A night of adventure and mining
How important is the protagonist of adventure and mining? How important is the protagonist in the adventure and mining tour? I'd like to introce the importance of the protagonist. I hope it can help you{ RRRRR}
From the full 25 people, basically entered the late. At this time, some treasures have been opened, and their properties have been greatly improved. The last three fatalistic weapons are also available
Sword of fatalistic courage (12 first attack): it's similar to 13 defense. If you have to choose one of them, I can only choose one of them according to my own actual situation. In addition, a big use of this weapon is to hit the Earth Angel (after the little yellow man's 179 level). This boss needs you to have 150 first attacks to take the lead. This is if you're not a critical hit stream, it's good to take it as a first attack
Weapon of victory contract (when the combat round is higher than 6, it has a 50% probability to trigger a pure attack, which can't be dodged and can't rece the damage): the only purpose of this weapon is to hit the mining area. If the pure attack of the mining team is not enough, you can take it with you
There's also a big axe, the champion of fate. I can only say that it's useless
From the protagonist to strengthen the full 10, the real sense of growth has reached the peak. Indeed, low growth is a hard injury. But don't you wonder how this low growth scum has such high combat power
Here: all the extra combat power is added to the protagonist! Those who pass the test, use props, achievement rewards, and the additional promotion of mining area soldiers are all on your own! Well, having said so much, the protagonist here is still very ordinary. The extra combat power is very limited, and the fact that the players are still using the protagonist in the later stage tells every player: isn't it an idiot to play the protagonist
After the overall level of 35, the growth of combat power is greatly reced, and only 2-3W experience can be added every day. If the overall growth is low, it is only about 1.5W. However, the profits between graphs are basically the same, and the advantages gained by fighting power in the early days no longer exist. Let's take a look at the comparison of 43 difficulties and 48 difficulties in on-line Revenue:
1 43% 1370 / s experience 1321 / s
0 48 / s 1486 / s experience 1428 / s
1 So it's all like this. Is it necessary to play the leading role
Actually, let's settle another account first. That's how to gain combat power in mining areas: the little yellow people behind can only proce combat power or statues, and each combat power can be increased by 100. According to my estimation, there is a 20% - 30% probability of procing combat power. With 150% bonus, you can increase your combat power by 250 at a time. And a high-level nightmare devil has 180 & times; 2.5 = 450. I'm now a general brush 400 soldiers and 20 demons (of course, the premise is that you have to have a mining team that can fight, which is very difficult for critical strike stream). My mining team is as follows (some will only use weapons):
< p PS: a mistake is that many people think that each dragon and horse can only launch 5 skills per set, actually 4 times. It's easier to bring 6 skills to fight 20 nightmare demons. The king's words are only piled up to nearly 100 in order to fight 20 nightmare demons, otherwise they can be reced to defense and dodge. The lineup of time messengers will be adjusted. Well, that's all, or it's off topicWell, to get back to the point, what if one could use most of the pickaxes in a day to fight the soldiers and demons? It is preliminarily estimated that there will be more than 3500-6000 combat power increases. 10-18w in a month. In fact, the number is very average, and it takes a lot of time to do the complicated and monotonous work. But is that true
Take 8m as an example. When a player who insists on digging up the combat power and using the main character every day reaches 8m, the combat power of another player who changes the main character is estimated to be only 7.5m or even lower. PS: this estimate is quite general. It's impossible to have such a big gap for the high strength and high growth lineup of big local tyrants. What I'm talking about is just for ordinary players. If these two people fight each other, according to the calculation of the small tool developed by nazguwang (a Gao WAN), it has a great impact on the winning rate, generally affecting about 10% - 30%. In fact, intuitive can also feel
It can be seen that the real hero, the real king is the protagonist!! Let's analyze the feasibility for different groups of players
First of all, if you don't have time to insist on mining, and have a good card to replace the protagonist, then decisively change the protagonist. If you are patient and persevere, please look down:
1 For 0 krypton / monthly card / small R players, a good way for you to open the gap with players of the same level is to dig up combat power. However, the premise is that you need to drive the pickaxe to 240 (full recovery in 8 hours), which is not a small expense (increasing the upper limit of one hour requires 600 blood drills). And because there are not many pieces, the time of full breakthrough will be relatively late, and the time to gather a good mining team will be relatively late. It will take more than five months to show the initial effect! Whether you can stick to it depends on your mentality and perseverance. In addition, it's not easy to find a mercenary who can replace the protagonist. So my general suggestion is to take the lead
For medium R, it's not difficult to drive to 240 pickaxes, and players at your same level will make relatively fast progress. You can officially enter the digging combat mode in 2 months without any accident, and the effect can be reflected in about 4-6 months. So my suggestion is to take the lead
For big R, the game progress bar is far more than ordinary players, and it doesn't take long to reach 7m. After that, some of them chose to abandon the pit, and a few of them could stick to it. If you go all out to mine (even unlimited mining), the effect will be greatly improved. Refer to Yang Daniu for specific examples!! The premise is that the enhancement of mercenaries cannot be left behind. My suggestion is: if you are ready, take the leading role. If you are not ready, you don't need to take it
After so much talk, I believe you have a certain understanding of the growth potential of the protagonist's combat power. I hope you can have a clear positioning for yourself and choose rationally whether to take the protagonist to the end
In this face game, we should realize that relying on liver can change something
Adventure and mining mining skills introction, in the adventure and mining mobile game, players how to do in order to quickly mine, how to mine in order to dig more ore, today Xiaobian to introce several adventure and mining mobile game mining skills{ RRRRR}
< mining skills:
1 1. It is suggested that no matter whether you want copper or not, you should not dig
first 2. Dig all the way down to 18m (stop almost one screen)
1 3. The key point is to start from the green space and hoe at the position of the second line 4. You will find that every time you excavate, you can see that there are two lines up and down
respectively 5. Dig from the fifth grid from the line you dig
1 6. Well, you will find that the upper and lower lines are visible, and there is no blind spot
2 Advantages: the probability of meeting a little yellow man (statue) is increased, often to 150m to lv30
Disadvantages: Mining times, this skill needs to provide a large number of mining times
Mining in the underground 200-250 interval is the best
level. If the gold coin is 500m, you can hang the highest experience level
first, before you complete 24 will five broken, you must choose to hang the difficulty of gold level (the first level, pay attention to the level drop instructions)! A lot of Mengxin didn't pay attention to this, including me. When I started the game, I hung up on which level. This is the beginning of tragedy! You will be unable to break through because of the lack of gold coins in the early stage, and you will be pulled down a lot of combat power, which means that others will finish many levels before you, and get more resources to strengthen the combat power
remember, remember, before the five break, you must hang up the gold coin pass, otherwise, you can't catch up
after the second and fifth break: go to the third level and lose experience and gold coins (difficulty)
Third, after opening a few treasures: long hang experience pass (difficulty)< On strengthening: if we can strengthen in the early stage, we must strengthen in time. If you invest a little bit of blood into the manuscript or miner's bag, in the early stage, the profit may be greater than your one-time ten company, because it can keep your fighting power ahead, which means that you will lose more resources and get the level reward earlier to open the gap
fifth, the problem of Xiaohuang people: like gold coins, there will be a lack of Xiaohuang people in the early stage, but there will be a lot of vomit in the later stage. I feel that in the early stage, I can appropriately exchange arena points for small yellow men to ensure the improvement of combat effectiveness
6. Remember, adding the surrounding of the treasure doesn't add attributes, so the treasure can take its time. The arena points can be exchanged for xiaohuangren when they are in urgent need, but don't change the soul crystal. Sooner or later, the soul crystal will be enough. It's better to change the bomb to explode the ore.