Automatic mining of stararound
find the starbound in the directory 92; assets\ 92; items\ 92; Tools, folder, where are all tools, and then find stonepickaxe.miningtool (Chinese Name: Stone pick). After opening it in Notepad, you can find itemname, image, radioactivity, tiledamage and other attributes, which are respectively "prop name", "resource image", "rability", "mining ability"
finally, there is a tiledamage, This is the mining ability we are looking for. The default is 0.6. With a flick of the mouse, we can change it to 3.6, and we will have a stone pick with 6 times the mining ability. After saving, we can enter the game Remember to make a backup before modification.. Then you will find that your stone pick is like a blockhouse. One pick digs away the earth, two picks digs away the iron ore, and ten picks dig through the earth... Hahaha
in the same way, you can modify any props in the game, such as attacking super strong bows and arrows, and invincible defense clothes. However, it is recommended not to modify too much. Having too disharmonious props in the early stage can only lose the game interest too early
in addition, you should pay attention to not bringing in Chinese documents when modifying, Do not add or delete files in the folder, otherwise you will not be able to start the game
The appearance and properties of props are automatically generated by the program. A weapon may have a variety of variants, which provides sufficient space for players to explore, communicate and collect
● the game includes a fashion bar. You can use them to dress up your characters; At the same time, the equipment on the characters will have a unique appearance generated by the program, so as to prevent the full screen players from looking the same...
● there are all kinds of equipment in the game, from knight armor to spacesuit
● the personalized dyeing function of weapons / equipment like pineapple 3 is under discussion...
● the game contains special equipment such as flying backpack, short-range transmitter and trampling boots, which can be equipped in the "science and technology items" column
● there are many kinds of minerals that can be mined underground, including... The "shining thing" mentioned by Rho
● some weapons need to be launched with stored force, such as cannons
● some tools can also be used for fighting
● the currency unit in the game is called "Pixar"... Which means "pixel"
● to provide your team with a special gain effect, you may need to buy a large set of things, including many different equipment, props and so on. These props and equipment determine your role in the team; At the same time, you can only change these equipment on your own space station or home star. You can't change them when you are on a voyage
● you can play an auxiliary or therapeutic role. There are all kinds of therapeutic and auxiliary props to use. For example, a force field generator that can be placed on the battlefield (or by throwing) will increase the power of all bullets passing through its force field...
● it can be determined that there are three kinds of props in the game, namely tables, chairs and windows in the background layer. It has been proved that the "stairs" in the game are interactive, and people can go up and down
● the computer display screen in the background layer has animation effect and looks very interesting... If it is dark around, they can also act as light source and emit faint flash
● the flashlight in the game can be controlled by the mouse for lighting
● many props can be directly placed in the background layer. You can directly poke the torch on the background layer without having to find a wall on the same layer as the player character to poke it up
● Rho once mentioned that some weapons have flashlight pendant
● props have different frame colors in the player's interface according to their rarity. In the previous lighting demonstration video, we can see that the lattice frame of three props in the belt column is green
● the appearance of things in the background layer, such as furniture, boxes and so on, has a certain depth of field, so that a 3D like visual effect can be displayed in the picture
● most melee weapons are "swing" weapons, but more "stab" weapons may be added later. The reason for this is that each additional prop needs to draw a large number of animations to adapt to the different postures and actions of the players
● firearms are made up of parts. Parts can be used in different guns, and then you can get thousands of unique guns with different properties
● the only thing you can find in the adventure is the complete equipment, not the parts
● the "power mecha" allows you to collect a large pile of soil and stones on the ground, and then throw them out. You can use this to prepare the ground, or you can paste it directly on the enemy's face, which can restrain the enemy's action. Although there are all kinds of "randomly generated" in this game, there are still some special rare props. They are not randomly generated, but fixed styles and attributes
it's probably mission props... Or props for some plot rewards
● the game has the function of automatically arranging backpacks. TR and MC in the face of the mess of backpack head big experience... Finally don't have to experience
● although the game claims to have n million kinds of weapons, there are only a few kinds of ammunition. In addition, the same kind of ammunition, loaded into different weapons, will have different effects...
● in the latest version, players can improve the mining speed and range by upgrading material gun 1. The development team claims to provide a variety of player races. The following species have been shown in the actual game, but the official names of other races have not been determined except avian Birdman. So I named it after the common sense of the earth
● human
● gorilla
● avian Birdman
● vegetable
● Fishman
● robot
● Starman
● race will not affect your attributes... It will only affect your appearance, as well as the appearance of your props and buildings
I want to know what kind of bikini swimsuits birdmen make... They are not mammals. It has been confirmed that there is a "slope" in the game. This is concive to the player character or vehicle moving more smoothly
● the WASD key is used to control the movement of characters, and the mouse is used to control the aiming of weapons or props
● in the plan, the fluid physics system contains other liquids than "water", such as acid and grease. These liquids should behave more "sticky."
● in the development progress, no falling injury is set; But they plan to add it. Not only players will fall to death, but also monsters
● water will have "water pressure", so if you pour a lot of water into a small space and then dig a small hole in the outer wall, the water will boom and spray out. So it means that you have to be careful when digging underground water
● water has the principle of connector
● if there is no brick in the background of water, it will flow light
● it seems that the "water pressure" system is only meaningful in the map editor, and players should not be able to pressurize water under normal conditions
● the weather system will affect the whole planet, thunder and lightning will be generated by real-time calculus, trees will swing because of the wind, and there will be more clouds in the sky when it rains
● in the latest version, players can obtain liquid such as water and magma by upgrading the material gun. In terms of the content of the game, there will be no "hard coding" that hinders the expansion of the third party. The development team tried to make the mod system "molar", which can be easily added to the game client
● if anyone makes a mod that is more concive to the player's game experience, the creator Tyr said he would be happy to integrate it directly into a part of the game content, or as a part of the default plug-in package of the server
● the structure of starbound is suitable for adding mod Translation: it may make complaints about MC crash when mod is installed.
● the texture mapping mod system may be open with the release of the game. However, the development team would like to open the system only when the update package is released
at present, the most valuable pineapple I grow is the pineapple from ocean planet. If 120 pineapples are made into pineapple juice, it can buy more than 10000 pixels. It uses the hydroponic tray in fumod, and it can automatically grow crops just by releasing water and seeds
kill monster probability drop green ball. If there is a green ball falling, it means mod is effective
to create a purple book, you need a living root
pick up the mystery book, left click to open it, and all the mods will be displayed
there are 6 professions, each of which has its own props Exclusive props may not get Fu's set bonus. For example, the weapon of "edge Assassin" is a new category). And equipped with non professional weapons, the attack power is directly 0. Each class has 4 skills (it will replace the head technology, body technology and leg technology of the system)
steam has Chinese mod, which is introced after you open the book of mysteries
if you are a professional, you are recommended to play mage, but don't change your job in the early stage. Mage will rece jump height by 20%. First unlock the original three technologies of the system, and then transfer. For equipment, if you have Fu, you can try the first set of [priest suit], and then upgrade it to [pagan suit]. Both of them have Wand / staff damage bonus, which is multiplied by the total attack coefficient. For example: the original attack coefficient of the character is 100%, the damage coefficient of the three pieces of equipment is 200% (forget how much, just write one). The increase of the suit is 25%, and the total attack coefficient of the character is (100 + 200) * 1.25 = 375. It doesn't look high. There is a set of equipment in Fu with a bonus of 500... But the attack power of the exclusive weapon is good, 3.75 times, and the damage is quite objective A mage has to look like a mage. A mage who does not wear a robe can count his hair [manual funny])
a mage's exclusive weapon is a staff (Physics / fire / Ice / electricity) with four attributes switched, which can explode AoE damage many times
mage's element affinity selection [electricity], initial + 3 agility, after upgrading + 5 intelligence
by the way, this mod has a pit... The upper limit of single attribute is 50. If you upgrade the element affinity after you increase the intelligence, the additional + 5 intelligence of element affinity will not help you break through the upper limit or 50 intelligence (equivalent to losing 5 attribute points and + 1 attribute point per level)
at full level, 1W experience will change to 1 point of specialization, and 5 points of specialization will change to [Master desk]. The desk can create "plug-ins" to enhance your skills or cancel the debuff added by [element affinity]. In addition, there is scroll: attribute point + 1 exchange. All attribute Max is not a dream. I suggest that the agility attribute should not be too high, too fast, and unable to brake So don't play assassin. The assassin's exclusive weapon is not recognized by his family. This weapon has automatic tracking. He can turn a corner and kill his own livestock when he throws it out to kill monsters. Don't ask me why I know.)