials, one group of zero and six real silver mines rushed to 245, and the last five points were to go out to mine and upgrade
silver ore. group 5-6 250 can learn. In the actual grading process, four and a half groups were used to rush to 290. Don't worry when it turns grey
290
first, find an enchanter f glove mining + 5
tribe's words
recommend going to the East plague area
in case of alliance, it is recommended to go to Burning Plain<
after 300, don't rush to Outland. First, go to auction and buy 2 groups of magic iron ore and 1 group of refined gold ore
then go to Hellfire Peninsula School Master to mine and smelt magic iron. If you can reach 310, then you can go to 325. If you smelt refined gold, then you can go to 350. If you go to nagland, then you can go to 375 Lesbrad hills to the west, silver pine forest 76 ~ 125
back to Hillsbrad hills 126 ~ 175, alaxi highland or thorn Valley 176 ~ 230
sadness swamp 231 ~ 300 yes, there are so many herbs everywhere when sadness reaches 300
zanga swamp 301 ~ 350, nagland 351 ~ 375
280 + smelting without going out of the main city. Considering the RP problem
it is always right to prepare more points, and the project will consume a lot of ore
red yellow green grey
copper: [1 25 47 70]
tin: [65 70 75]
bronze: [65 90 115]
silver: [75 115 122 130]
iron: [125 130 145 160]
Gold: [155 170 177 185]
Mithril: [175 202 230]
true silver: [230 235 242 250]
black iron: [230 300 305 310]
silver: [250 270 290]
Magic iron: [300 307 315]
source ore [300 350 362 375]
refined gold: [325 332 340]
Hengjin: [350 357 365]
magic steel: [350 357 375]
copper ore group 6 is melted to grade 65
tin ore group 3 is melted to grade 70, no problem
copper ingot and tin ingot before smelting bronze, Group 3 can reach 110 or so (115 turns grey)
silver ore group 2 can reach 125 (smelting 75 can learn, considering the rare materials, it is recommended to start using silver ore around 110)
iron ore group 6-7 can reach 155 or higher (145 turns green, 160 turns grey)
gold ore group 2 can reach 175
mitag ore group 12 or more 175 can learn, yellow, 202 turns green, 230 turns grey. In the actual grading, 229 to 230 were used for two groups of ore, but they still didn't reach the point. They had to go out and dig a piece of real silver ore, which rose to 230
two groups or more, 230 can be learned, 235 turns yellow, 242 turns green, 250 turns gray, and strive to reach 250. In the actual grading process, e to the lack of materials, one group of zero and six real silver mines rushed to 245, and the last five points were to go out to mine and upgrade
silver ore. group 5-6 250 can learn. In the actual grading process, four and a half groups were used to rush to 290. Don't worry when it turns grey
290
first, find an enchanter f glove mining + 5
tribe's words
recommend going to the East plague area
in case of alliance, it is recommended to go to Burning Plain<
after 300, don't rush to Outland. First, go to auction and buy 2 groups of magic iron ore and 1 group of refined gold ore
then go to Hellfire Peninsula School Master to mine and smelt magic iron. If you can reach 310, then you can go to 325. If you smelt refined gold, then you can go to 350. If you go to nagland, then you can go to 375 Lesbrad hills to the west, silver pine forest 76 ~ 125
back to Hillsbrad hills 126 ~ 175, alaxi highland or thorn Valley 176 ~ 230
sadness swamp 231 ~ 300 yes, there are so many herbs everywhere when sadness reaches 300
zanga swamp 301 ~ 350, nagland 351 ~ 375
2. Now it can't. It depends on your black iron price
talent + 21-8-22, waiting for an opportunity and cold-blooded
preparation in advance, 8 hours continuous mining, about 4-5 groups of flash powder (mainly depending on the operation and RP)
enter the Blackstone abyss, turn left, open the door, walk straight, and enter the main road. There are 8 possible ore spots in this area, and brush 2 pieces of black iron ore each time, except one, All of them can be g in the following ways: (station: all the directions mentioned below are facing boss Belga)
1. Belga will brush the left and right sides of the mine. Note: the mine brushed on the right side of Belga is not shown on the small map, so you must see it, and this one is free of charge. As long as you sneak in front of the mine, you can dig directly and will not be found. The mine on the left side of Belga needs the nearest monster or just waiting for the monster to walk. It's easy to dig
2. From a small map, if you push down, you may brush one on each side. There are two dogs on the left side of the mine. If you rush to kill yourself, you can dig. Pay attention to the fire element of patrol. The mine on the right depends on the level of the penultimate person nearest to the mine. If it's level 53, the mine can't be g. If it's level 52, it's the nearest one. Then it graally approaches the mine from the direction of Belga, and it can be g as soon as it can. It won't be found
3. Continue to push forward. This area is the area where you enter the main road. The mine here can't be g. Give up
4. Still push down, there may be three mineral spots in this area, one on the left and two on the right. The one on the left is simple, with 3 dogs guarding the mine, and those equipped can fight directly. The way to be ill equipped is as follows: first rush over and kill a dog, then run towards the door behind you, and force yourself to hide after a certain distance from the dog. At this time, the dog can't find you. When it's recovered, it's very easy to kill the remaining two dogs. The two ore spots on the right are relatively close to each other, and it's very easy to dig. The boss who is closest to the mine steps on the stone to find the angle that can't be found. The lower mine is more difficult. There are three dogs and five black iron soldiers. What we have to do here is to wait, because the black iron soldiers will leave three dogs every five minutes or so. At this time, we will lead the dogs to the upper mine and the middle of the mine to fight. The method is the same as the above method of fighting three dogs. When all the dogs are eliminated, we will lead the dogs to the middle of the mine, This mine can be g blatantly. The black iron soldiers won't find you
brush 2 mines randomly at the above 8 points
--- dividing line --------
continue to walk through the gate, pass ethandios, and continue to move forward. This is a slope with upward corner. There must be a mine to be brushed here, and all the mines that are brushed out can be g. Other mines are very simple. They are the nearest monster of the mugstick, and then they can be g at the far point of the inner monster, so they won't be found. It's hard to find a mine. If you remember correctly, it should be the mine of the fourth hole. This hole is narrow and has three black iron soldiers. You need to smother the nearest monster, and then jump to the top of the mine to dig. It won't be found. Note: if you remember correctly, the mine of the third cave here is not shown on the small map. Please pay attention< Well, if we're lucky, we should have g three mines now. Back to the gate of the replica, you'll find a big round square like cave. It's possible to brush a mine in this cave. (it's a mess here, I don't have a picture, I can only describe it in words) sneak through the middle of two black iron soldiers, It's easy to dig the mine from the stone on the north side of the second entrance. It only needs the nearest and farthest distance from the mine to dig, and the mine won't be found. Pay attention to the patrol dogs in the following routes. Enter the passage from this entrance. This is a circular passage (the end of the passage is the third entrance from the left). There are five mining sites in it. It is possible to brush 1-2 mines randomly. They are the first wave soldiers from the second entrance, the third wave soldiers, the fourth wave soldiers, the soldiers in the middle of the circle and the first wave soldiers from the third entrance. These five mines can be divided into three situations: A. only humanoid monsters. b. Humanoid monsters and dogs, C. humanoid monsters and fire elements. Let's talk about the excavation method in detail. The mine guarded by the first wave of Monsters: when it's full of people, the nearest person will dig the farthest distance and won't be found. When there is a dog or a person, use disturbance. When the dog pays attention to the place of disturbance, slowly go up to smother the nearest person, and return to the farthest distance to dig, so that the dog will not find it. If it's fire element and humanoid monster, stick the nearest person, and then retreat to the farthest distance to dig, it may be found by the fire element closer to you. Don't panic. Fire element skill is not a forward skill, but when the skill is sent to hit you, no monster will appear to you, and this time is just enough for you to dig a mine, and disappear immediately after digging, Disappear and continue digging after cooling, the same way. The third wave of soldiers, the soldiers in the middle of the circle and the number of the third passage, the first wave of soldiers guarding the mine are the same as the above mines. The situation is slightly different. If you analyze it by yourself, you will have a method. The fourth wave of soldiers guarding the mine can't be g. There's no need to experiment. I've done many experiments, and there's no method... If it goes well, we should dig five mines now. Come out of the third passage and continue to turn left to reach the fourth passage. This passage is also the most difficult and easy to sacrifice. This passage is also known as the oval passage. It will brush 1-2 mines randomly, and if it is two mines, there must be one brush in the fourth passage, The location of the first wave of monsters, and there are three possibilities for this location: A. people and dogs; B. people and fire; C. people and dogs and fire. The discipline of B and C is very small. Most of them are a, that is, people and dogs. If they are monsters of a and B, go to the above to find out how to deal with them. If it is C, it is suggested that this mine should not be excavated, because it can only be excavated once at least. There may be another mine at random in the oval passage. At present, I haven't found a better way to dig this mine in Russia except in the third wave. I hope that under the guidance of God man, the monsters in this passage are BT, people, dogs and fire in a mess. There are boss, two waves of three dogs, one wave of one person and two dogs on patrol. I'm not lucky, and rocall. Suggestions, If the round channel mines can not be skillfully mined, the oval channel mines had better give up, or only the mines guarded by the first wave of soldiers as I said. There is a good way, I will inform you in time.
talent + 21-8-22, waiting for an opportunity and cold-blooded
preparation in advance, 8 hours continuous mining, about 4-5 groups of flash powder (mainly depending on the operation and RP)
enter the Blackstone abyss, turn left, open the door, walk straight, and enter the main road. There are 8 possible ore spots in this area, and brush 2 pieces of black iron ore each time, except one, All of them can be g in the following ways: (station: all the directions mentioned below are facing boss Belga)
1. Belga will brush the left and right sides of the mine. Note: the mine brushed on the right side of Belga is not shown on the small map, so you must see it, and this one is free of charge. As long as you sneak in front of the mine, you can dig directly and will not be found. The mine on the left side of Belga needs the nearest monster or just waiting for the monster to walk. It's easy to dig
2. From a small map, if you push down, you may brush one on each side. There are two dogs on the left side of the mine. If you rush to kill yourself, you can dig. Pay attention to the fire element of patrol. The mine on the right depends on the level of the penultimate person nearest to the mine. If it's level 53, the mine can't be g. If it's level 52, it's the nearest one. Then it graally approaches the mine from the direction of Belga, and it can be g as soon as it can. It won't be found
3. Continue to push forward. This area is the area where you enter the main road. The mine here can't be g. Give up
4. Still push down, there may be three mineral spots in this area, one on the left and two on the right. The one on the left is simple, with 3 dogs guarding the mine, and those equipped can fight directly. The way to be ill equipped is as follows: first rush over and kill a dog, then run towards the door behind you, and force yourself to hide after a certain distance from the dog. At this time, the dog can't find you. When it's recovered, it's very easy to kill the remaining two dogs. The two ore spots on the right are relatively close to each other, and it's very easy to dig. The boss who is closest to the mine steps on the stone to find the angle that can't be found. The lower mine is more difficult. There are three dogs and five black iron soldiers. What we have to do here is to wait, because the black iron soldiers will leave three dogs every five minutes or so. At this time, we will lead the dogs to the upper mine and the middle of the mine to fight. The method is the same as the above method of fighting three dogs. When all the dogs are eliminated, we will lead the dogs to the middle of the mine, This mine can be g blatantly. The black iron soldiers won't find you
brush 2 mines randomly at the above 8 points
--- dividing line --------
continue to walk through the gate, pass ethandios, and continue to move forward. This is a slope with upward corner. There must be a mine to be brushed here, and all the mines that are brushed out can be g. Other mines are very simple. They are the nearest monster of the mugstick, and then they can be g at the far point of the inner monster, so they won't be found. It's hard to find a mine. If you remember correctly, it should be the mine of the fourth hole. This hole is narrow and has three black iron soldiers. You need to smother the nearest monster, and then jump to the top of the mine to dig. It won't be found. Note: if you remember correctly, the mine of the third cave here is not shown on the small map. Please pay attention< Well, if we're lucky, we should have g three mines now. Back to the gate of the replica, you'll find a big round square like cave. It's possible to brush a mine in this cave. (it's a mess here, I don't have a picture, I can only describe it in words) sneak through the middle of two black iron soldiers, It's easy to dig the mine from the stone on the north side of the second entrance. It only needs the nearest and farthest distance from the mine to dig, and the mine won't be found. Pay attention to the patrol dogs in the following routes. Enter the passage from this entrance. This is a circular passage (the end of the passage is the third entrance from the left). There are five mining sites in it. It is possible to brush 1-2 mines randomly. They are the first wave soldiers from the second entrance, the third wave soldiers, the fourth wave soldiers, the soldiers in the middle of the circle and the first wave soldiers from the third entrance. These five mines can be divided into three situations: A. only humanoid monsters. b. Humanoid monsters and dogs, C. humanoid monsters and fire elements. Let's talk about the excavation method in detail. The mine guarded by the first wave of Monsters: when it's full of people, the nearest person will dig the farthest distance and won't be found. When there is a dog or a person, use disturbance. When the dog pays attention to the place of disturbance, slowly go up to smother the nearest person, and return to the farthest distance to dig, so that the dog will not find it. If it's fire element and humanoid monster, stick the nearest person, and then retreat to the farthest distance to dig, it may be found by the fire element closer to you. Don't panic. Fire element skill is not a forward skill, but when the skill is sent to hit you, no monster will appear to you, and this time is just enough for you to dig a mine, and disappear immediately after digging, Disappear and continue digging after cooling, the same way. The third wave of soldiers, the soldiers in the middle of the circle and the number of the third passage, the first wave of soldiers guarding the mine are the same as the above mines. The situation is slightly different. If you analyze it by yourself, you will have a method. The fourth wave of soldiers guarding the mine can't be g. There's no need to experiment. I've done many experiments, and there's no method... If it goes well, we should dig five mines now. Come out of the third passage and continue to turn left to reach the fourth passage. This passage is also the most difficult and easy to sacrifice. This passage is also known as the oval passage. It will brush 1-2 mines randomly, and if it is two mines, there must be one brush in the fourth passage, The location of the first wave of monsters, and there are three possibilities for this location: A. people and dogs; B. people and fire; C. people and dogs and fire. The discipline of B and C is very small. Most of them are a, that is, people and dogs. If they are monsters of a and B, go to the above to find out how to deal with them. If it is C, it is suggested that this mine should not be excavated, because it can only be excavated once at least. There may be another mine at random in the oval passage. At present, I haven't found a better way to dig this mine in Russia except in the third wave. I hope that under the guidance of God man, the monsters in this passage are BT, people, dogs and fire in a mess. There are boss, two waves of three dogs, one wave of one person and two dogs on patrol. I'm not lucky, and rocall. Suggestions, If the round channel mines can not be skillfully mined, the oval channel mines had better give up, or only the mines guarded by the first wave of soldiers as I said. There is a good way, I will inform you in time.
3. In terms of output, troll bandits are really good with talent. It's better to fight with talent. It's better to assassinate PVE when the initial equipment is not very good. When the equipment is good, you can consider switching to combat. Keen PVE is also very powerful and has high survivability. Single boss's output violence is to turn the target almost. AOE is poor and needs to find the back. There are many buffs to be monitored in Nga bandits area. There is a plug-in of tell me when to help keen bandits monitor buffs
PVP is sharp, basically no objection. Your major also needs to consider your own situation. If the economic conditions are good and you don't expect the major to make money, I feel that mining can be deleted. Engineering is a good major, there are many interesting things, and rocket shoe acceleration glove Cape FM is good
another major can consider gem enchantment leather making, which has special reference for itself I can't buy anything
PVP is sharp, basically no objection. Your major also needs to consider your own situation. If the economic conditions are good and you don't expect the major to make money, I feel that mining can be deleted. Engineering is a good major, there are many interesting things, and rocket shoe acceleration glove Cape FM is good
another major can consider gem enchantment leather making, which has special reference for itself I can't buy anything
4. I used to play the professional skills of thieves are medicine and mining.. It seems that you can't make money if you are dissatisfied with your professional skills. And it's troublesome if the skills don't match the map level... It's slow and boring to wait until 50.. Enchantment is very good if you make money (but I play enchantment practiced by mages)
I've played with combatant thieves and shrewd thieves before.. When the fighting thief reaches level 50, the speed of killing monsters increases immediately.. It's basically a stealth + shadow step + ambush (5 stars) + a 5-star stab
later, it was said that the killing feast had a good effect.. But I've changed my game to mage.. Play to the back or paladin abnormal ah.. Soldiers are also very good
if equipped, follow the .. When it's 70, brush some copies of heroes with badges.. Take full professional dress after you can go with the group to KLZ, in fact, if there is gold directly to zuoman better..
I've played with combatant thieves and shrewd thieves before.. When the fighting thief reaches level 50, the speed of killing monsters increases immediately.. It's basically a stealth + shadow step + ambush (5 stars) + a 5-star stab
later, it was said that the killing feast had a good effect.. But I've changed my game to mage.. Play to the back or paladin abnormal ah.. Soldiers are also very good
if equipped, follow the .. When it's 70, brush some copies of heroes with badges.. Take full professional dress after you can go with the group to KLZ, in fact, if there is gold directly to zuoman better..
5. Is it Olympic or astrology
the broken broken broken sun necklace has special effects
good use of PVE. If you choose astrology, the necklace will be wasted
I regretted choosing astrology when the setting sun just opened.. Because the broken sun necklace of astrology is basically equal to No..
the broken broken broken sun necklace has special effects
good use of PVE. If you choose astrology, the necklace will be wasted
I regretted choosing astrology when the setting sun just opened.. Because the broken sun necklace of astrology is basically equal to No..
6. I'll give you several additions: all right, you choose one:
1, 21 8 22 are standard dagger PK thieves
strengthen evisceration - 3 / 3 points
increase the damage caused by your evisceration skill by 15%
Malicious - 5 / 5 points
increases your critical strike chance by 5%<
ruthlessness - 3 / 3 points
gives your finishing technique a 60% chance to increase one combo point for the target
murder - 2 / 2 points
increases all damage you do to humanoid, giant, beast and dragon targets by 2%
(special attention: these two points can be added to others, the real two points you can add at will)
ruthless strike - 1 / 1 point
your finishing skill has a 20% chance to recover 25 energy points per combo point<
deadly sneak attack - 5 / 5 points
increases the additional damage caused by the critical strike of your evil attack, garrote, backstab, ghost attack or bleeding skill by 30%
strengthen quick acting poison - 1 / 5 points
increases the chance that your quick acting poison will work on enemies by 2%<
cold blooded - 1 / 1 point
after activation, your chance of next vicious attack, backstab, ambush or evisceration to cause a fatal strike increases by 100%<
combat talent (8 points)
strengthen evil attack - 2 / 2 points
rece the energy consumed by your evil attack skill by 5 points
improved gouge - 3 / 3 points
increases the ration of your gouge skill by 1.5 seconds<
improved backstab - 3 / 3 points
increases the chance of critical strike by 30%
keen talent (22 points)
Master of fraud - 5 / 5 points
when you are in stealth state, rece the chance that the enemy will detect you. More effective than master fraudster (Level 4)
wait for the opportunity - 5 / 5 points
increases the damage you do when using backstab, garrote or ambush skills to attack enemies from behind by 20%<
improved ambush - 3 / 3 points
increases the chance of your ambush skill causing a critical strike by 40%<
preemptive - 5 / 5 points
gives you a 75% chance to gain an additional combo point after using ambush, garrote or sneak attack skills
strengthen the stuffy stick - 3 / 3 points
gives you a 90% chance to return to stealth mode after using the stuffy stick skill<
wait for the opportunity - after 1 / 1 point
activation, this skill will immediately end the cooldown of your other rogue skills<
this is the second:
strengthen evisceration - 3 / 3 points
increase the damage caused by your evisceration skill by 15%
Malicious - 5 / 5 points
increases your critical strike chance by 5%<
ruthlessness - 3 / 3 points
gives your finishing technique a 60% chance to increase one combo point for the target
strengthen cutting - 3 / 3 points
increase the effect ration of your cutting skill by 45%
heartless strike - 1 / 1 point
your finishing skill has a 20% chance to recover 25 energy points per combo point<
deadly sneak attack - 5 / 5 points
increases the additional damage caused by the critical strike of your evil attack, garrote, backstab, ghost attack and bleeding skills by 30%<
improved poison - 1 / 5 points
increases the chance that your poison works on enemies by 2%<
cold blooded - 1 / 1 point
after activation, your chance of next vicious attack, backstab, ambush or evisceration to cause a fatal strike increases by 100%
improved kidney strike - 3 / 3 points
when your kidney strike takes effect on the enemy, the damage taken by the target increases by 9%
seal destiny - 5 / 5 points
if one of your skills that can increase combo points causes a critical strike, it has a 100% chance to increase an additional combo point
Energy - 1 / 1 point
increases your maximum energy by 10 points
combat talent (8 points)
improved chisel - 3 / 3 points
increases the ration of your chisel skill by 1.5 seconds
enhance evil attack - 2 / 2 points
rece the energy cost of your evil attack skill by 5 points<
improved backstab - 3 / 3 points
increases the chance of critical strike by 30%
sharpness talent (12 points)
wait for an opportunity - 5 / 5 points
increases the damage you do when using backstab, garrote or ambush skills from behind to attack enemies by 20%<
fraud master - 5 / 5 points
when you are in stealth state, rece the chance that the enemy will detect you. It's more effective than the fraud master (Level 4)<
preemptive - 2 / 3 points
gives you a 50% chance to gain 1 additional combo point after using ambush, garrote or sneak attack skills
This talent, if not better, will not be worse than 21 8 22. Each has its own emphasis. With this talent, your energy points will increase as fast as you can. Killing monsters and killing people are especially enjoyable
in addition, I'll tell you a secret: the choice of talent is entirely up to your personality. If you like to be furtive or play with mystery in your life, you will choose 21 8 22
there are other talents, such as fighting dagger thief. You can also try them if you want to increase the fighting talent. I personally think that the fighting dagger is not as powerful as the fighting thief, hehe.
1, 21 8 22 are standard dagger PK thieves
strengthen evisceration - 3 / 3 points
increase the damage caused by your evisceration skill by 15%
Malicious - 5 / 5 points
increases your critical strike chance by 5%<
ruthlessness - 3 / 3 points
gives your finishing technique a 60% chance to increase one combo point for the target
murder - 2 / 2 points
increases all damage you do to humanoid, giant, beast and dragon targets by 2%
(special attention: these two points can be added to others, the real two points you can add at will)
ruthless strike - 1 / 1 point
your finishing skill has a 20% chance to recover 25 energy points per combo point<
deadly sneak attack - 5 / 5 points
increases the additional damage caused by the critical strike of your evil attack, garrote, backstab, ghost attack or bleeding skill by 30%
strengthen quick acting poison - 1 / 5 points
increases the chance that your quick acting poison will work on enemies by 2%<
cold blooded - 1 / 1 point
after activation, your chance of next vicious attack, backstab, ambush or evisceration to cause a fatal strike increases by 100%<
combat talent (8 points)
strengthen evil attack - 2 / 2 points
rece the energy consumed by your evil attack skill by 5 points
improved gouge - 3 / 3 points
increases the ration of your gouge skill by 1.5 seconds<
improved backstab - 3 / 3 points
increases the chance of critical strike by 30%
keen talent (22 points)
Master of fraud - 5 / 5 points
when you are in stealth state, rece the chance that the enemy will detect you. More effective than master fraudster (Level 4)
wait for the opportunity - 5 / 5 points
increases the damage you do when using backstab, garrote or ambush skills to attack enemies from behind by 20%<
improved ambush - 3 / 3 points
increases the chance of your ambush skill causing a critical strike by 40%<
preemptive - 5 / 5 points
gives you a 75% chance to gain an additional combo point after using ambush, garrote or sneak attack skills
strengthen the stuffy stick - 3 / 3 points
gives you a 90% chance to return to stealth mode after using the stuffy stick skill<
wait for the opportunity - after 1 / 1 point
activation, this skill will immediately end the cooldown of your other rogue skills<
this is the second:
strengthen evisceration - 3 / 3 points
increase the damage caused by your evisceration skill by 15%
Malicious - 5 / 5 points
increases your critical strike chance by 5%<
ruthlessness - 3 / 3 points
gives your finishing technique a 60% chance to increase one combo point for the target
strengthen cutting - 3 / 3 points
increase the effect ration of your cutting skill by 45%
heartless strike - 1 / 1 point
your finishing skill has a 20% chance to recover 25 energy points per combo point<
deadly sneak attack - 5 / 5 points
increases the additional damage caused by the critical strike of your evil attack, garrote, backstab, ghost attack and bleeding skills by 30%<
improved poison - 1 / 5 points
increases the chance that your poison works on enemies by 2%<
cold blooded - 1 / 1 point
after activation, your chance of next vicious attack, backstab, ambush or evisceration to cause a fatal strike increases by 100%
improved kidney strike - 3 / 3 points
when your kidney strike takes effect on the enemy, the damage taken by the target increases by 9%
seal destiny - 5 / 5 points
if one of your skills that can increase combo points causes a critical strike, it has a 100% chance to increase an additional combo point
Energy - 1 / 1 point
increases your maximum energy by 10 points
combat talent (8 points)
improved chisel - 3 / 3 points
increases the ration of your chisel skill by 1.5 seconds
enhance evil attack - 2 / 2 points
rece the energy cost of your evil attack skill by 5 points<
improved backstab - 3 / 3 points
increases the chance of critical strike by 30%
sharpness talent (12 points)
wait for an opportunity - 5 / 5 points
increases the damage you do when using backstab, garrote or ambush skills from behind to attack enemies by 20%<
fraud master - 5 / 5 points
when you are in stealth state, rece the chance that the enemy will detect you. It's more effective than the fraud master (Level 4)<
preemptive - 2 / 3 points
gives you a 50% chance to gain 1 additional combo point after using ambush, garrote or sneak attack skills
This talent, if not better, will not be worse than 21 8 22. Each has its own emphasis. With this talent, your energy points will increase as fast as you can. Killing monsters and killing people are especially enjoyable
in addition, I'll tell you a secret: the choice of talent is entirely up to your personality. If you like to be furtive or play with mystery in your life, you will choose 21 8 22
there are other talents, such as fighting dagger thief. You can also try them if you want to increase the fighting talent. I personally think that the fighting dagger is not as powerful as the fighting thief, hehe.
7. I think PVP is a must for any career engineering. As for other things you like,
2 / if you have a large size, you should know that the task upgrade is faster than fighting monsters. The task also comes with fighting monsters. It's OK to upgrade the equipment task. There's no need to engage in equipment deliberately before 70. Anyway, weapons are best with one hand Sword or other... Look at ap... The main hand should have a high attack limit... The second hand should be fast... The combat talent of training level is recognized... It can also be changed into sharpness after 60... There is no fixed talent. If you see which talent is useful, you can add it. If the talent is determined to be dead, why does Blizzard launch its own talent? I'll just give you a few options...
3 / small battlefield. 49 or 39... It's FM split line... But that battlefield is disgusting... It's all cat uranium and so on... I've heard for a few seconds...
OK, the answer is over...
I hope it's useful for you
2 / if you have a large size, you should know that the task upgrade is faster than fighting monsters. The task also comes with fighting monsters. It's OK to upgrade the equipment task. There's no need to engage in equipment deliberately before 70. Anyway, weapons are best with one hand Sword or other... Look at ap... The main hand should have a high attack limit... The second hand should be fast... The combat talent of training level is recognized... It can also be changed into sharpness after 60... There is no fixed talent. If you see which talent is useful, you can add it. If the talent is determined to be dead, why does Blizzard launch its own talent? I'll just give you a few options...
3 / small battlefield. 49 or 39... It's FM split line... But that battlefield is disgusting... It's all cat uranium and so on... I've heard for a few seconds...
OK, the answer is over...
I hope it's useful for you
8. The first is talent: talent comes out at level 10. As you all know, what do you add at the beginning? The answer is to strengthen evil. It's impossible for a thief not to fight evil. The skill that a thief uses most is evil first and back stab second. At this time, you only spend 40 points of energy on each evil. In the state of 100 points of energy, you can play evil three times in three seconds. This is the explosive power of thieves. As long as the damage limit of your main hand weapon is high enough, you can basically decide the battle result in these three seconds. If there is a miss, it's normal. Small equipment trash, the hit rate is generally about 50%, so you have to increase the hit rate next, but the hit rate is 5 points, and you have to practice level 3 and 3 dodge points, Then add 5 hits, and you're at level 19. It's also the time for most newcomers to change places to practice. Take the Elves as an example, the monsters in the black coast can't meet your training needs at this time. You should know that it's normal for the fighting thieves to fight monsters one level higher than themselves. If they can't do it, it means that you can't keep up with your equipment and have to change them, otherwise it will affect your training speed. Generally speaking, you take a boat to the wetland, and then run to the bottom right corner. There is a cave with a bunch of 18 little monsters, called black iron or something. Or you go into the tunnel to fight dragon throats. Level 18-20 will soon reach level 21, 19-21. I urge you to be cruel. In the past, this talent needed 5 points, which is basically useless, Now as long as two points plus the next monster, the first cut is 40% fatal. It's really economic
level 21 starts to receive tasks in the wetland and practice level. Wetland graate is generally 29 or 30 level, there are several JY tasks are 29 ~ 32 level, then 21 ~ 29 level talent plus what? First of all, malice. This talent is lethal with 5 points. After 5 points, you should have level 26. There is a blue one handed sword named butcher, which seems to be level 26. Ha ha, it's worth spending some equipment on it. The maximum limit is 72 (not to mention going to Chishan for level training, not to mention going to the western wilderness. There are many people in the new area. I went to Chishan once when I was 22, It took half an hour to fight a wild boar. It's a good choice for level 26 to go there with a good weapon and clear the task. Of course, if a friend takes death, it's good to brush one or two of the best one handed swords proced by death. The last boss drops it, which seems to be called death hook. You can take it at level 57 or 19. There's also a suit and cape that are all blue, and the attributes are very suitable for thieves. Of course, if new friends are not familiar with the road and tasks, it's troublesome. After level 22, you can also go to Nanhai town. There are few people, but there will be bl everywhere. Ha ha, sometimes a dozen is a day's fight. It's troublesome. I don't advocate it. Well, at this time, you should be able to receive two professional tasks. One is the western wilderness, and the other is to ask you to go to the manor. The one in the west is easy to do. There are detailed level 20 task strategies on the Internet, and the one in level 24 is hard to find. So after graating from level 29 or 30 wetland, you should go to Nanhai and look for the manor while doing the task. It's in the mountains, It's easy to find the way by running around the mountain. 27 ~ 32 level plus talent should be block + counterattack. It's necessary to practice level and take the battle route. Another point is that you usually need to find a one handed weapon with a high upper limit. It doesn't matter if you spend more money. I bought a butcher for 8g, but it's worth it. Counterattack is 150% of weapon damage, so the upper limit of weapon is very important for thieves
33 ~ 37 plus al Weapon Specialization, your two handed weapon attack power will be maximized. 38 ~ 40 plus enhanced TG (evisceration) 3 points, why only now? It's very simple. The early stage monsters are very simple. There are basically no TG monsters, and there are few JY monsters. JY missions are all done by everyone. TG damage below 3 stars is better than fighting evil with a good weapon. If you save up to 5 stars, the monsters will die. But after level 40, there are more copies and JY monsters. In addition, the lethal sneak attack talent in the assassination talent is a 10 point talent. You always have to add it to 10 points, Hehe, so there's no need to say, 41 ~ 45, add is the deadly sneak attack, after adding this, as a fighting thief, there is only one point that must be added in the assassination, level 46: it's called ruthless strike, let your finishing skill / 20% chance / 25 energy recovery, note, the first is finishing skill, eviscerate / cleave / armor breaking are, the other is 20% per star, then 5 stars is 100%, Restore 25 energy, basically add 20 energy of natural recovery every 2 seconds, you should be able to play evil again immediately. Why no star? I think it's too expensive to exchange 3 points of talent for 60% chance to add one star. In this period, I would rather add other convenient training
level 46, thorn valley should be very familiar to you. In fact, you should go there at level 38 / 39 normally. There are many tasks and it's easy to do. BL is not very much. At this time, you should make a good change there, mine / grass, and peel. Anyway, you have to save a lot of money, enough to buy a point card in your new district, not to buy a horse. That thing is nothing to us thieves. I mean saving enough money to buy Crowe's blade at level 51. It's not only a famous brand, but also a top quality, Generally, it's only one point card. There may be two in the new area. For example, when I practiced zone 4, I played one at level 55 and sold 450g. At that time, there was only one point card of 180 ~ 200g. Gaga, the slogan of playing thief is to use the best one to get off the subject.... Hei hei, let's talk about the talent after level 47. In fact, the combat talent can be used for blade storm long ago. When the double Weapon Specialization is increased to 4, it can be used. It's just a personal hobby. I don't like to use it. After all, the level 60 equipment can basically reach more than 80% after dodging, but the level 40 talent is estimated to be 60%. It's really dangerous to cut monsters with blade, At level 47, first add blade storm to satisfy all kinds of friends, less scolding, and then Sword Specialization. Please pay attention to that. When the double weapons are full of 5 points and the blade is out, only 3 points can be added. The sword essence is a passing skill at this time
at level 50, if you kill 16 points and fight 25 points, you can proce 25 talents, that is aggression and Weapon Master. My suggestion is: from level 51, add two days of aggression first, add a little Weapon Master, and then add two points of sword master, your fight will be 30 points, you can proce impulse, you must not add two points of Weapon Master, I feel two points of Weapon Master, The first point is to add 3 weapon skills, and the second point is 2. It's not cost-effective. Of course, if my friends don't add these two points, they should add sprint. I also agree with them. When they are equipped with + 10 hits, these two talents are a little weak in taking some weapon master ~ ~ ~ ~ ~ ~ ~ (how come they're running again). Well, at level 56, they're impulsive, Gaga and Western plague, By the way, I won't go to the crater. When the plague of the East and the West rushes to the worship of the silver dawn, your mission is finished, and your level is 60. The missions of TL (psychic College) and st (stansom) are finished, and there should be some t0 equipment. At this time, you can add the last four points as you like, Anyway, after 60, it depends on the equipment and mood. Generally speaking, many people add two points of cutting, two points of murder, or top up the Weapon Master, add sprint, and also add a little more cutting.
my suggestion is to plug and take a mission to fight AQL (ruins) old 1 and ZG (zulgrab) old 3, and exchange their heads for a one handed sword with an upper limit of 156 or a dagger with an upper limit of 100, This is the guarantee of your weapons in the early stage. Before MC, only ZG Haka had a 123 dagger and AQL old 1 had a 119 dagger with a very low burst rate. Moreover, you may not be able to get it. After all, it's very difficult for thieves to take up their posts. People on the earth know that
the ticket task of black dragon mm must be done, which is your guarantee for bloodletting and blood teeth<
after you get a good dagger, you can refer to the talent written by JY on major websites and study it slowly
my choice is 31 / 8 / 12. The assassin has been strengthened after 1.12. Although the range is not large, it's still good to fill up the cold as long as two points. My ability to play money in fireplace and T2 has been greatly improved, starting with 1000 + damage. The whole talent is a passing talent, and many other talents have three passing talents. Haha ~ ~ ~ this is the advantage. We are strong at playing money / . Maybe PK is weak, but I can only bear it in the field. I can be the opponent's camp.
level 21 starts to receive tasks in the wetland and practice level. Wetland graate is generally 29 or 30 level, there are several JY tasks are 29 ~ 32 level, then 21 ~ 29 level talent plus what? First of all, malice. This talent is lethal with 5 points. After 5 points, you should have level 26. There is a blue one handed sword named butcher, which seems to be level 26. Ha ha, it's worth spending some equipment on it. The maximum limit is 72 (not to mention going to Chishan for level training, not to mention going to the western wilderness. There are many people in the new area. I went to Chishan once when I was 22, It took half an hour to fight a wild boar. It's a good choice for level 26 to go there with a good weapon and clear the task. Of course, if a friend takes death, it's good to brush one or two of the best one handed swords proced by death. The last boss drops it, which seems to be called death hook. You can take it at level 57 or 19. There's also a suit and cape that are all blue, and the attributes are very suitable for thieves. Of course, if new friends are not familiar with the road and tasks, it's troublesome. After level 22, you can also go to Nanhai town. There are few people, but there will be bl everywhere. Ha ha, sometimes a dozen is a day's fight. It's troublesome. I don't advocate it. Well, at this time, you should be able to receive two professional tasks. One is the western wilderness, and the other is to ask you to go to the manor. The one in the west is easy to do. There are detailed level 20 task strategies on the Internet, and the one in level 24 is hard to find. So after graating from level 29 or 30 wetland, you should go to Nanhai and look for the manor while doing the task. It's in the mountains, It's easy to find the way by running around the mountain. 27 ~ 32 level plus talent should be block + counterattack. It's necessary to practice level and take the battle route. Another point is that you usually need to find a one handed weapon with a high upper limit. It doesn't matter if you spend more money. I bought a butcher for 8g, but it's worth it. Counterattack is 150% of weapon damage, so the upper limit of weapon is very important for thieves
33 ~ 37 plus al Weapon Specialization, your two handed weapon attack power will be maximized. 38 ~ 40 plus enhanced TG (evisceration) 3 points, why only now? It's very simple. The early stage monsters are very simple. There are basically no TG monsters, and there are few JY monsters. JY missions are all done by everyone. TG damage below 3 stars is better than fighting evil with a good weapon. If you save up to 5 stars, the monsters will die. But after level 40, there are more copies and JY monsters. In addition, the lethal sneak attack talent in the assassination talent is a 10 point talent. You always have to add it to 10 points, Hehe, so there's no need to say, 41 ~ 45, add is the deadly sneak attack, after adding this, as a fighting thief, there is only one point that must be added in the assassination, level 46: it's called ruthless strike, let your finishing skill / 20% chance / 25 energy recovery, note, the first is finishing skill, eviscerate / cleave / armor breaking are, the other is 20% per star, then 5 stars is 100%, Restore 25 energy, basically add 20 energy of natural recovery every 2 seconds, you should be able to play evil again immediately. Why no star? I think it's too expensive to exchange 3 points of talent for 60% chance to add one star. In this period, I would rather add other convenient training
level 46, thorn valley should be very familiar to you. In fact, you should go there at level 38 / 39 normally. There are many tasks and it's easy to do. BL is not very much. At this time, you should make a good change there, mine / grass, and peel. Anyway, you have to save a lot of money, enough to buy a point card in your new district, not to buy a horse. That thing is nothing to us thieves. I mean saving enough money to buy Crowe's blade at level 51. It's not only a famous brand, but also a top quality, Generally, it's only one point card. There may be two in the new area. For example, when I practiced zone 4, I played one at level 55 and sold 450g. At that time, there was only one point card of 180 ~ 200g. Gaga, the slogan of playing thief is to use the best one to get off the subject.... Hei hei, let's talk about the talent after level 47. In fact, the combat talent can be used for blade storm long ago. When the double Weapon Specialization is increased to 4, it can be used. It's just a personal hobby. I don't like to use it. After all, the level 60 equipment can basically reach more than 80% after dodging, but the level 40 talent is estimated to be 60%. It's really dangerous to cut monsters with blade, At level 47, first add blade storm to satisfy all kinds of friends, less scolding, and then Sword Specialization. Please pay attention to that. When the double weapons are full of 5 points and the blade is out, only 3 points can be added. The sword essence is a passing skill at this time
at level 50, if you kill 16 points and fight 25 points, you can proce 25 talents, that is aggression and Weapon Master. My suggestion is: from level 51, add two days of aggression first, add a little Weapon Master, and then add two points of sword master, your fight will be 30 points, you can proce impulse, you must not add two points of Weapon Master, I feel two points of Weapon Master, The first point is to add 3 weapon skills, and the second point is 2. It's not cost-effective. Of course, if my friends don't add these two points, they should add sprint. I also agree with them. When they are equipped with + 10 hits, these two talents are a little weak in taking some weapon master ~ ~ ~ ~ ~ ~ ~ (how come they're running again). Well, at level 56, they're impulsive, Gaga and Western plague, By the way, I won't go to the crater. When the plague of the East and the West rushes to the worship of the silver dawn, your mission is finished, and your level is 60. The missions of TL (psychic College) and st (stansom) are finished, and there should be some t0 equipment. At this time, you can add the last four points as you like, Anyway, after 60, it depends on the equipment and mood. Generally speaking, many people add two points of cutting, two points of murder, or top up the Weapon Master, add sprint, and also add a little more cutting.
my suggestion is to plug and take a mission to fight AQL (ruins) old 1 and ZG (zulgrab) old 3, and exchange their heads for a one handed sword with an upper limit of 156 or a dagger with an upper limit of 100, This is the guarantee of your weapons in the early stage. Before MC, only ZG Haka had a 123 dagger and AQL old 1 had a 119 dagger with a very low burst rate. Moreover, you may not be able to get it. After all, it's very difficult for thieves to take up their posts. People on the earth know that
the ticket task of black dragon mm must be done, which is your guarantee for bloodletting and blood teeth<
after you get a good dagger, you can refer to the talent written by JY on major websites and study it slowly
my choice is 31 / 8 / 12. The assassin has been strengthened after 1.12. Although the range is not large, it's still good to fill up the cold as long as two points. My ability to play money in fireplace and T2 has been greatly improved, starting with 1000 + damage. The whole talent is a passing talent, and many other talents have three passing talents. Haha ~ ~ ~ this is the advantage. We are strong at playing money / . Maybe PK is weak, but I can only bear it in the field. I can be the opponent's camp.
9. What distinguishes a dagger thief from a fighter thief is not what weapon he has in his hand, but his talent
there are too many arguments about these two kinds of thieves in the thief edition. I used to be a dagger diehard, and my fighting talent didn't increase more than 8 points. This situation lasted until I practiced my second new suit pioneer. In fact, up to now, I haven't developed the two talents of aggression and impulse, which are not qualified fighting thieves, But I don't think these two talents are the most outstanding talents of the combat department.
here, we will introce the combination of dagger and combat talent to achieve the purpose of efficient exorcism, So the Dagger's explosive power is only ambush, which is also the most explosive skill of the dagger. High damage, high critical strike, a very ideal explosive skill.
here we have to mention the cold attack talent of the first level of the assassin system. Many thieves also know that it can increase the evil and back stab within 20 seconds after killing a monster, Ambush and other 40% critical hit. Then cold attack + enhanced ambush + basic critical hit = 40 + 45 + 10 = 95%! To achieve this, you only need 2 points of cold attack, 5 points of fraud master (or camouflage), 5 points of waiting for the opportunity, 3 points of enhanced ambush, a total of 15 talents! At level 24 at the earliest, you already have the most explosive and almost critical starting skill of a rogue. In fact, you need to pay more attention to the fact that the explosive power does not depend on CD. In other words, it is also an ambush with 800 damage. If you use it every 30 seconds, the comprehensive DPS will be 26.7. If you can use it every 20 seconds, the comprehensive DPS will be 40, The only limit you use frequency is the average time to kill monsters! So ambush is such a potential skill in the farm. The more you explore it, the greater its effect will be. To tell you the truth, I used to hate the farm very much, but since my first thief accidentally used this talent, I have become a farm maniac. All day long, I have been thinking about how to improve the speed of killing monsters, because the faster I kill, the greater the gain of ambush<
then there is the continuous output of combat thieves:
What does continuous output depend on? Obviously, it's not the impulse of 15 seconds. The fighting thief knows that compared with the dagger thief, he is most proud of his white damage. The so-called flat chop can also cut brilliance. And here are three key talents: precision, double martial arts specialization and Sword Specialization. The talent of Sword Specialization is too deep. We don't think about it here, but the remaining two talents, In addition, it only takes 20 points to strengthen evil and counterattack, plus 15 points of dagger, that is, 35 points of talent. Then if we follow this idea, level 44 can create a thief who kills monsters like this:
ambush and explode (95% chance). If it's cloth clothes, about half of the blood is left, and then Hong changes his sword or hammers out to start evil, When encountering a parry, you can fight back and unload the opponent's weapons. Usually, the cloth monster only needs 3 to 4 stars to eviscerate. If you are a little lucky, you can start to parry. Ambush + critical attack + evil + return attack + eviscerate for 5 seconds to solve the battle. There is nothing more happy than watching a cloth monster who has half blood left in the starting hand, can't release magic when kicked, and is also beaten by the cloth monster who has removed the stick, You can't kill a monster without 100 blood. You can recover when you run to the next one; Cold attack + enhanced ambush + counterattack + precision + double skill;, Plus a thief's only & quot; AoE" Skill sword dance, then the shaping talent of level 45 looks like this:
assigned points: 36 need level: 45
[assassin] 2 points
there are too many arguments about these two kinds of thieves in the thief edition. I used to be a dagger diehard, and my fighting talent didn't increase more than 8 points. This situation lasted until I practiced my second new suit pioneer. In fact, up to now, I haven't developed the two talents of aggression and impulse, which are not qualified fighting thieves, But I don't think these two talents are the most outstanding talents of the combat department.
here, we will introce the combination of dagger and combat talent to achieve the purpose of efficient exorcism, So the Dagger's explosive power is only ambush, which is also the most explosive skill of the dagger. High damage, high critical strike, a very ideal explosive skill.
here we have to mention the cold attack talent of the first level of the assassin system. Many thieves also know that it can increase the evil and back stab within 20 seconds after killing a monster, Ambush and other 40% critical hit. Then cold attack + enhanced ambush + basic critical hit = 40 + 45 + 10 = 95%! To achieve this, you only need 2 points of cold attack, 5 points of fraud master (or camouflage), 5 points of waiting for the opportunity, 3 points of enhanced ambush, a total of 15 talents! At level 24 at the earliest, you already have the most explosive and almost critical starting skill of a rogue. In fact, you need to pay more attention to the fact that the explosive power does not depend on CD. In other words, it is also an ambush with 800 damage. If you use it every 30 seconds, the comprehensive DPS will be 26.7. If you can use it every 20 seconds, the comprehensive DPS will be 40, The only limit you use frequency is the average time to kill monsters! So ambush is such a potential skill in the farm. The more you explore it, the greater its effect will be. To tell you the truth, I used to hate the farm very much, but since my first thief accidentally used this talent, I have become a farm maniac. All day long, I have been thinking about how to improve the speed of killing monsters, because the faster I kill, the greater the gain of ambush<
then there is the continuous output of combat thieves:
What does continuous output depend on? Obviously, it's not the impulse of 15 seconds. The fighting thief knows that compared with the dagger thief, he is most proud of his white damage. The so-called flat chop can also cut brilliance. And here are three key talents: precision, double martial arts specialization and Sword Specialization. The talent of Sword Specialization is too deep. We don't think about it here, but the remaining two talents, In addition, it only takes 20 points to strengthen evil and counterattack, plus 15 points of dagger, that is, 35 points of talent. Then if we follow this idea, level 44 can create a thief who kills monsters like this:
ambush and explode (95% chance). If it's cloth clothes, about half of the blood is left, and then Hong changes his sword or hammers out to start evil, When encountering a parry, you can fight back and unload the opponent's weapons. Usually, the cloth monster only needs 3 to 4 stars to eviscerate. If you are a little lucky, you can start to parry. Ambush + critical attack + evil + return attack + eviscerate for 5 seconds to solve the battle. There is nothing more happy than watching a cloth monster who has half blood left in the starting hand, can't release magic when kicked, and is also beaten by the cloth monster who has removed the stick, You can't kill a monster without 100 blood. You can recover when you run to the next one; Cold attack + enhanced ambush + counterattack + precision + double skill;, Plus a thief's only & quot; AoE" Skill sword dance, then the shaping talent of level 45 looks like this:
assigned points: 36 need level: 45
[assassin] 2 points
10. What distinguishes a dagger thief from a fighter thief is not what weapon he has in his hand, but his talent There are too many arguments about these two kinds of thieves in the thief edition. I used to be a dagger diehard, and my fighting talent didn't increase by more than 8 points. This situation lasted until I practiced my second new suit pioneer. In fact, up to now, I haven't had the two talents of aggression and impulse, which are not qualified fighting thieves. But I don't think the brilliant talents of the fighting department are in these two, It's about combining dagger and combat talent to achieve the goal of high-efficiency exorcism. As for how to combine them, we need to analyze the parts of the two talents that are suitable for farm. Let's take a look at the explosive power of dagger: as mentioned earlier, I don't approve of using backstab to fight monsters, so the explosive power of dagger is only ambush, which is the most explosive skill of dagger, High damage, high critical strike, very ideal explosive skill. Here we have to mention the cold attack talent of the first level of Assassin department. Many thieves also know that 20 seconds after killing a monster, it can increase 40% critical strike of evil, backstab, ambush and so on. Then cold attack + enhanced ambush + basic critical strike = 40 + 45 + 10 = 95%! To achieve this, you only need 2 points of cold attack, 5 points of fraud master (or camouflage), 5 points of waiting for the opportunity, 3 points of enhanced ambush, a total of 15 talents! At level 24 at the earliest, you already have the most explosive and almost critical starting skill of a rogue. In fact, you need to pay more attention to the fact that the explosive power does not depend on CD. In other words, it is also an ambush with 800 damage. If you use it every 30 seconds, the comprehensive DPS will be 26.7. If you can use it every 20 seconds, the comprehensive DPS will be 40, The only limit you use frequency is the average time to kill monsters! So ambush is such a potential skill in the farm. The more you explore it, the greater its effect will be. To tell you the truth, I used to hate the farm very much, but since my first thief accidentally used this talent, I have become a farm maniac. All day long, I have been thinking about how to improve the speed of killing monsters, because the faster I kill, the greater the gain of ambush! And then there's the continuous output part of the combatant: what does continuous output depend on? Obviously, it's not the impulse of 15 seconds. The fighting thief knows that compared with the dagger thief, he is most proud of his white damage. The so-called flat chop can also cut brilliance. And here are three key talents: precision, double martial arts specialization and Sword Specialization. The talent of Sword Specialization is too deep. We don't think about it here, but the remaining two talents, In addition, it only takes 20 points to strengthen evil and counterattack, plus 15 points of dagger, that is, 35 points of talent. Then if we follow this idea, level 44 can create a thief who kills monsters like this: ambush and explode (95% chance). If it's a cloth garment, you'll have half of your blood left, and then you can change your sword or hammer it out to start evil, When encountering a parry, you can fight back and unload the opponent's weapons. Usually, the cloth monster only needs 3 to 4 stars to eviscerate. If you are a little lucky, you can start to parry. Ambush + critical attack + evil + return attack + eviscerate for 5 seconds to solve the battle. There is nothing more happy than watching a cloth monster who has half blood left in the starting hand, can't release magic when kicked, and is also beaten by the cloth monster who has removed the stick, Kill a monster without 100 blood, run to the next place to recover... It's so simple to understand, & quot; Cold attack + enhanced ambush + counterattack + precision + double skill;, Plus a thief's only & quot; AoE" Skill sword dance, then the shaping talent of level 45 looks like this: points allocated: 36 needs level: 45 [assassinate] 2 cold attack 2 / 2. After you kill an enemy and gain experience, your next evil attack, backstab, ambush or ghost attack has an additional 40% chance to deal a critical strike. The effect lasts for 20 seconds Combat] 21 point enhanced evil attack level 2 / 2 reces the energy consumed by your evil attack skill by 5 points. Lightning reflex Level 3 / 5 increases your dodge chance by 3%. Deflection level 5 / 5 increases your parry chance by 5%. Accuracy level 5 / 5 increases the chance of your melee weapon hitting the target by 5%. Counterattack level 1 / 1 is a skill that can be used after parrying an enemy attack. It deals 150% weapon damage to the target and disarms it for 6 seconds. Dual weapon specialization level 4 / 5 increases the damage done by your second weapon by 40%. Blade Dance Level 1 / 1 increases your attack speed by 20%. It can also deal damage to an additional enemy nearby. For 15 seconds Sharpness] 13 points fraud master level 5 / 5 reces the chance that the enemy will detect you when you are stealth. Wait for an opportunity level 5 / 5 increases the damage you do when using backstab, garrote, or ambush from behind by 20%. Improved ambush Level 3 / 3 increases the chance of your ambush skill causing a critical strike by 40%. The thief is like this at level 45. He is environmental friendly. He usually dodges about 21%, parries 10% and critical strikes less than 10%. However, ambush doesn't depend on this critical strike. Several notes: if you don't strengthen chisel strike, I say you don't need back stab, then you can't strengthen chisel strike. It's important to protect the life of hybrid PVP. Add it. Lightning response 3 points - this is the only one without chisel strike, In addition, 3 more dodges are very useful for the farm. Counterattack is really to cheer for this skill. It can generate additional damage and discharge weapons, so-called attack and defense are good. The front 5 parries can also increase the farm's persistence a lot. Sword dance - needless to say, the fighting thieves all know the benefits of this skill, and everyone is willing to see the feeling of a lot of numbers floating, And it only takes two minutes to cool down. I gave up a bit of double martial arts expertise in order to get it early. Master fraud - some people like to disguise, but master fraud 5 can make the green word monster completely feel you; Hit & quot; As for the talent after level 45, it all depends on personal hobbies. I like to take a sharp route safely to get bored and wait for opportunities (my choice, travel at home, make money from mining, necessary talent...), and I like to take a violent assassinate route with malice, Strengthen evisceration and deadly sneak attack. If you use sword all the time, you should add Sword Specialization. After saying the advantages, you have to say the disadvantages. This talent is rather depressing when dealing with elite monsters. It takes a short time to chisel. Fortunately, you can not do elite missions in the field ring the upgrade period. In addition, the malicious attack is late, and there is no strong back stab. Besides ambush, the explosive power is general, and the cold attack can not be used when forming a team, Therefore, the damage output of the next is not as good as that of the professional fighting thief or dagger thief, but it is still better than the general damage output class. The white damage is good, and there is sword dance to support the field. Personal experience shows that this talent can easily achieve the efficiency of 3w5 to 4W experience / hour in the appropriate farm location, For example, Naga hole in Filas and high precision camp in Isala. If it can't reach 3w5, we can consider improving our tactics
Hot content