Star dew Valley story level 10 mining talent
Publish: 2021-04-26 21:17:07
1. Choose the gem< With these two skills, after you go to 150 levels of the mine, you can brush mage
geo de and omni
geo de has a chance to proce iridium, which is much faster to brush iridium.
geo de and omni
geo de has a chance to proce iridium, which is much faster to brush iridium.
2. Choose the gem<
he lets you double the skills of Geodes, choose activator when you are at level 10, and your chance of getting Geodes will be increased.
with these two skills, you can get iridium when you brush magma geode and omni geode at level 150 of the mine. It's much faster to brush iridium.
he lets you double the skills of Geodes, choose activator when you are at level 10, and your chance of getting Geodes will be increased.
with these two skills, you can get iridium when you brush magma geode and omni geode at level 150 of the mine. It's much faster to brush iridium.
3. It must be coal mining. The demand for metal ingots in the early, middle and late stages is relatively large, especially in the early and middle stages. Making metal ingots requires a lot of coal...
4. Unknown_Error
5. Introction to the skill talent of Xinglu Valley's tale of things: what skill is good for Xinglu Valley's tale of things
farming skill: this skill is a skill to make money. The combination of increasing the value of crops by 10% and increasing the value of agricultural and sideline procts by 50% must be the most profitable one<
fishing skills: the talent income of adding fish value mainly comes from fishing in the first spring. Taking 2 fish kings and 40000 ordinary fish in the whole spring as an example, the income affected by this talent is about 20000-30000. The previous 20000-30000 is quite a lot. Another set of talent crab cage free t, lazy must choose feeling...
mining skills: vein + 1 ore with double coal is very practical, is also a lazy must. Without this talent, you need to invest more time in digging for gold. The former can slightly increase the income of mining and selling gems, while the latter is concive to museum donation
combat skills: to increase the critical hit probability and critical hit death is a choice. Of course, the critical hit probability is very low. The benefits of this talent are not high, but it's fun to play. The combination of 10% attack and 15% attack is the best attack talent
field picking, double picking is very good, raising pigs to pick truffle has a bonus, other random choice is useless
it's hard to say which one is better among many skills. Each skill has its own advantages. If you want to make money, farming skills and fishing skills are very good
farming skill: this skill is a skill to make money. The combination of increasing the value of crops by 10% and increasing the value of agricultural and sideline procts by 50% must be the most profitable one<
fishing skills: the talent income of adding fish value mainly comes from fishing in the first spring. Taking 2 fish kings and 40000 ordinary fish in the whole spring as an example, the income affected by this talent is about 20000-30000. The previous 20000-30000 is quite a lot. Another set of talent crab cage free t, lazy must choose feeling...
mining skills: vein + 1 ore with double coal is very practical, is also a lazy must. Without this talent, you need to invest more time in digging for gold. The former can slightly increase the income of mining and selling gems, while the latter is concive to museum donation
combat skills: to increase the critical hit probability and critical hit death is a choice. Of course, the critical hit probability is very low. The benefits of this talent are not high, but it's fun to play. The combination of 10% attack and 15% attack is the best attack talent
field picking, double picking is very good, raising pigs to pick truffle has a bonus, other random choice is useless
it's hard to say which one is better among many skills. Each skill has its own advantages. If you want to make money, farming skills and fishing skills are very good
6. Botanist's role is to collect things must be Venus, to tell you the truth is not significant, late is not bad this point plus
tracker skills are much better to use. Nearby collections and earthworm holes will be displayed with arrows, so it will be very convenient to dig antiques later.
tracker skills are much better to use. Nearby collections and earthworm holes will be displayed with arrows, so it will be very convenient to dig antiques later.
7. How to add the talent skills of the story of stardew Valley
strategies for adding the talent skills of each class. Every talent skill of a class can be chosen freely, so how to match it? The following 99 stand-alone network editor will introce how to add the talent skills of stardew Valley's story
each class's talent skills
farming: the combination of increasing the value of crops by 10% and increasing the value of agricultural and sideline procts by 50%, wine making is definitely the most profitable. Of course, this is a fixed route, and players can also choose some unique ways to play
Fishing: the talent income of adding fish value mainly comes from fishing in the first spring. After that, if you have money, you can ignore the income of fishing. Taking 2 fish king and 40000 ordinary fish in the whole spring as an example, the income affected by this talent is about 20000-30000, which plays a very important role in the early stage. Crab dragon's income is relatively low, but it's easy for lazy people to choose
Mining: it's practical to select vein + 1 ore and double coal, which is also necessary for lazy people. Without this talent, you need to invest more time in mining iron and gold. Double gems and double crystals can slightly increase the income of mining and selling gems, while the latter is concive to museum donation
Combat: it's a choice to increase the critical hit probability and critical kill. Of course, the critical hit probability is very low. The benefits of this talent are not high, but it's fun to play. The combination of 10% attack and 15% attack is the best attack talent
field picking: Double picking is very good, raising pigs to pick truffle has a bonus, the rest is useless.
strategies for adding the talent skills of each class. Every talent skill of a class can be chosen freely, so how to match it? The following 99 stand-alone network editor will introce how to add the talent skills of stardew Valley's story
each class's talent skills
farming: the combination of increasing the value of crops by 10% and increasing the value of agricultural and sideline procts by 50%, wine making is definitely the most profitable. Of course, this is a fixed route, and players can also choose some unique ways to play
Fishing: the talent income of adding fish value mainly comes from fishing in the first spring. After that, if you have money, you can ignore the income of fishing. Taking 2 fish king and 40000 ordinary fish in the whole spring as an example, the income affected by this talent is about 20000-30000, which plays a very important role in the early stage. Crab dragon's income is relatively low, but it's easy for lazy people to choose
Mining: it's practical to select vein + 1 ore and double coal, which is also necessary for lazy people. Without this talent, you need to invest more time in mining iron and gold. Double gems and double crystals can slightly increase the income of mining and selling gems, while the latter is concive to museum donation
Combat: it's a choice to increase the critical hit probability and critical kill. Of course, the critical hit probability is very low. The benefits of this talent are not high, but it's fun to play. The combination of 10% attack and 15% attack is the best attack talent
field picking: Double picking is very good, raising pigs to pick truffle has a bonus, the rest is useless.
8. Farming skills: at first glance, this skill is the skill of making money. The combination of increasing the value of crops by 10% and increasing the value of agricultural and sideline procts by 50% must be the most profitable
fishing skills: the talent income of adding fish value mainly comes from fishing in the first spring. Based on 2 fish kings and 40000 ordinary fish in the whole spring, the income affected by this talent is about 20000-30000. The previous 20000-30000 is quite a lot. Another set of talent crab cage without t, the feeling that lazy people must choose...
mining skills: mineral vein + 1 ore with double coal is very practical and necessary for lazy people. Without this talent, you need to invest more time in digging for gold. The former can slightly increase the income of mining and selling gems, while the latter is concive to museum donation
combat skills: it is a choice to increase the critical strike probability and critical strike death. Of course, the critical strike probability is very low. The benefits of this talent are not high, but it's fun to play. The combination of 10% attack and 15% attack is the best attack talent
field picking, double picking is very good, raising pigs to pick truffle has a bonus, other random choice is useless.
fishing skills: the talent income of adding fish value mainly comes from fishing in the first spring. Based on 2 fish kings and 40000 ordinary fish in the whole spring, the income affected by this talent is about 20000-30000. The previous 20000-30000 is quite a lot. Another set of talent crab cage without t, the feeling that lazy people must choose...
mining skills: mineral vein + 1 ore with double coal is very practical and necessary for lazy people. Without this talent, you need to invest more time in digging for gold. The former can slightly increase the income of mining and selling gems, while the latter is concive to museum donation
combat skills: it is a choice to increase the critical strike probability and critical strike death. Of course, the critical strike probability is very low. The benefits of this talent are not high, but it's fun to play. The combination of 10% attack and 15% attack is the best attack talent
field picking, double picking is very good, raising pigs to pick truffle has a bonus, other random choice is useless.
9. The first big piece of farming agricultural skills: Level 5 branch rancher herdsman: increase the selling price of animal procts by 10% (eggs, ck eggs, milk, goat milk, wool, etc.) tiller farmer: increase the selling price of agricultural procts by 10% (harvest from the field) level 10 branch rancher herdsman Branch: coopmaster chicken expert: speed up the animals in coop (chicken, Shepherd: speed up the mood of animals (cattle, sheep, pigs) in barn (help to proce high quality procts) speed up sheep's wool proction, Agriculturist: the growth time of crops is accelerated by 10%. I feel that tiller and artisan are the most helpful for growth in the early stage. Because in the early stage, when the cost of animal husbandry is not enough, the proportion of income from planting must be very large, so a 10% increase in price is a good subsidy. In addition, artisan's later performance price ratio is just against the sky, so the price of handmade procts can be increased by 50%. Fruit wine making, jam making, crops making drinks, eggs making mayonnaise, milk and goat's milk making cheese, wool making cloth and so on can make a lot of profits, Miner: one mineral per ore (which means at least two minerals can be lost) geologist: gems found have a chance to appear in pairs (there was originally a crystal on the ground, Pick up found two) 10 level branch miner branch blacksmith blacksmith: price of metal block (five ores burned in the furnace) increased by 25% prospector: quantity of coal found x2, The quantity of crystal found by geolosist geologist's excavator digger (the one to be opened by a blacksmith) x2gemmologist gem experts increase the price of gems by 30%, and there are many mining options. If you want to upgrade your tools quickly and use the quickflow, you can use miner at level 5, which can greatly increase the mining efficiency of the first few layers I don't think it's necessary. It's better to dig down a few more layers.) but if you want to harvest later, you must point to geologist. The first advantage of this skill is that the gems you get are likely to appear in pairs, and it's easier to collect gems that many NPCs like. And the late can point out the activator!!! This means that the number of crystal stones (twisted eggs) you get from now on is X2, right? Go to the blacksmith and see what can be twisted!! Twisting eggs is a way to obtain many minerals, many gems, and even rare minerals (not the most effective way of course), but you can still make a lot of profits from the number of twisting eggs x2 from the end of the first year to the first half of the second year. If you want to dig up gems and sell minerals, just click gemologist, which will greatly increase your income. The third big piece of foresting picking skills: Level 5 branch forester, the selling price of wood increases by 50%. Gatherer collectors have the probability to obtain the number of crops when picking X2 (picking roadside wild flowers is easy to harvest two, The selling price of tapper extractor's resin procts increases by 25%. The fruit picked by botanist, gatherer's branch, is always Venus, The land where the tracker hides objects will show that level 5 forester has little significance, because wood is not for sale, and most of the time it is mainly made of materials If you cut wood to sell money, I have nothing to say.) but it has an advantage that you can choose lumberjack for level 10. Cutting ordinary trees will also drop hardwood, speeding up the collection speed of hardwood, a scarce material. Personally, I prefer the level 5 gatherer, and the number of wild fruits picked by the roadside is x2. In fact, to be honest, it doesn't mean much (I have to go to the woods to brush hardwood every day for a long time), but the level 10 tracker is a magic trick!! It can show the location of hidden items!! You know, in the game, digging can get a lot of treasures, down to ordinary clay, weeds and other building materials; Up to the most advanced fossils, and all kinds of Museum books can be g out from the ground!!! The fourth big fishing skill level 5 branch Fisher fisherman's selling price increases by 25% trapper catcher, Rece the cost of making a crab cage (two copper pieces can be used) level 10 branch Fisher fisherman branch angler angler fish price increases by 50% pirate pirates catch treasure chest has a chance x2trapper net fish branch mariner crab cage no longer harvest garbage luremaster t master crab cage no longer need to put t the fifth big combat skill level 5 branch fighter Attack increased by 10% damage + 15 HP. Scout scout's critical strike chance increased by 50%. Level 10 branch fighter branch brute savage 10% attack gain increased to 15%. Defender's 15 HP gain increased to 25. Scout scout branch acrobat's cooldown reced by half, If the desperado's direct kill combat skill is used in critical hit, there are only two points I can think of. The first pure attack power stream, level 5 fighter and level 10 brute, stack the output attack value higher, the better. The 15% attack power bonus increases to the back, the stronger. It's no joke on a sword with 70 attack power. The second is critical stream, five scout, ten Desperado. be careful!!! Here, scout's critical hit chance bonus is your existing critical hit chance X150%!! For example, if you equip a sword with a critical hit probability of 10%, then with scout's talent, your overall critical hit probability is 15%, which means that you don't have one critical hit for two swords!!! For this critical death stream, you'd better equip a lava Katana (the most expensive sword in the store). The 25% critical bonus will be 37.5% to take the enemy away with one knife. I see. So I feel that the pure attack power is better. After all, it's better to keep faith in critical strike.
Hot content