當前位置:首頁 » 挖礦知識 » decredpos挖礦教程

decredpos挖礦教程

發布時間: 2021-04-16 11:32:56

『壹』 我的世界連鎖挖礦怎麼添加褐鐵礦

先發代碼,添加教程在下面:
礦石(部分是虛無世界的)
血石礦石nevermine:oreBloodstone
紫晶礦石nevermine:oreAmethyst
胸骨碎片nevermine:oreChestFragments
微晶礦石nevermine:oreCrystallite
余燼石礦石nevermine:oreEmberstone
足骨碎片nevermine:oreFootFragments
翡翠礦石nevermine:oreJade
腿骨碎片nevermine:oreLegFragments
硫銅銻礦石nevermine:oreRosite
褐鐵礦石nevermine:oreLimonite
藍寶石礦石nevermine:oreSapphire
頭骨碎片nevermine:oreSkullFragments
神秘礦石nevermine:oreMystite
鋼鐵方塊nevermine:oreLyon
陰森礦石nevermine:oreGhastly
恐懼礦石nevermine:oreGhoulish
鎂礦石nevermine:oreVarsium
鈦礦石nevermine:oreElecanium
硫鐵鉀礦石nevermine:oreBaronyte
虛空礦石nevermine:oreBlazium
電磁鈾礦石nevermine:oreChargedRunium
紫色水晶礦石nevermine:oreCrystalPurple
藍色水晶礦石nevermine:oreCrystalBlue
綠色水晶礦石nevermine:oreCrystalGreen
黃色水晶礦石nevermine:oreCrystalYellow
紅色水晶礦石nevermine:oreCrystalRed
白色水晶礦石nevermine:oreCrystalWhite
斧頭
礦鎬工具
骷髏鎬nevermine:grounderSkeletal
紫晶鎬nevermine:AmethystPickaxe
褐鐵鎬nevermine:LimonitePickaxe
硫銅銻鎬nevermine:RositePickaxe
藍寶石鎬nevermine:SapphirePickaxe
余燼鎬nevermine:EmberstonePickaxe
骷髏鎬nevermine:SkeletalPickaxe

『貳』 我的世界連鎖挖礦怎麼添加物品

先發代碼,添加教程在下面:

礦石(部分是虛無世界的)

血石礦石nevermine:oreBloodstone

紫晶礦石nevermine:oreAmethyst

胸骨碎片nevermine:oreChestFragments

微晶礦石nevermine:oreCrystallite

余燼石礦石nevermine:oreEmberstone

足骨碎片nevermine:oreFootFragments

翡翠礦石nevermine:oreJade

腿骨碎片nevermine:oreLegFragments

硫銅銻礦石nevermine:oreRosite

褐鐵礦石nevermine:oreLimonite

藍寶石礦石nevermine:oreSapphire

頭骨碎片nevermine:oreSkullFragments

神秘礦石nevermine:oreMystite

鋼鐵方塊nevermine:oreLyon

陰森礦石nevermine:oreGhastly

恐懼礦石nevermine:oreGhoulish

鎂礦石nevermine:oreVarsium

鈦礦石nevermine:oreElecanium

硫鐵鉀礦石nevermine:oreBaronyte

虛空礦石nevermine:oreBlazium

電磁鈾礦石nevermine:oreChargedRunium

紫色水晶礦石nevermine:oreCrystalPurple

藍色水晶礦石nevermine:oreCrystalBlue

綠色水晶礦石nevermine:oreCrystalGreen

黃色水晶礦石nevermine:oreCrystalYellow

紅色水晶礦石nevermine:oreCrystalRed

白色水晶礦石nevermine:oreCrystalWhite

斧頭

礦鎬工具

骷髏鎬nevermine:grounderSkeletal

紫晶鎬nevermine:AmethystPickaxe

褐鐵鎬nevermine:LimonitePickaxe

硫銅銻鎬nevermine:RositePickaxe

藍寶石鎬nevermine:SapphirePickaxe

余燼鎬nevermine:EmberstonePickaxe

骷髏鎬nevermine:SkeletalPickaxe

『叄』 javascript油漆桶演算法求指導

什麼是油漆桶演算法?不用貼你代碼,很亂看的很累,直接貼需求,我寫給你就是了~

『肆』 我的世界虛無世界2連鎖挖礦MOD怎麼添加褐鐵鎬啊

在主界面設置,單人游戲、多人游戲的下面第二個:hads,裡面有一個vein miner-block list裡面可以添加礦物的。

玩家只要把褐鐵鎬的名字加進去,或者是用指令:

/veinminer blocklist pickaxe add nevermine:oreLimonite

玩家如果要添加別的,也可以支持添加工具,那就是tool list選項了。

(4)decredpos挖礦教程擴展閱讀:

虛無世界礦物mod指令代碼:

一、斧頭:礦鎬工具

1、骷髏鎬nevermine:grounderSkeletal

2、紫晶鎬nevermine:AmethystPickaxe

3、褐鐵鎬nevermine:LimonitePickaxe

4、硫銅銻鎬nevermine:RositePickaxe

5、藍寶石鎬nevermine:SapphirePickaxe

6、余燼鎬nevermine:EmberstonePickaxe

7、骷髏鎬nevermine:SkeletalPickaxe

二、礦石(部分是虛無世界的)

1、血石礦石nevermine:oreBloodstone

2、紫晶礦石nevermine:oreAmethyst

3、胸骨碎片nevermine:oreChestFragments

4、微晶礦石nevermine:oreCrystallite

5、余燼石礦石nevermine:oreEmberstone

6、足骨碎片nevermine:oreFootFragments

7、翡翠礦石nevermine:oreJade

8、腿骨碎片nevermine:oreLegFragments

9、硫銅銻礦石nevermine:oreRosite

10、褐鐵礦石nevermine:oreLimonite

當你挖掘如下物品時,有一定機率會掉落物品:

石頭、深淵石頭(Abyssal Stone)、雷鐵石(Iromine Stone)、下層的傳說石(Precasian Stone)、深層岩石(Deep Rock)、格瑞克石頭(Greckon Stone)、爵士石頭(Baron Stone)。

還有地獄石(Barathos Hellstone)、神秘石頭(Mysterium Stone)或者晶體石頭(CrysteviaRock)。

當技能等級提升時,掉落的物品也會發生改變。主要掉落的物品是各種精華(Essence)。

『伍』 DECapp挖礦推薦碼

為什麼就不能夠無限回答呢,為什麼為什麼就不成功呢.啊,救命啊,好煩啊.

『陸』 什麼是POW和POS,二者區別聯系

POW:全稱Proof of Work,工作量證明。

POS:全稱Proof of Stake,權益證明。

這兩者都區塊鏈的共識機制,是數字貨幣的記賬方法。

區別是:

1、POW機制:工作量證明機制即對於工作量的證明,是生成要加入到區塊鏈中的一筆新的交易信息(即新區塊)時必須滿足的要求。在基於工作量證明機制構建的區塊鏈網路中,節點通過計算隨機哈希散列的數值解爭奪記賬權,求得正確的數值解以生成區塊的能力是節點算力的具體表現。

2、POS機制:權益證明要求證明人提供一定數量加密貨幣的所有權即可。權益證明機制的運作方式是,當創造一個新區塊時,礦工需要創建一個「幣權」交易,交易會按照預先設定的比例把一些幣發送給礦工本身。權益證明機制根據每個節點擁有代幣的比例和時間,依據演算法等比例地降低節點的挖礦難度,從而加快了尋找隨機數的速度。

(6)decredpos挖礦教程擴展閱讀:

比特幣(BitCoin)的概念最初由中本聰在2009年提出,根據中本聰的思路設計發布的開源軟體以及建構其上的P2P網路。比特幣是一種P2P形式的數字貨幣。點對點的傳輸意味著一個去中心化的支付系統。

與大多數貨幣不同,比特幣不依靠特定貨幣機構發行,它依據特定演算法,通過大量的計算產生,比特幣經濟使用整個P2P網路中眾多節點構成的分布式資料庫來確認並記錄所有的交易行為,並使用密碼學的設計來確保貨幣流通各個環節安全性。P2P的去中心化特性與演算法本身可以確保無法通過大量製造比特幣來人為操控幣值。

『柒』 AUV公鏈的機制是怎麼樣的

AUV公鏈採取了活性證明機制的共識機制,所有數據默認公開,通過其公共性來產生自己的安全性

『捌』 求一個匯編小程序

推箱子小游戲
.386
.model flat,stdcall
option casemap:none

include CBox.inc
include StoreHouse.inc

.const
MAP_TOP equ 32
MAP_LEFT equ 1

.data

xBmBack dd 0
xBmWall dd 30
xBmRoad dd 60
xBmBox1 dd 90
xBmBox2 dd 120
xBmObject dd 150
xBmMan dd 180

szCaption db 'RedBox',0
szLoadError db 'Load Resource Error! ',0
szAlreadyMaxGate db 'Already Max Gate!',0
szOutOfRange db 'Out of Range!',0
szSuccessMsg db 'Your are success!!!',13,10,'Are you want to next gate?',0

FmtStr db 'val = %d',0
FmtGate db ' - No.%d',0
.data?
bmToolbar dd ?
BackDc dd ?
hBitMap dd ?

szErrorMessage db 256 p (?)

Map db 14D*12D p (?) ; 14 x 12 Grid
ManXPos dd ?
ManYPos dd ?
CurrGate dd ?
CurrStep dd ?

.code

start:

invoke GetMoleHandle,NULL
mov hInstance,eax
invoke GetCommandLine
mov CommandLine,eax
invoke InitCommonControls
invoke WinMain,hInstance,NULL,CommandLine,SW_SHOWDEFAULT
invoke ExitProcess,eax

WinMain proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:DWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG

mov wc.cbSize,SIZEOF WNDCLASSEX
mov wc.style,CS_HREDRAW or CS_VREDRAW
mov wc.lpfnWndProc,OFFSET WndProc
mov wc.cbClsExtra,NULL
mov wc.cbWndExtra,DLGWINDOWEXTRA
push hInst
pop wc.hInstance
mov wc.hbrBackground,COLOR_BTNFACE+1
mov wc.lpszMenuName,OFFSET MenuName
mov wc.lpszClassName,OFFSET ClassName
invoke LoadIcon,NULL,IDI_APPLICATION
mov wc.hIcon,eax
mov wc.hIconSm,eax
invoke LoadCursor,NULL,IDC_ARROW
mov wc.hCursor,eax
invoke RegisterClassEx,addr wc
invoke CreateDialogParam,hInstance,addr DlgName,NULL,addr WndProc,NULL
invoke ShowWindow,hWnd,SW_SHOWNORMAL
invoke UpdateWindow,hWnd
.while TRUE
invoke GetMessage,addr msg,NULL,0,0
.BREAK .if !eax
invoke TranslateMessage,addr msg
invoke DispatchMessage,addr msg
.endw
mov eax,msg.wParam
ret

WinMain endp

WndProc proc hWin:HWND,uMsg:UINT,wParam:WPARAM,lParam:LPARAM
LOCAL ps :PAINTSTRUCT
LOCAL Dc:HDC

mov eax,uMsg
.if eax == WM_KEYDOWN
invoke KeyDownProc,wParam
.elseif eax==WM_INITDIALOG
push hWin
pop hWnd
invoke GetDlgItem,hWin,IDC_TBRMAIN
invoke DoToolBar,hInstance,eax
invoke LoadRes
.if eax == FALSE
invoke MessageBox,hWin,Addr szErrorMessage,\
Addr szLoadError,MB_ICONERROR
.endif
invoke InitStBar
invoke SelectGate,1
.elseif eax==WM_COMMAND
mov eax,wParam
and eax,0FFFFh
.if eax==IDM_FILE_EXIT
invoke SendMessage,hWin,WM_CLOSE,0,0
.elseif eax==IDM_HELP_ABOUT
invoke ShellAbout,hWin,addr AppName,addr AboutMsg,NULL
.elseif eax == IDC_TBB_NEW
invoke SelectGate,CurrGate
.elseif eax == IDC_TBB_PREV
mov eax, CurrGate
dec eax
invoke SelectGate,eax
.elseif eax == IDC_TBB_NEXT
invoke NextGate
.elseif eax == IDC_TBB_ABOUT
invoke ShellAbout,hWnd,Addr AppName,Addr AboutMsg,NULL
.endif
.elseif eax==WM_PAINT
invoke BeginPaint,hWin,Addr ps
mov Dc,eax
invoke WMPaint,Dc
invoke EndPaint,hWin,Addr ps
.elseif eax==WM_CLOSE
invoke DestroyWindow,hWin
.elseif uMsg==WM_DESTROY
invoke FreeRes
invoke PostQuitMessage,NULL
.else
invoke DefWindowProc,hWin,uMsg,wParam,lParam
ret
.endif
xor eax,eax
ret

WndProc endp

DoToolBar proc hInst:DWORD,hToolBar:HWND
LOCAL tbab:TBADDBITMAP

;Set toolbar struct size
invoke SendMessage,hToolBar,TB_BUTTONSTRUCTSIZE,sizeof TBBUTTON,0
;Set toolbar bitmap
;push HINST_COMMCTRL
invoke LoadBitmap,hInstance,BM_TOOLBAR
mov bmToolbar,eax
;push eax
;pop tbab.hInst
;mov tbab.nID,IDB_VIEW_LARGE_COLOR ;IDB_STD_SMALL_COLOR
mov tbab.hInst,NULL
mov tbab.nID ,eax
invoke SendMessage,hToolBar,TB_ADDBITMAP,15,addr tbab
;Set toolbar buttons
invoke SendMessage,hToolBar,TB_ADDBUTTONS,ntbrbtns,addr tbrbtns
mov eax,hToolBar
ret

DoToolBar endp

;-- Load Bitmap from Resource and return true or false ---
LoadRes proc
LOCAL Dc:DWORD

invoke lstrcpy,Addr szErrorMessage,Addr szLoadError
invoke GetDC,hWnd
mov Dc,eax
invoke CreateCompatibleDC,Dc
mov BackDc,eax

invoke LoadBitmap,hInstance,BM_MAIN
.if eax == 0
mov eax ,FALSE
jmp @@ExitLoad
.endif
mov hBitMap,eax
invoke SelectObject,BackDc,hBitMap
mov eax ,TRUE
@@ExitLoad:

ret

LoadRes endp

;-- Free all Resource ---
FreeRes proc
invoke DeleteObject,hBitMap
invoke DeleteDC,BackDc
invoke DeleteObject,bmToolbar
ret
FreeRes endp

NextGate proc

mov eax ,CurrGate
.if eax < MAX_GATES
inc CurrGate
invoke SelectGate,CurrGate
.else
invoke MessageBox,hWnd,Addr szAlreadyMaxGate,Addr szCaption,MB_ICONINFORMATION
.endif
ret

NextGate endp

;--- Select game Gate
SelectGate proc iGate :DWORD
LOCAL szTmp1[256]:BYTE
LOCAL szTmp2[256]:BYTE

mov eax ,iGate
.if eax >MAX_GATES || eax < 1
invoke MessageBox,hWnd,Addr szOutOfRange,Addr szCaption,MB_ICONERROR
ret
.endif
mov CurrGate ,eax
mov eax ,14D*12D
mov ebx,iGate
dec ebx
mul bx

push esi
lea esi,BoxMaps
add esi,eax
lea edi,Map
mov ecx,14D*12D
rep movsb

mov CurrStep , 0
mov ecx ,0
lea esi,Map
@@1: ;-- found Man Pos
mov ebx,ecx
mov al, byte ptr [esi][ebx]
cmp al,MAP_MAN
jz @@2
inc ecx
cmp ecx,14D*12D
jnz @@1
@@2:
mov al ,MAP_ROAD
mov byte ptr [esi][ebx],al

; Pos to x,y
mov edx ,0
mov eax,ecx
mov ebx,14D
div ebx
mov ManXPos,edx
mov ManYPos,eax
pop esi
invoke Repaint
invoke wsprintf,Addr szTmp1,Addr FmtGate,CurrGate
invoke lstrcpy,Addr szTmp2,Addr szCaption
invoke lstrcat,Addr szTmp2,Addr szTmp1
invoke SendMessage,hWnd,WM_SETTEXT,0,Addr szTmp2
ret

SelectGate endp

WMPaint proc Dc:DWORD
LOCAL i:DWORD
LOCAL j:DWORD
LOCAL x:DWORD
LOCAL y:DWORD
LOCAL nPos :DWORD

mov x ,MAP_LEFT
mov y ,MAP_TOP
mov i ,1
mov j ,1
lea esi ,Map
@@i:
mov x ,MAP_LEFT
mov j ,1
@@j:
;Calc nPos ,nPos := (i-1) * 14 + (j-1)
mov eax,i
dec eax
mov ebx,14D
mul bx
add eax,j
dec eax
mov ebx,eax
mov al,[esi][ebx]
.if al == MAP_BACK
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmBack,0,SRCCOPY
.elseif al == MAP_WALL
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmWall,0,SRCCOPY
.elseif al == MAP_ROAD
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmRoad,0,SRCCOPY
.elseif al == MAP_BOX1
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmBox1,0,SRCCOPY
.elseif al == MAP_BOX2
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmBox2,0,SRCCOPY
.elseif al == MAP_OBJECT
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmObject,0,SRCCOPY
.else ; eax == MAP_MAN
invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmMan,0,SRCCOPY
.endif

add x,30D
inc j
cmp j ,15D
jb @@j ; if j <= 14

inc i
add y,30D
cmp i,13 ;if i <= 12
jb @@i

mov edx,0
mov eax,ManXPos
mov ebx,30D
mul bx
add eax,MAP_LEFT
mov x,eax

mov edx ,0
mov eax,ManYPos
mov ebx,30D
mul bx
add eax,MAP_TOP
mov y,eax

invoke BitBlt,Dc,x,y,30D,30D,BackDc,xBmMan,0,SRCCOPY

ret
WMPaint endp

KeyDownProc proc wParam:DWORD
mov eax ,wParam
.if eax == VK_UP
invoke ManMove,VK_UP
.elseif eax == VK_DOWN
invoke ManMove,VK_DOWN
.elseif eax == VK_LEFT
invoke ManMove,VK_LEFT
.elseif eax == VK_RIGHT
invoke ManMove ,VK_RIGHT
.else
ret
.endif

invoke Check
.if eax == TRUE
invoke MessageBox,hWnd,Addr szSuccessMsg,Addr szCaption,MB_ICONINFORMATION or MB_OKCANCEL
.if eax == IDOK
invoke NextGate
.endif
.endif
ret

KeyDownProc endp

ManMove proc vKey :DWORD
LOCAL NewX:DWORD
LOCAL NewY:DWORD
LOCAL NewX2 :DWORD
LOCAL NewY2 :DWORD
LOCAL M1 :byte
LOCAL M2 :byte
LOCAL nPos1 :DWORD
LOCAL nPos2 :DWORD

push esi

mov eax,ManXPos
mov NewX,eax
mov NewX2,eax
mov eax,ManYPos
mov NewY,eax
mov NewY2,eax

mov eax ,vKey
.if eax == VK_UP
dec NewY
dec NewY2
dec NewY2
.elseif eax == VK_DOWN
inc NewY
inc NewY2
inc NewY2
.elseif eax == VK_LEFT
dec NewX
dec NewX2
dec NewX2
.elseif eax == VK_RIGHT
inc NewX
inc NewX2
inc NewX2
.else
ret
.endif

mov esi ,offset Map
; Pos = y*14 + x
; Get M1
mov eax,NewY
mov ebx,14D
mul bx
add eax,NewX
mov ebx,eax
mov nPos1,eax
mov al ,[esi][ebx]
mov M1,al
; Get M2
mov eax,NewY2
mov ebx,14D
mul bx
add eax,NewX2
mov ebx,eax
mov nPos2,eax
mov al ,[esi][ebx]
mov M2,al

mov al,M1
.if (al == MAP_ROAD || al == MAP_OBJECT )
push NewX
pop ManXPos
push NewY
pop ManYPos
.elseif al == MAP_BOX1 ; push box
mov al ,M2
.if al == MAP_ROAD ; push ok
mov ebx,nPos2
mov al,MAP_BOX1
mov [esi][ebx],al
mov ebx,nPos1
mov al,MAP_ROAD
mov [esi][ebx],al
push NewX
pop ManXPos
push NewY
pop ManYPos
.elseif al == MAP_OBJECT
mov ebx,nPos2
mov al,MAP_BOX2
mov [esi][ebx],al
mov ebx,nPos1
mov al,MAP_ROAD
mov [esi][ebx],al
push NewX
pop ManXPos
push NewY
pop ManYPos
.endif
.elseif al == MAP_BOX2
mov al,M2
.if al == MAP_ROAD
mov ebx,nPos2
mov al,MAP_BOX1
mov [esi][ebx],al
mov ebx,nPos1
mov al,MAP_OBJECT
mov [esi][ebx],al
push NewX
pop ManXPos
push NewY
pop ManYPos
.elseif al == MAP_OBJECT
mov ebx,nPos2
mov al,MAP_BOX2
mov [esi][ebx],al
mov ebx,nPos1
mov al,MAP_OBJECT
mov [esi][ebx],al
push NewX
pop ManXPos
push NewY
pop ManYPos
.endif
.else

.endif

invoke Repaint
pop esi
ret

ManMove endp

XYtoPos proc x:DWORD,y:DWORD
; pos = y *14 + x Zero-Based
mov eax, y
mov ebx, 14D
mul bx
add eax ,x
ret
XYtoPos endp

Repaint proc
LOCAL R:RECT

invoke GetClientRect,hWnd,Addr R
invoke InvalidateRect,hWnd,Addr R,0
ret

Repaint endp

Check proc
; Check Success and return true or false
LOCAL Result :DWORD
push esi
push TRUE
pop Result
lea esi,Map
mov ecx, 14D*12D
mov ebx ,0
@@1:
mov al ,[esi][ebx]
inc ebx
cmp al,MAP_OBJECT
jz @@2
dec ecx
jnz @@1
jmp @@ExitCheck
@@2:
push FALSE
pop Result
@@ExitCheck:
mov eax,Result
pop esi
ret

Check endp

InitStBar proc
LOCAL StbarHandle :DWORD
invoke GetDlgItem,hWnd,IDC_SBR1
mov StbarHandle,eax
invoke SendMessage,StbarHandle,SB_SIMPLE,1,0
;invoke SendMessage,StbarHandle,SB_SETPARTS,1,150
ret

InitStBar endp

ShowMessage proc Val:DWORD
push eax
invoke wsprintf,Addr szErrorMessage,Addr FmtStr,Val
invoke MessageBox,hWnd,Addr szErrorMessage,Addr szCaption,MB_ICONINFORMATION
pop eax
ret

ShowMessage endp

end start

『玖』 mc虛無世界一鍵挖礦mod怎麼添加新的礦物

oreJade

腿骨碎片nevermine:oreGhastly

恐懼礦石nevermine:RositePickaxe

藍寶石鎬nevermine:oreCrystalGreen

黃色水晶礦石nevermine:oreSkullFragments

神秘礦石nevermine:oreBloodstone

紫晶礦石nevermine:oreCrystalBlue

綠色水晶礦石nevermine先發代碼:oreChargedRunium

紫色水晶礦石nevermine:grounderSkeletal

紫晶鎬nevermine:SapphirePickaxe

余燼鎬nevermine:oreElecanium

硫鐵鉀礦石nevermine:LimonitePickaxe

硫銅銻鎬nevermine:oreAmethyst

胸骨碎片nevermine:oreLegFragments

硫銅銻礦石nevermine:oreEmberstone

足骨碎片nevermine:oreGhoulish

鎂礦石nevermine:oreLimonite

藍寶石礦石nevermine:oreFootFragments

翡翠礦石nevermine:AmethystPickaxe

褐鐵鎬nevermine:oreMystite

鋼鐵方塊nevermine:oreCrystalPurple

藍色水晶礦石nevermine:oreRosite

褐鐵礦石nevermine:oreCrystalWhite

斧頭

礦鎬工具

骷髏鎬nevermine:oreCrystalRed

白色水晶礦石nevermine:oreVarsium

鈦礦石nevermine,添加教程在下面:oreCrystalYellow

紅色水晶礦石nevermine:oreSapphire

頭骨碎片nevermine:oreBlazium

電磁鈾礦石nevermine:oreChestFragments

微晶礦石nevermine:EmberstonePickaxe

骷髏鎬nevermine:oreBaronyte

虛空礦石nevermine:oreCrystallite

余燼石礦石nevermine:oreLyon

陰森礦石nevermine:

礦石(部分是虛無世界的)

血石礦石nevermine

『拾』 DCR, Decred是什麼

德信幣(Decred)是一種類似於比特幣的加密貨幣,其主要應用包括社區投入、開放管理和可持續的資金籌集與開發。貢獻者:比特網bitewang

熱點內容
以太幣如何接入礦池 發布:2025-05-28 03:03:45 瀏覽:888
進去幣圈 發布:2025-05-28 02:59:51 瀏覽:464
去太原愛康體檢中心坐幾路車 發布:2025-05-28 02:58:15 瀏覽:878
教育部學歷認證中心怎麼去 發布:2025-05-28 02:53:21 瀏覽:922
白馬井鎮中心衛生院怎麼去 發布:2025-05-28 02:48:09 瀏覽:630
勒索病比特幣 發布:2025-05-28 01:44:50 瀏覽:107
類似好玩吧的區塊鏈游戲 發布:2025-05-28 01:30:05 瀏覽:614
挖比特幣礦機托盤是什麼樣子的 發布:2025-05-28 01:20:58 瀏覽:192
區塊鏈三大標准 發布:2025-05-28 01:19:39 瀏覽:511
2017年比特幣礦難原因 發布:2025-05-28 01:13:14 瀏覽:832