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Pengkun mining

Publish: 2021-04-28 13:24:02
1. The first level seal needs to be removed at level 270. The second level seal needs to be removed at level 370. After the level seal is removed, the artifact can be recast. The recasting of artifact can greatly improve the combat power.
2. Up to now, the most obscene PVP configuration is: high slot: 8x 425mm magnetic rail gun [the range should not be less than 65km]
middle slot: 1x micro curve, 1x medium injection, 3x inction suppression, and 1x locking computer
low slot: 3x magnetic stability, 2x high power injection, 3x high power injection, and 2x locking computer 2X reactor
UAV: 5 medium UAV / 2 heavy UAV / 1 heavy UAV, 1 medium UAV and 3 light UAV

Description: the most obscene effect is that the opponent can't lock you outside 17-24km, and it's too late to catch up with you... The opponent with a little technology can easily solve the problem within 20s, about 65km. Recommended for professionals< [Edit] mining configuration:
high slot: 8x T2 miner
medium slot: 3x T2 large shield expansion, 2x corresponding damage active defense, 1x c5-l medium shield repair
low slot: 4x T2 expansion container, 1x Aode mining lifting
shipboard: 1x capacitor control circuit, 1x T2 composite carbon engine, 2x T2 composite carbon engine, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x T2 mining equipment, 2x mining equipment 1X T2 container warehouse optimization and transformation
UAV: 5x corresponding to the enemy's light unmanned, 5x T2 mining unmanned

note: Mining battle line configuration that has been used now... Because I can't get on the mining ship, I always use the battle line to dig. I feel that C3 is the best way to dig. If you don't consider the harvest of players, this configuration can dig very happily in 0.1 ~ I hope it's useful for you Note: this configuration method has certain requirements for skills, and many of them have to reach at least level IV)

evaluation: there is no need for the expansion of low tank containers and the optimization and transformation of ship inserted containers, and the low tank can be changed into 5 mines, If the skills are not enough and the CPU is not enough, it can be replaced by 4x mining + LX CPU (T2 miner with high CPU requirements) miner, which is divided into two groups to start with time difference

[Edit] rogue configuration:
high slot: 6x heavy suction, 2x heavy neutralization
middle slot: 2x T2 omnipotent position, LX Electromagnetic Active reactance, LX thermal active reactance, LX giant shield repairing Low slot: 4x T2 energy diagnosis, LX capacitor relay
note: it is more suitable for small teams to support operations. Super anti, super suction, let the opponent super depressed, team combat can put the gate as t. 1v1 is almost impossible to be exploded. Of course, it is very difficult to kill the opponent. But in the small team battle, double destruction + six power absorption is absolutely super support

[editor] melee configuration:
high slot: 6x neutron gun, fast gun, 2x heavy suction
middle slot: 2x T2 omnipotent position, 1x giant shield repair, 1x net, 1x anti transition, 1x micro curve
low slot: 2X energy diagnosis, 3x magnetic stability
Description: this configuration is more suitable for those who like firepower or melee in small teams. In addition, the DPS of UAV is very high, and it is super able to carry it. Ordinary people can't kill you. It's suitable for single team. However, if you are single, you have to be careful: once you are found, you will soon be regarded as fat if you are a C race in melee; There must be a crowd blocking you<

[Edit] fleet battle configuration:
high slot: 8x 425mm magnetic rail gun
medium slot: 1x giant shield repair, 1x T2 full capacity field, 2x cable enemy computer, 2x inction enhancement
low slot: 3x magnetic stability, 2X T2 energy diagnosis
Description: distance: About 160km (lead / plutonium), very good damage. This configuration of European service has been widely used and should be relatively mature. Sniper ship points: 1. Increase range. 2. Increase the speed. 3. Increase damage. Because Peng Kun's skill bonus is added to the range of the gun, it's very suitable to use it as a sniper. Imagine that you have enough artillery skills below, It's a terrible thing to launch 8 guns at the best range.

[Edit] level 4 task / brush NPC pirate configuration:
high slot: 7x 425mm verify the 1x traction of Gauss magnetic rail gun
middle slot: 1x giant shield repair (at least T2 or force proct), 2x anti shield (adaptive resistance), 1x cable enemy computer, 1x heavy injection, 1x micro curve
low slot: 3x magnetic stability, 2x anti-jamming, 2x anti-jamming, 2x anti-jamming computer, 1x heavy injection, 1x micro curve 2X T2 energy diagnosis
Description: distance: about 30-60km (antimatter orbital bomb), the damage is very good. The advantage of gadari gun ship lies in distance and resistance. How to give full play to the advantage of distance? After verification, this configuration is more suitable for level 4 tasks and NPC pirates-- Muller 11:49 July 29, 2007 (CST)

evaluation: the rotation speed of 425mm magnetic rail gun is too low, which is more suitable for battle. Some level 4 missions will be difficult to hit in close cruising. It is recommended to use 8x350mm to verify Gauss magnetic rail gun, and replace low slot 2 diagnosis with 2 lock enemy enhancer II. The middle groove brush monster uses the micro curve, if the task is changed to the shield auxiliary or the afterburner<

[Edit] alternative configuration:
high slot: 4x torpedo launcher, 3x heavy suction, 1x heavy neutralization
middle slot: 1xt2 giant repair, 1 full resistance T2, 1x electromagnetic resistance, 1x shield synergist, 1x anti transition, 1 heavy injection
low slot: 1t2 damage control, 2xt2 trajectory control, 2x energy diagnosis
note: This is a strange configuration, Because Peng Kun's skill bonus is not related to missiles, but for many C players, their own artillery skills are very weak. If you want to open it, you can only start with repairing artillery skills, so this kind of configuration is relatively selective. It's strange to see, but it also has certain power. I've used it in actual combat. The characteristic is that the attack output is not very large, and it's super resistant, 1v1 is usually hard to explode. This configuration may give some players of C family a way out. Just use one reactance, preferably T2. Because there are three ship modification slots that can be installed with a dynamic reactance and a thermal reactance. One can be inserted with a reactance, High slot: 4x torpedo launcher or 4-door neutron gun 2x heavy suction 2x heavy neutralization
middle slot: 1xt2 overhaul 2x full anti-aircraft 1x net (if you have a 4-torpedo launcher, you don't need to take a net, you can take an extra piece of anti armour)
high slot: 4X torpedo launcher or 4-door neutron gun 2x heavy suction 2x heavy neutralization
low slot: 3x1600 steel plate LX damage control
UAV : 1 heavy entanglement 1 middle No 3 light no
Description: strange door blocking ship, when the enemy's shield is finished, they still face heavy armor, and slowly hit it. It's suitable for group door blocking and indivial door blocking, then we should pray not to encounter large troops

[Edit] neutron C3 configuration
high slot: 8 * T2 neutron
middle slot: 1xt2 giant repair 2x full resistance 1x net 1x heavy injection electromagnetic reactance
low slot: 3 * magnetic Stability and loss control diagnosis
refit: 2 * thermal anti insertion, dynamic anti insertion
UAV: random
Description: team configuration, poor middle slot of C ship, is doomed to rely on teammates to catch people<

[Edit] Logistics C3 five level task configuration
high slot: 4x ALAP large-scale remote barrier reconstruction device, I 2x large-scale e95c limited energy conction device, 2x large-scale s95a limited shield transfer device (see the needs of Mt, This kind of configuration is for class a anti ship of Longshen class I
middle slot: 6x capacitor recharger II
low slot: 5x capacitor energy relay II
shipboard: 3x capacitor control circuit I
UAV: 5x arbitrary medium UAV
note: the power return is abnormal, keeping 8 heavy logistics equipment fully open and 50% permanent power. Skills required: energy system manipulation IV, energy management IV, capacitance expansion management IV, shield dispersion system research III, energy distribution system research III, remote armor maintenance system research III<

[Edit] task configuration with logistics
high slot: 8x verify Gauss gun
medium slot: 3x full capacity field II 1x mark 1x giant repair II 1x afterburner or net
low slot: 3x magnetic stability II 1x lock enemy enhancement II 1X reactor control II
ship insertion: gun impact and gun speed
peace of mind station pile, call back and repair shield to nurse<

[editor] pengkun's 20 man invasion shield configuration is easy to use.
high slot: 8x Yan 4 far (near) gun. Influence bullet
middle slot: T2 reactance, T2 full resistance * 2 computer II inction, II shield expansion * 2
low slot: 3x magnetic stability II, 1x enemy locking enhancement II damage control II
ship insertion: 2 shield expansion, 1 hot Kang insertion
the feature is that when others explode, You have half the armor... Very hard Peng Kun. It's suitable for 20 person shield to resist invasion
3. It's boring to dig anorthosite or hydroborax ice mine without TRICRYSTAL double dote (if any), and it needs special mining tools and skills.
if the boat is on the turn first, then Hawke doesn't need to think about it.
in 0.0, I want to laugh about making money from mining. I can earn 2kW an hour (less than 2.5kW in rich places) and if there are wrecks, if there are boss interests Higher. How much can you dig? The skill requirements are even different. Moreover, mining in 0.0 is very boring. Half of them are battle monsters. Once they are painted, you have to run away and clear them before you can continue
4.

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5. Kunpeng good, high trough more, plus the C family ship, CPU is also more, can load more mining equipment
if the owner wants to mine, it's better to be a ship of excavators
6. If your occupation is a soldier, it is recommended to use pengkun, because it uses guns. If you are a special type, use crow, because it uses missiles
7. In fact, I don't recommend pengkun brush monster very much.. Electricity is not enough, firepower is not particularly fierce.. If you have to use C3... Look at your skills... Four missiles, four guns, eight guns If you want to go to the towing station, of course you're free< The middle groove is very simple.. C3 resistance, closed eyes can also be equipped with a ship that can resist asteroid belt monster

low trough.. One damage, all other weapons upgrade

to be honest.. This brush is not recommended

because if 8 magnetic tracks are used, the firepower is poor.. No damage bonus

if 8 neutrons are used, the firepower is strong, but the ammunition is like running water

missile.. No bonus.. And mixed weapon upgrade damage is lower

this boat is beautiful.. But the practicality of the brush monster is poor, and the task of carrying the monster is not bad
8. In this eve world, the miners are of different races and occupations. This is a very vague concept, because mining boats, gyrations, lightboats, delusions, hawks, mckinnos and other ships are neutral ships, not unique to any race, so gadari can mine anything. If you are a cruiser or a battleline, gadari can mine with Bantam, Osprey and so on, The eight gun Peng Kun was used in the battle. General mine ship can't load gun, can learn UAV, take unmanned, escort. Thank you, UAV g family ships are commonly used, skills corresponding to the relevant ships, you can query and learn in the game market. The surface miner is specially used by mining barges, which can not be used by other ships. The skill requirement is relatively high.
9. Close range can be used as an emergency gun. It can be used as a wanwang weapon. Short time defense is better than wanwang weapon, and firepower is not bad. Yu Lei Peng Kun
10. Pengkun is prepared for the magnetic rail gun. The magnetic rail gun needs much less PG than the laser gun. I mean super light. So pengkun is definitely not as abundant as PG of a group. Moreover, Kunpeng doesn't have the bonus of recing the capacitance requirement of laser cannons commonly used by Emma ships, so even if you install 8 super light, it's estimated that you will have to power off the cannons.
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