Legend of furnace stone mining profession
Publish: 2021-04-27 16:43:32
1. Now, there are two main trends. One is to be able to survive. For example, the universe card set includes dirty herdsmen who have many cards, and the other is that the urine holding station can also be plugged in to force mining. On the other hand, it's the miracle thief who can pass the card. The miracle thief is really quick to play mining. The mining card group is changed from the medium and low speed card group. In fact, you can see that in the medium and low speed card group, except OTK and roar De, all the high kill cards can be changed into mining cards.
2.
refers to this week's adventurous new orange, cailis Zhuxing. The specific effect of this card is as above
Golden ape treasure map is a card: Golden ape treasure map: add a golden ape to your library. Draw a card
and the golden ape is like this: Golden Ape: 4 fees, 6 / 6, taunt, warroar: change all your cards and deck into legendary followers
mining is a nickname, which refers to playing this series of cards, and finally turning the hand and library into an all orange card
3. The difference of nine professions in the legend of hearthstone:
1. Hunter:
as one of the most aggressive professions in the game, he is also a real fast break master. The hunter's "close the door and release the dog" is well known, but this is also the problem. Most of the time, the hunter only takes wild animals, so he has to give up many creatures. As a result, as long as the hunter's servants are restrained, the hunter is basically suppressed
2. Mage:
mage's powerful single point kill, control and sweeping skills make it the most powerful scene sweeping profession in the game. Fireball and Fire Blast provide powerful output for it, but on the contrary, the mage's defense ability is not strong. Therefore, soldiers with strong attack power and super fast attack warlocks are the occupation of attacking mages
3. Paladin:
although Paladin does not have the same explosive power as mage and fast attack power as hunter, its strong defense enables it to maintain the advantage of the scene without consuming hands. Of course, the advantage of this profession also doomed the paladin's victory will come a long time< 4. Pastor:
the most ancient and supernatural of all professions. Its cards and winning tactics are always unexpected. But its biggest weakness is the lack of 4-attack monster cards. Many of the priest's cards are only effective against the attack power of his followers. For example, there are secret words pain below 3 attacks, shadow frenzy, secret religion shadow sacrifice, and secret words extinction above 5 attacks. 4 attack is the blind spot of clergyman's professional card. Although priests can use some cards to change their attack power, they are rare. So prepare more 4 attack followers, it will be much easier to fight< 5. Warlock:
warlock belongs to a strong profession, which is suitable for quick attack. However, most of warlock's biological cards belong to double-edged sword, with extraordinary attributes, but with a variety of negative abilities. So in the face of the fisherman warlock who has a headache, the suggestion of the playmates is to get rid of all the fishermen, because in the end, they will not be able to support themselves< 6. Shaman:
although shaman performs well in all aspects, it can't cover up his weakness. Because shamans lack self-healing methods, in the current trend of mages and train kings, shamans' self-protection ability is not enough to deal with these injuries. If it is pure face hunting, it is even worse
7. Stalker:
stalker is one of the most powerful professions at present. It can control the field, solve the field, and play a very strong strategic role. Although the recent miracle thief is a little popular, the traditional quick attack thief is still suppressed by the soldiers and druids who restrain the quick attack
8. Soldier:
soldier is one of the weapon professions. Its most effective way to remove the opponent's creatures is to carry them under the cover of armor and kill them with various weapons. The local tyrant war, as a popular group card of TIANTI, is aimed at the conqueror of all kinds of traditional fast attack. However, the emergence of fast attack riding interrupted its invincible monopoly in TIANTI fast attack
9. Druid:
Druid is a relatively comprehensive profession compared with other professions, with excellent early clearance, strong mending hand and enrance. The only drawback is that there is no hard solution. So when facing the mage, the disadvantage is very obvious.
1. Hunter:
as one of the most aggressive professions in the game, he is also a real fast break master. The hunter's "close the door and release the dog" is well known, but this is also the problem. Most of the time, the hunter only takes wild animals, so he has to give up many creatures. As a result, as long as the hunter's servants are restrained, the hunter is basically suppressed
2. Mage:
mage's powerful single point kill, control and sweeping skills make it the most powerful scene sweeping profession in the game. Fireball and Fire Blast provide powerful output for it, but on the contrary, the mage's defense ability is not strong. Therefore, soldiers with strong attack power and super fast attack warlocks are the occupation of attacking mages
3. Paladin:
although Paladin does not have the same explosive power as mage and fast attack power as hunter, its strong defense enables it to maintain the advantage of the scene without consuming hands. Of course, the advantage of this profession also doomed the paladin's victory will come a long time< 4. Pastor:
the most ancient and supernatural of all professions. Its cards and winning tactics are always unexpected. But its biggest weakness is the lack of 4-attack monster cards. Many of the priest's cards are only effective against the attack power of his followers. For example, there are secret words pain below 3 attacks, shadow frenzy, secret religion shadow sacrifice, and secret words extinction above 5 attacks. 4 attack is the blind spot of clergyman's professional card. Although priests can use some cards to change their attack power, they are rare. So prepare more 4 attack followers, it will be much easier to fight< 5. Warlock:
warlock belongs to a strong profession, which is suitable for quick attack. However, most of warlock's biological cards belong to double-edged sword, with extraordinary attributes, but with a variety of negative abilities. So in the face of the fisherman warlock who has a headache, the suggestion of the playmates is to get rid of all the fishermen, because in the end, they will not be able to support themselves< 6. Shaman:
although shaman performs well in all aspects, it can't cover up his weakness. Because shamans lack self-healing methods, in the current trend of mages and train kings, shamans' self-protection ability is not enough to deal with these injuries. If it is pure face hunting, it is even worse
7. Stalker:
stalker is one of the most powerful professions at present. It can control the field, solve the field, and play a very strong strategic role. Although the recent miracle thief is a little popular, the traditional quick attack thief is still suppressed by the soldiers and druids who restrain the quick attack
8. Soldier:
soldier is one of the weapon professions. Its most effective way to remove the opponent's creatures is to carry them under the cover of armor and kill them with various weapons. The local tyrant war, as a popular group card of TIANTI, is aimed at the conqueror of all kinds of traditional fast attack. However, the emergence of fast attack riding interrupted its invincible monopoly in TIANTI fast attack
9. Druid:
Druid is a relatively comprehensive profession compared with other professions, with excellent early clearance, strong mending hand and enrance. The only drawback is that there is no hard solution. So when facing the mage, the disadvantage is very obvious.
4. In this case, just look at the next furnace stone legend box. The environment will change and the ranking will change
in other words, it's OK for the mage camp
in other words, it's OK for the mage camp
5. Through the adventure mode Icecrown fortress prologue, you can get a random hero card, or buy the knight card pack of the frozen throne, get it through opening the pack, or use Olympian st to get any hero card you want
6. At present, the first echelon of the strong card group is the shaman Knight Xiaode, who has three points in the world. It's really hard to say that rexa is now in a position to compete. It's not necessary for the knight Buddha to understand. Although he doesn't have the original edge, there are many sharp weapons in the first part of the month. The newly rising dead fish riders also account for a large proportion. They have no brains to survive, milk to fly to the sky, and powerful and cheap means to clear the market, After sending off the fisherman, two waves of dead people come back to kill. It's even more terrible. Xiaode, a traditional powerful profession, doesn't need much. It's said that it's 55 times worse than any profession. Whether it's roaring or poisonous, chaoshengde has no solution. It doesn't matter if it doesn't have any solution. Anyway, the quality of the follower is high and the killing line is high. I'm not afraid to take a picture with you
7. Unknown_Error
8. < UL >
the first thief
the second mage
the third Paladin
the fourth Druid
the fifth shaman
9. Unknown_Error
10. [mage]
if you like high burst and control, then mage is a good choice. The mage has the highest single damage spell - explosive, and fireball, which can do 6 damage for 4 fees. Of course, the mage is more than that. Her field control ability is also very strong. Whether it's sheep changing, or ice cone, ice nova, or even the blizzard freezing the whole field, it's a good way to control
[rogue]
the rogue has an independent mechanism - combo. When other cards are used in this turn, the card of combo skill can trigger additional combo effects. These additional effects can increase the damage of the followers or make the rogue better protect the core followers, such as Edwin van Criff and task master
in addition, thieves have many low-cost direct casting spells. They can also use some followers who increase the damage to destroy followers or heroes by using low-cost spells with continuous high damage
[warrior]
the warrior has a very high output ability, and his followers and skills are all around charge, weapon and armor. The special skill charge can make the follower jump over the tired state of just playing and attack directly, while the enrage is to exchange a small amount of health for a higher attack. And 1 point of armor is equivalent to 1 point of health, which increases the survival ability of soldiers. Weapons can make soldiers gain attack power. It is a good choice to destroy followers or attack enemy heroes
[Druid]
Druid's card deck has a unique mechanism: choosing and increasing mana crystal. Choice allows players to freely choose one of the two effects described in the card, while adding mana crystal allows Druids to reach the maximum mana crystal faster than other classes, so that they can play high cost cards earlier. In addition, the composition of the Druid's card group is very free. Although it is not outstanding in all aspects, the flexible and penetrating exclusive minions and magic effects allow Druid players to freely choose the direction of the card group to build
[warlock]
Warlock is a wonderful profession. All his exclusive followers are demon followers. Summoning a demon follower will have certain side effects. At least he will lose his card, but at most he will lose his life. But the devil type of follower in the same cost, will be much higher than other types of follower attribute, can help you in the same cost, establish a certain advantage. In addition, the Warlock's deck match is quite comprehensive, whether it is Fishman fast attack flow or demon spell flow is very powerful
[priest]
after the change of this version, the priest can be said to be one of the most powerful professions at present. Whether it is the arena or the ladder race, the powerful of the priest is recognized by everyone. Massive removal of cards, not weak damage ability and the mind control that makes the late card group scared all make the priest become a fighting profession. At present, there are mainly two schools of priests. One is to use the fire of the soul and the Holy Spirit to match the son of glory, and quickly develop more than 20 attack creatures to solve the opponent. The other is to use the priest's characteristics of removing more cards, to control the opponent's key followers through secret shadow priests, mind control and shadow frenzy, and to maintain the scene advantage by using the dark words: pain and dark words: destroy, Slowly form an advantage in the scene and blood, and finally defeat the opponent's consumption stream. The first type of play is relatively simple and rough, but it is very difficult to play when encountering many silent and sarcastic card groups. The second type of play has no obvious weakness at present. Almost any profession has the power of World War I, and it is also the most common school of priests in the high score ladder
[hunter]
hunter is a very explosive class, and the deck is mainly built by beasts. As long as the hunter lasts for 7 or 8 rounds, and has a certain amount of low-cost beast cards in his hand, plus the close the door and release the dog spell that can give all beasts 1 attack and charge, he can basically destroy the opponent's hero in one round
[shaman]
the shaman priest's hero skill is totem summoning, which is the only two of the nine heroes' hero skills that can summon followers. When using this skill, shaman priests will summon one of the four totems randomly, and only one totem of the same kind can summon at most<
stone claw Totem: taunt
air rage Totem: spell strength 1
scorching Totem: 1 / 1
healing Totem: at the end of your turn, restore 1 HP for all friendly followers
shaman priest's unique skill mechanism is "overload". Cards with overload mechanism are often more powerful than similar cards with the same cost, but as compensation, After using these cards, the total number of mana crystals a player can gain in the next round will be reced. In addition, Shaman's explosive power is also very strong. For example, the tongue of fire with 2 attacks on each side, the bloodthirsty (can be superimposed) with all attacks 3, and the wind fury with 2 attacks can also reach the target of second person. However, the difference between shaman and hunter is that the condition of Shaman's explosive power is that there are enough followers on the field, while the hunter does not
[paladins]
paladins are characterized by summoning minions and applying buff spells. Their various types of paladins also enable paladins to keep as many low-level minions on the court as possible, and then increase their attack power through buff spells to deal a fatal blow to their opponents. But paladins also have a considerable number of mysteries, which also makes opponents need to be more defensive when launching attacks
shield is a power that saves one damage. It's important to note that shield doesn't protect your followers from the direct destruction of card effects, nor does it prevent magic, transfiguration, or silence. But in general, shield is still a very useful ability. The opponent has to pay at least two cards to deal with your shield followers. Not to mention the paladin's own card strength is very high, and he has three weapons like a soldier, which enables the Paladin to cooperate with the pirates. The sword of justice's ability to increase the attribute of followers enables the Paladin to summon more high-attribute followers on the field, and gain the upper hand in the aspect of follower exchange
however, it should be noted that the paladins have less AOE and monomer removal, and the hammer of wrath and dedication are the only paladins. Therefore, if they don't keep the dedication in the early stage, they may suffer a lot of damage. And paladin is a very need hand occupation, equipped with weapons, the use of magic will make your hand sharply reced, so bring a divine grace, in the appropriate time to use, will let your hand to supplement.
if you like high burst and control, then mage is a good choice. The mage has the highest single damage spell - explosive, and fireball, which can do 6 damage for 4 fees. Of course, the mage is more than that. Her field control ability is also very strong. Whether it's sheep changing, or ice cone, ice nova, or even the blizzard freezing the whole field, it's a good way to control
[rogue]
the rogue has an independent mechanism - combo. When other cards are used in this turn, the card of combo skill can trigger additional combo effects. These additional effects can increase the damage of the followers or make the rogue better protect the core followers, such as Edwin van Criff and task master
in addition, thieves have many low-cost direct casting spells. They can also use some followers who increase the damage to destroy followers or heroes by using low-cost spells with continuous high damage
[warrior]
the warrior has a very high output ability, and his followers and skills are all around charge, weapon and armor. The special skill charge can make the follower jump over the tired state of just playing and attack directly, while the enrage is to exchange a small amount of health for a higher attack. And 1 point of armor is equivalent to 1 point of health, which increases the survival ability of soldiers. Weapons can make soldiers gain attack power. It is a good choice to destroy followers or attack enemy heroes
[Druid]
Druid's card deck has a unique mechanism: choosing and increasing mana crystal. Choice allows players to freely choose one of the two effects described in the card, while adding mana crystal allows Druids to reach the maximum mana crystal faster than other classes, so that they can play high cost cards earlier. In addition, the composition of the Druid's card group is very free. Although it is not outstanding in all aspects, the flexible and penetrating exclusive minions and magic effects allow Druid players to freely choose the direction of the card group to build
[warlock]
Warlock is a wonderful profession. All his exclusive followers are demon followers. Summoning a demon follower will have certain side effects. At least he will lose his card, but at most he will lose his life. But the devil type of follower in the same cost, will be much higher than other types of follower attribute, can help you in the same cost, establish a certain advantage. In addition, the Warlock's deck match is quite comprehensive, whether it is Fishman fast attack flow or demon spell flow is very powerful
[priest]
after the change of this version, the priest can be said to be one of the most powerful professions at present. Whether it is the arena or the ladder race, the powerful of the priest is recognized by everyone. Massive removal of cards, not weak damage ability and the mind control that makes the late card group scared all make the priest become a fighting profession. At present, there are mainly two schools of priests. One is to use the fire of the soul and the Holy Spirit to match the son of glory, and quickly develop more than 20 attack creatures to solve the opponent. The other is to use the priest's characteristics of removing more cards, to control the opponent's key followers through secret shadow priests, mind control and shadow frenzy, and to maintain the scene advantage by using the dark words: pain and dark words: destroy, Slowly form an advantage in the scene and blood, and finally defeat the opponent's consumption stream. The first type of play is relatively simple and rough, but it is very difficult to play when encountering many silent and sarcastic card groups. The second type of play has no obvious weakness at present. Almost any profession has the power of World War I, and it is also the most common school of priests in the high score ladder
[hunter]
hunter is a very explosive class, and the deck is mainly built by beasts. As long as the hunter lasts for 7 or 8 rounds, and has a certain amount of low-cost beast cards in his hand, plus the close the door and release the dog spell that can give all beasts 1 attack and charge, he can basically destroy the opponent's hero in one round
[shaman]
the shaman priest's hero skill is totem summoning, which is the only two of the nine heroes' hero skills that can summon followers. When using this skill, shaman priests will summon one of the four totems randomly, and only one totem of the same kind can summon at most<
stone claw Totem: taunt
air rage Totem: spell strength 1
scorching Totem: 1 / 1
healing Totem: at the end of your turn, restore 1 HP for all friendly followers
shaman priest's unique skill mechanism is "overload". Cards with overload mechanism are often more powerful than similar cards with the same cost, but as compensation, After using these cards, the total number of mana crystals a player can gain in the next round will be reced. In addition, Shaman's explosive power is also very strong. For example, the tongue of fire with 2 attacks on each side, the bloodthirsty (can be superimposed) with all attacks 3, and the wind fury with 2 attacks can also reach the target of second person. However, the difference between shaman and hunter is that the condition of Shaman's explosive power is that there are enough followers on the field, while the hunter does not
[paladins]
paladins are characterized by summoning minions and applying buff spells. Their various types of paladins also enable paladins to keep as many low-level minions on the court as possible, and then increase their attack power through buff spells to deal a fatal blow to their opponents. But paladins also have a considerable number of mysteries, which also makes opponents need to be more defensive when launching attacks
shield is a power that saves one damage. It's important to note that shield doesn't protect your followers from the direct destruction of card effects, nor does it prevent magic, transfiguration, or silence. But in general, shield is still a very useful ability. The opponent has to pay at least two cards to deal with your shield followers. Not to mention the paladin's own card strength is very high, and he has three weapons like a soldier, which enables the Paladin to cooperate with the pirates. The sword of justice's ability to increase the attribute of followers enables the Paladin to summon more high-attribute followers on the field, and gain the upper hand in the aspect of follower exchange
however, it should be noted that the paladins have less AOE and monomer removal, and the hammer of wrath and dedication are the only paladins. Therefore, if they don't keep the dedication in the early stage, they may suffer a lot of damage. And paladin is a very need hand occupation, equipped with weapons, the use of magic will make your hand sharply reced, so bring a divine grace, in the appropriate time to use, will let your hand to supplement.
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