decredpos挖矿教程
『壹』 我的世界连锁挖矿怎么添加褐铁矿
先发代码,添加教程在下面:
矿石(部分是虚无世界的)
血石矿石nevermine:oreBloodstone
紫晶矿石nevermine:oreAmethyst
胸骨碎片nevermine:oreChestFragments
微晶矿石nevermine:oreCrystallite
余烬石矿石nevermine:oreEmberstone
足骨碎片nevermine:oreFootFragments
翡翠矿石nevermine:oreJade
腿骨碎片nevermine:oreLegFragments
硫铜锑矿石nevermine:oreRosite
褐铁矿石nevermine:oreLimonite
蓝宝石矿石nevermine:oreSapphire
头骨碎片nevermine:oreSkullFragments
神秘矿石nevermine:oreMystite
钢铁方块nevermine:oreLyon
阴森矿石nevermine:oreGhastly
恐惧矿石nevermine:oreGhoulish
镁矿石nevermine:oreVarsium
钛矿石nevermine:oreElecanium
硫铁钾矿石nevermine:oreBaronyte
虚空矿石nevermine:oreBlazium
电磁铀矿石nevermine:oreChargedRunium
紫色水晶矿石nevermine:oreCrystalPurple
蓝色水晶矿石nevermine:oreCrystalBlue
绿色水晶矿石nevermine:oreCrystalGreen
黄色水晶矿石nevermine:oreCrystalYellow
红色水晶矿石nevermine:oreCrystalRed
白色水晶矿石nevermine:oreCrystalWhite
斧头
矿镐工具
骷髅镐nevermine:grounderSkeletal
紫晶镐nevermine:AmethystPickaxe
褐铁镐nevermine:LimonitePickaxe
硫铜锑镐nevermine:RositePickaxe
蓝宝石镐nevermine:SapphirePickaxe
余烬镐nevermine:EmberstonePickaxe
骷髅镐nevermine:SkeletalPickaxe
『贰』 我的世界连锁挖矿怎么添加物品
先发代码,添加教程在下面:
矿石(部分是虚无世界的)
血石矿石nevermine:oreBloodstone
紫晶矿石nevermine:oreAmethyst
胸骨碎片nevermine:oreChestFragments
微晶矿石nevermine:oreCrystallite
余烬石矿石nevermine:oreEmberstone
足骨碎片nevermine:oreFootFragments
翡翠矿石nevermine:oreJade
腿骨碎片nevermine:oreLegFragments
硫铜锑矿石nevermine:oreRosite
褐铁矿石nevermine:oreLimonite
蓝宝石矿石nevermine:oreSapphire
头骨碎片nevermine:oreSkullFragments
神秘矿石nevermine:oreMystite
钢铁方块nevermine:oreLyon
阴森矿石nevermine:oreGhastly
恐惧矿石nevermine:oreGhoulish
镁矿石nevermine:oreVarsium
钛矿石nevermine:oreElecanium
硫铁钾矿石nevermine:oreBaronyte
虚空矿石nevermine:oreBlazium
电磁铀矿石nevermine:oreChargedRunium
紫色水晶矿石nevermine:oreCrystalPurple
蓝色水晶矿石nevermine:oreCrystalBlue
绿色水晶矿石nevermine:oreCrystalGreen
黄色水晶矿石nevermine:oreCrystalYellow
红色水晶矿石nevermine:oreCrystalRed
白色水晶矿石nevermine:oreCrystalWhite
斧头
矿镐工具
骷髅镐nevermine:grounderSkeletal
紫晶镐nevermine:AmethystPickaxe
褐铁镐nevermine:LimonitePickaxe
硫铜锑镐nevermine:RositePickaxe
蓝宝石镐nevermine:SapphirePickaxe
余烬镐nevermine:EmberstonePickaxe
骷髅镐nevermine:SkeletalPickaxe
『叁』 javascript油漆桶算法求指导
什么是油漆桶算法?不用贴你代码,很乱看的很累,直接贴需求,我写给你就是了~
『肆』 我的世界虚无世界2连锁挖矿MOD怎么添加褐铁镐啊
在主界面设置,单人游戏、多人游戏的下面第二个:hads,里面有一个vein miner-block list里面可以添加矿物的。
玩家只要把褐铁镐的名字加进去,或者是用指令:
/veinminer blocklist pickaxe add nevermine:oreLimonite
玩家如果要添加别的,也可以支持添加工具,那就是tool list选项了。
(4)decredpos挖矿教程扩展阅读:
虚无世界矿物mod指令代码:
一、斧头:矿镐工具
1、骷髅镐nevermine:grounderSkeletal
2、紫晶镐nevermine:AmethystPickaxe
3、褐铁镐nevermine:LimonitePickaxe
4、硫铜锑镐nevermine:RositePickaxe
5、蓝宝石镐nevermine:SapphirePickaxe
6、余烬镐nevermine:EmberstonePickaxe
7、骷髅镐nevermine:SkeletalPickaxe
二、矿石(部分是虚无世界的)
1、血石矿石nevermine:oreBloodstone
2、紫晶矿石nevermine:oreAmethyst
3、胸骨碎片nevermine:oreChestFragments
4、微晶矿石nevermine:oreCrystallite
5、余烬石矿石nevermine:oreEmberstone
6、足骨碎片nevermine:oreFootFragments
7、翡翠矿石nevermine:oreJade
8、腿骨碎片nevermine:oreLegFragments
9、硫铜锑矿石nevermine:oreRosite
10、褐铁矿石nevermine:oreLimonite
当你挖掘如下物品时,有一定机率会掉落物品:
石头、深渊石头(Abyssal Stone)、雷铁石(Iromine Stone)、下层的传说石(Precasian Stone)、深层岩石(Deep Rock)、格瑞克石头(Greckon Stone)、爵士石头(Baron Stone)。
还有地狱石(Barathos Hellstone)、神秘石头(Mysterium Stone)或者晶体石头(CrysteviaRock)。
当技能等级提升时,掉落的物品也会发生改变。主要掉落的物品是各种精华(Essence)。
『伍』 DECapp挖矿推荐码
为什么就不能够无限回答呢,为什么为什么就不成功呢.啊,救命啊,好烦啊.
『陆』 什么是POW和POS,二者区别联系
POW:全称Proof of Work,工作量证明。
POS:全称Proof of Stake,权益证明。
区别是:
1、POW机制:工作量证明机制即对于工作量的证明,是生成要加入到区块链中的一笔新的交易信息(即新区块)时必须满足的要求。在基于工作量证明机制构建的区块链网络中,节点通过计算随机哈希散列的数值解争夺记账权,求得正确的数值解以生成区块的能力是节点算力的具体表现。
2、POS机制:权益证明要求证明人提供一定数量加密货币的所有权即可。权益证明机制的运作方式是,当创造一个新区块时,矿工需要创建一个“币权”交易,交易会按照预先设定的比例把一些币发送给矿工本身。权益证明机制根据每个节点拥有代币的比例和时间,依据算法等比例地降低节点的挖矿难度,从而加快了寻找随机数的速度。
(6)decredpos挖矿教程扩展阅读:
比特币(BitCoin)的概念最初由中本聪在2009年提出,根据中本聪的思路设计发布的开源软件以及建构其上的P2P网络。比特币是一种P2P形式的数字货币。点对点的传输意味着一个去中心化的支付系统。
与大多数货币不同,比特币不依靠特定货币机构发行,它依据特定算法,通过大量的计算产生,比特币经济使用整个P2P网络中众多节点构成的分布式数据库来确认并记录所有的交易行为,并使用密码学的设计来确保货币流通各个环节安全性。P2P的去中心化特性与算法本身可以确保无法通过大量制造比特币来人为操控币值。
『柒』 AUV公链的机制是怎么样的
AUV公链采取了活性证明机制的共识机制,所有数据默认公开,通过其公共性来产生自己的安全性
『捌』 求一个汇编小程序
推箱子小游戏
.386
.model flat,stdcall
option casemap:none
include CBox.inc
include StoreHouse.inc
.const
MAP_TOP equ 32
MAP_LEFT equ 1
.data
xBmBack dd 0
xBmWall dd 30
xBmRoad dd 60
xBmBox1 dd 90
xBmBox2 dd 120
xBmObject dd 150
xBmMan dd 180
szCaption db 'RedBox',0
szLoadError db 'Load Resource Error! ',0
szAlreadyMaxGate db 'Already Max Gate!',0
szOutOfRange db 'Out of Range!',0
szSuccessMsg db 'Your are success!!!',13,10,'Are you want to next gate?',0
FmtStr db 'val = %d',0
FmtGate db ' - No.%d',0
.data?
bmToolbar dd ?
BackDc dd ?
hBitMap dd ?
szErrorMessage db 256 p (?)
Map db 14D*12D p (?) ; 14 x 12 Grid
ManXPos dd ?
ManYPos dd ?
CurrGate dd ?
CurrStep dd ?
.code
start:
invoke GetMoleHandle,NULL
mov hInstance,eax
invoke GetCommandLine
mov CommandLine,eax
invoke InitCommonControls
invoke WinMain,hInstance,NULL,CommandLine,SW_SHOWDEFAULT
invoke ExitProcess,eax
WinMain proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:DWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
mov wc.cbSize,SIZEOF WNDCLASSEX
mov wc.style,CS_HREDRAW or CS_VREDRAW
mov wc.lpfnWndProc,OFFSET WndProc
mov wc.cbClsExtra,NULL
mov wc.cbWndExtra,DLGWINDOWEXTRA
push hInst
pop wc.hInstance
mov wc.hbrBackground,COLOR_BTNFACE+1
mov wc.lpszMenuName,OFFSET MenuName
mov wc.lpszClassName,OFFSET ClassName
invoke LoadIcon,NULL,IDI_APPLICATION
mov wc.hIcon,eax
mov wc.hIconSm,eax
invoke LoadCursor,NULL,IDC_ARROW
mov wc.hCursor,eax
invoke RegisterClassEx,addr wc
invoke CreateDialogParam,hInstance,addr DlgName,NULL,addr WndProc,NULL
invoke ShowWindow,hWnd,SW_SHOWNORMAL
invoke UpdateWindow,hWnd
.while TRUE
invoke GetMessage,addr msg,NULL,0,0
.BREAK .if !eax
invoke TranslateMessage,addr msg
invoke DispatchMessage,addr msg
.endw
mov eax,msg.wParam
ret
WinMain endp
WndProc proc hWin:HWND,uMsg:UINT,wParam:WPARAM,lParam:LPARAM
LOCAL ps :PAINTSTRUCT
LOCAL Dc:HDC
mov eax,uMsg
.if eax == WM_KEYDOWN
invoke KeyDownProc,wParam
.elseif eax==WM_INITDIALOG
push hWin
pop hWnd
invoke GetDlgItem,hWin,IDC_TBRMAIN
invoke DoToolBar,hInstance,eax
invoke LoadRes
.if eax == FALSE
invoke MessageBox,hWin,Addr szErrorMessage,\
Addr szLoadError,MB_ICONERROR
.endif
invoke InitStBar
invoke SelectGate,1
.elseif eax==WM_COMMAND
mov eax,wParam
and eax,0FFFFh
.if eax==IDM_FILE_EXIT
invoke SendMessage,hWin,WM_CLOSE,0,0
.elseif eax==IDM_HELP_ABOUT
invoke ShellAbout,hWin,addr AppName,addr AboutMsg,NULL
.elseif eax == IDC_TBB_NEW
invoke SelectGate,CurrGate
.elseif eax == IDC_TBB_PREV
mov eax, CurrGate
dec eax
invoke SelectGate,eax
.elseif eax == IDC_TBB_NEXT
invoke NextGate
.elseif eax == IDC_TBB_ABOUT
invoke ShellAbout,hWnd,Addr AppName,Addr AboutMsg,NULL
.endif
.elseif eax==WM_PAINT
invoke BeginPaint,hWin,Addr ps
mov Dc,eax
invoke WMPaint,Dc
invoke EndPaint,hWin,Addr ps
.elseif eax==WM_CLOSE
invoke DestroyWindow,hWin
.elseif uMsg==WM_DESTROY
invoke FreeRes
invoke PostQuitMessage,NULL
.else
invoke DefWindowProc,hWin,uMsg,wParam,lParam
ret
.endif
xor eax,eax
ret
WndProc endp
DoToolBar proc hInst:DWORD,hToolBar:HWND
LOCAL tbab:TBADDBITMAP
;Set toolbar struct size
invoke SendMessage,hToolBar,TB_BUTTONSTRUCTSIZE,sizeof TBBUTTON,0
;Set toolbar bitmap
;push HINST_COMMCTRL
invoke LoadBitmap,hInstance,BM_TOOLBAR
mov bmToolbar,eax
;push eax
;pop tbab.hInst
;mov tbab.nID,IDB_VIEW_LARGE_COLOR ;IDB_STD_SMALL_COLOR
mov tbab.hInst,NULL
mov tbab.nID ,eax
invoke SendMessage,hToolBar,TB_ADDBITMAP,15,addr tbab
;Set toolbar buttons
invoke SendMessage,hToolBar,TB_ADDBUTTONS,ntbrbtns,addr tbrbtns
mov eax,hToolBar
ret
DoToolBar endp
;-- Load Bitmap from Resource and return true or false ---
LoadRes proc
LOCAL Dc:DWORD
invoke lstrcpy,Addr szErrorMessage,Addr szLoadError
invoke GetDC,hWnd
mov Dc,eax
invoke CreateCompatibleDC,Dc
mov BackDc,eax
invoke LoadBitmap,hInstance,BM_MAIN
.if eax == 0
mov eax ,FALSE
jmp @@ExitLoad
.endif
mov hBitMap,eax
invoke SelectObject,BackDc,hBitMap
mov eax ,TRUE
@@ExitLoad:
ret
LoadRes endp
;-- Free all Resource ---
FreeRes proc
invoke DeleteObject,hBitMap
invoke DeleteDC,BackDc
invoke DeleteObject,bmToolbar
ret
FreeRes endp
NextGate proc
mov eax ,CurrGate
.if eax < MAX_GATES
inc CurrGate
invoke SelectGate,CurrGate
.else
invoke MessageBox,hWnd,Addr szAlreadyMaxGate,Addr szCaption,MB_ICONINFORMATION
.endif
ret
NextGate endp
;--- Select game Gate
SelectGate proc iGate :DWORD
LOCAL szTmp1[256]:BYTE
LOCAL szTmp2[256]:BYTE
mov eax ,iGate
.if eax >MAX_GATES || eax < 1
invoke MessageBox,hWnd,Addr szOutOfRange,Addr szCaption,MB_ICONERROR
ret
.endif
mov CurrGate ,eax
mov eax ,14D*12D
mov ebx,iGate
dec ebx
mul bx
push esi
lea esi,BoxMaps
add esi,eax
lea edi,Map
mov ecx,14D*12D
rep movsb
mov CurrStep , 0
mov ecx ,0
lea esi,Map
@@1: ;-- found Man Pos
mov ebx,ecx
mov al, byte ptr [esi][ebx]
cmp al,MAP_MAN
jz @@2
inc ecx
cmp ecx,14D*12D
jnz @@1
@@2:
mov al ,MAP_ROAD
mov byte ptr [esi][ebx],al
; Pos to x,y
mov edx ,0
mov eax,ecx
mov ebx,14D
div ebx
mov ManXPos,edx
mov ManYPos,eax
pop esi
invoke Repaint
invoke wsprintf,Addr szTmp1,Addr FmtGate,CurrGate
invoke lstrcpy,Addr szTmp2,Addr szCaption
invoke lstrcat,Addr szTmp2,Addr szTmp1
invoke SendMessage,hWnd,WM_SETTEXT,0,Addr szTmp2
ret
SelectGate endp
WMPaint proc Dc:DWORD
LOCAL i:DWORD
LOCAL j:DWORD
LOCAL x:DWORD
LOCAL y:DWORD
LOCAL nPos :DWORD
mov x ,MAP_LEFT
mov y ,MAP_TOP
mov i ,1
mov j ,1
lea esi ,Map
@@i:
mov x ,MAP_LEFT
mov j ,1
@@j:
;Calc nPos ,nPos := (i-1) * 14 + (j-1)
mov eax,i
dec eax
mov ebx,14D
mul bx
add eax,j
dec eax
mov ebx,eax
mov al,[esi][ebx]
.if al == MAP_BACK
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmBack,0,SRCCOPY
.elseif al == MAP_WALL
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmWall,0,SRCCOPY
.elseif al == MAP_ROAD
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmRoad,0,SRCCOPY
.elseif al == MAP_BOX1
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmBox1,0,SRCCOPY
.elseif al == MAP_BOX2
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmBox2,0,SRCCOPY
.elseif al == MAP_OBJECT
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmObject,0,SRCCOPY
.else ; eax == MAP_MAN
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmMan,0,SRCCOPY
.endif
add x,30D
inc j
cmp j ,15D
jb @@j ; if j <= 14
inc i
add y,30D
cmp i,13 ;if i <= 12
jb @@i
mov edx,0
mov eax,ManXPos
mov ebx,30D
mul bx
add eax,MAP_LEFT
mov x,eax
mov edx ,0
mov eax,ManYPos
mov ebx,30D
mul bx
add eax,MAP_TOP
mov y,eax
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmMan,0,SRCCOPY
ret
WMPaint endp
KeyDownProc proc wParam:DWORD
mov eax ,wParam
.if eax == VK_UP
invoke ManMove,VK_UP
.elseif eax == VK_DOWN
invoke ManMove,VK_DOWN
.elseif eax == VK_LEFT
invoke ManMove,VK_LEFT
.elseif eax == VK_RIGHT
invoke ManMove ,VK_RIGHT
.else
ret
.endif
invoke Check
.if eax == TRUE
invoke MessageBox,hWnd,Addr szSuccessMsg,Addr szCaption,MB_ICONINFORMATION or MB_OKCANCEL
.if eax == IDOK
invoke NextGate
.endif
.endif
ret
KeyDownProc endp
ManMove proc vKey :DWORD
LOCAL NewX:DWORD
LOCAL NewY:DWORD
LOCAL NewX2 :DWORD
LOCAL NewY2 :DWORD
LOCAL M1 :byte
LOCAL M2 :byte
LOCAL nPos1 :DWORD
LOCAL nPos2 :DWORD
push esi
mov eax,ManXPos
mov NewX,eax
mov NewX2,eax
mov eax,ManYPos
mov NewY,eax
mov NewY2,eax
mov eax ,vKey
.if eax == VK_UP
dec NewY
dec NewY2
dec NewY2
.elseif eax == VK_DOWN
inc NewY
inc NewY2
inc NewY2
.elseif eax == VK_LEFT
dec NewX
dec NewX2
dec NewX2
.elseif eax == VK_RIGHT
inc NewX
inc NewX2
inc NewX2
.else
ret
.endif
mov esi ,offset Map
; Pos = y*14 + x
; Get M1
mov eax,NewY
mov ebx,14D
mul bx
add eax,NewX
mov ebx,eax
mov nPos1,eax
mov al ,[esi][ebx]
mov M1,al
; Get M2
mov eax,NewY2
mov ebx,14D
mul bx
add eax,NewX2
mov ebx,eax
mov nPos2,eax
mov al ,[esi][ebx]
mov M2,al
mov al,M1
.if (al == MAP_ROAD || al == MAP_OBJECT )
push NewX
pop ManXPos
push NewY
pop ManYPos
.elseif al == MAP_BOX1 ; push box
mov al ,M2
.if al == MAP_ROAD ; push ok
mov ebx,nPos2
mov al,MAP_BOX1
mov [esi][ebx],al
mov ebx,nPos1
mov al,MAP_ROAD
mov [esi][ebx],al
push NewX
pop ManXPos
push NewY
pop ManYPos
.elseif al == MAP_OBJECT
mov ebx,nPos2
mov al,MAP_BOX2
mov [esi][ebx],al
mov ebx,nPos1
mov al,MAP_ROAD
mov [esi][ebx],al
push NewX
pop ManXPos
push NewY
pop ManYPos
.endif
.elseif al == MAP_BOX2
mov al,M2
.if al == MAP_ROAD
mov ebx,nPos2
mov al,MAP_BOX1
mov [esi][ebx],al
mov ebx,nPos1
mov al,MAP_OBJECT
mov [esi][ebx],al
push NewX
pop ManXPos
push NewY
pop ManYPos
.elseif al == MAP_OBJECT
mov ebx,nPos2
mov al,MAP_BOX2
mov [esi][ebx],al
mov ebx,nPos1
mov al,MAP_OBJECT
mov [esi][ebx],al
push NewX
pop ManXPos
push NewY
pop ManYPos
.endif
.else
.endif
invoke Repaint
pop esi
ret
ManMove endp
XYtoPos proc x:DWORD,y:DWORD
; pos = y *14 + x Zero-Based
mov eax, y
mov ebx, 14D
mul bx
add eax ,x
ret
XYtoPos endp
Repaint proc
LOCAL R:RECT
invoke GetClientRect,hWnd,Addr R
invoke InvalidateRect,hWnd,Addr R,0
ret
Repaint endp
Check proc
; Check Success and return true or false
LOCAL Result :DWORD
push esi
push TRUE
pop Result
lea esi,Map
mov ecx, 14D*12D
mov ebx ,0
@@1:
mov al ,[esi][ebx]
inc ebx
cmp al,MAP_OBJECT
jz @@2
dec ecx
jnz @@1
jmp @@ExitCheck
@@2:
push FALSE
pop Result
@@ExitCheck:
mov eax,Result
pop esi
ret
Check endp
InitStBar proc
LOCAL StbarHandle :DWORD
invoke GetDlgItem,hWnd,IDC_SBR1
mov StbarHandle,eax
invoke SendMessage,StbarHandle,SB_SIMPLE,1,0
;invoke SendMessage,StbarHandle,SB_SETPARTS,1,150
ret
InitStBar endp
ShowMessage proc Val:DWORD
push eax
invoke wsprintf,Addr szErrorMessage,Addr FmtStr,Val
invoke MessageBox,hWnd,Addr szErrorMessage,Addr szCaption,MB_ICONINFORMATION
pop eax
ret
ShowMessage endp
end start
『玖』 mc虚无世界一键挖矿mod怎么添加新的矿物
oreJade
腿骨碎片nevermine:oreGhastly
恐惧矿石nevermine:RositePickaxe
蓝宝石镐nevermine:oreCrystalGreen
黄色水晶矿石nevermine:oreSkullFragments
神秘矿石nevermine:oreBloodstone
紫晶矿石nevermine:oreCrystalBlue
绿色水晶矿石nevermine先发代码:oreChargedRunium
紫色水晶矿石nevermine:grounderSkeletal
紫晶镐nevermine:SapphirePickaxe
余烬镐nevermine:oreElecanium
硫铁钾矿石nevermine:LimonitePickaxe
硫铜锑镐nevermine:oreAmethyst
胸骨碎片nevermine:oreLegFragments
硫铜锑矿石nevermine:oreEmberstone
足骨碎片nevermine:oreGhoulish
镁矿石nevermine:oreLimonite
蓝宝石矿石nevermine:oreFootFragments
翡翠矿石nevermine:AmethystPickaxe
褐铁镐nevermine:oreMystite
钢铁方块nevermine:oreCrystalPurple
蓝色水晶矿石nevermine:oreRosite
褐铁矿石nevermine:oreCrystalWhite
斧头
矿镐工具
骷髅镐nevermine:oreCrystalRed
白色水晶矿石nevermine:oreVarsium
钛矿石nevermine,添加教程在下面:oreCrystalYellow
红色水晶矿石nevermine:oreSapphire
头骨碎片nevermine:oreBlazium
电磁铀矿石nevermine:oreChestFragments
微晶矿石nevermine:EmberstonePickaxe
骷髅镐nevermine:oreBaronyte
虚空矿石nevermine:oreCrystallite
余烬石矿石nevermine:oreLyon
阴森矿石nevermine:
矿石(部分是虚无世界的)
血石矿石nevermine
『拾』 DCR, Decred是什么
德信币(Decred)是一种类似于比特币的加密货币,其主要应用包括社区投入、开放管理和可持续的资金筹集与开发。贡献者:比特网bitewang